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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Mon Jun 21, 2010 8:54 pm Post subject: Green Day: Rock Band - Drum Paths (BtL Update) |
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All these paths are either optimal or really close to it (they are based off of the GD:RB import engine... not the GD:RB on-disc engine). If anyone has any better paths for any song, please post it here and I will give you credit for it.
NOTE: You will see more than one path for certain songs. This is because of scrolling speed, or it's because there is actually more than one path that gives the same exact score. For those, it's your choice which one you'd rather use.
Enjoy!
KEY
(so) = Squeeze out.
(si) = Squeeze in.
(E) = Hit last note of 2nd OD phrase early to allow a fill to appear.
(L) = Hit last note of 2nd OD phrase late to prevent a fill from appearing.
21st Century Breakdown: 0/OG, 0/OG, 0/OY, 1/OY, 0/OYG (238,775)
American Eulogy: 0/OG, 0/OG, 2/OG, 1/OG, 0/OG, 1/OYG (208,275)
American Idiot: 1/OY, 2/OY, 0/OG, 0/OG, 0/OG (188,975)
Are We The Waiting/St. Jimmy (BNS): 0/OYG, 0/OYG, 2(L)/OG, 0/OG, 0/OG, 0/ORG, 1/OG (225,475)
Are We The Waiting/St. Jimmy (Standard): 0/OYG, 0/OYG, 2/OG, 0/OG, 0/OG, 0/ORG, 1/OG (225,475)
Basket Case: 0/OG, 0/OYB, 0/OYG, 0/OG (145,275)
Before The Lobotomy: 0/OG, 0/OG, 0/OG, 0/OYG (133,875)
Boulevard Of Broken Dreams: 0/OB, 0/OB, 2/OB (139,275)
Brain Stew/Jaded: 0/OG, 0/OG, 5/OG, 0/OG, 0/OG (208,875)
Brain Stew/Jaded: 0/OG, 0/OG, 0/OY, 1/OG, 0/OG (208,875)
Burnout: 0/OG, 0/OG, 0/OYG, 0/OYB (159,875)
Chump: 0/OYB, 1/OG*, 0/OG, 0/OB (193,875)
Coming Clean: 0/OG, 0/OYG, 0/OG (96,675)
Emenius Sleepus: 1/OG, 0/OG, 0/OG (138,775)
Extraordinary Girl: 0/ORG, 0/ORG, 1/ORG, 0/ORG (159,975)
F.O.D.: 0/OG, 0/OB (62,375)
Geek Stink Breath: 0/OG, 0/OG, 1/OG (124,675)
Give Me Novacaine/She's A Rebel (BNS): 1/OB, 0/OB, 0/OY, 1/OG, 0/OG (258,075)
Give Me Novacaine/She's A Rebel (Standard): 1/OB, 0/OB, 0/OY, 1/OG, 0/OG (257,875)
Having A Blast: 1/OG, 0/OG, 0/OG, 0/OG (168,275)
Hitchin' A Ride: 0/OR, 1/OG(si), 0/OYG, 0/OG (152,975)
Holiday: 0/OG, 0/OG, 0/OYG, 1/OB, 0/OYG (173,475)
Homecoming (BNS): 0/OG, 0/OY, 0/OG, 0/OG, 0/R, 0/R, 0/OG, 0/OY, 0/OYG, 1/ORG (412,975)
Homecoming (Standard): 0/OG, 0/OY, 0(E)/OG, 0/OG, 0/R, 0/R, 0/OG, 0/OY, 0/OYG, 1/ORG (412,975)
Horseshoes And Handgrenades: 0/OG, 2/OG, 0/OG, 0/OYG (143,575)(Credit goes to: toopskittles)
In The End: 1/OG, 0/OR (120,175)
Jesus Of Suburbia (BNS): 1/OG, 0/OYG, 0/OG, 0/OYG, 0(L)/OG, 0/OG, 0/OG, 0/OG, 0/OY, 0/B, 0/O, 0/OG, 1/OG, 0/OG, 0/OYG (377,675)
Jesus Of Suburbia (Standard): 1/OG, 0/OYG, 0/OG, 0/OYG, 0/OG, 0/OG, 0/OG, 0/OG, 0/OY, 0/B, 0/O, 0(E)/OG, 1/OG, 0/OG, 0/OYG (377,675)
Last Night On Earth: 0/OY, 0/OY (68,275)
Letterbomb: 0/OG, 1/OG, 1/OYB, 0/OG, 0/OY (218,475)
Longview: 0/OG, 0/OG, 0/OG, 0/OG, 0/OG, 0/OG (185,475)
Minority: 0/OG, 0/OY, 1/OR (129,575)
Murder City: 0/OG, 0/OYG, 0/OG, 0/OG, 0/OYG (169,675)
Nice Guys Finish Last: 0/OG, 0/OYB, 0/OG, 0/OYB, 0/OG, 0/OG (197,175)
Peacemaker (BNS): 0/OY, 0/OBG, 0/OY, 0/OBG, 0/OG, 0/OY (214,175)
Peacemaker (Standard): 0/OY, 0/OBG, 0/OY, 0(E)/OBG, 0(E)/OG, 0/OY (214,175)
Pulling Teeth: 0/OG, 0/OG, 0/OYB (124,375)
Restless Heart Syndrome: 0/OY, 0/OYG, 0/OG (126,075)
Sassafras Roots: 0/OG, 0/OG, 0/OYB, 1/OG (169,175)
See The Light (BNS): 0/OG, 0/ORG, 0/OG, 0/ORG, 1/ORG (189,375)
See The Light (Standard): 1/ORG, 0/OG, 0/OG, 0/OB (189,075)
She: 1/OB, 0/OG*, 0/OG, 0/OG (136,075)
The Static Age: 0/ORB, 0/ORB, 0/OB, 0/OYG, 0/ORG, 1/OYG (235,675)
The Static Age: 0/ORB, 0/ORB, 0/OB, 0/OYG, 1/ORG, 0/OB (235,675)
Viva La Gloria (Little Girl): 0/OY, 0/OB, 0/OY (127,375)
Wake Me Up When September Ends: 5/OG, 0/OYG, 0/OG (130,475)
Warning: 0/OY, 0/OG, 0/OG, 0/OYB (183,475)
Welcome To Paradise: 1/OG, 0/OG, 0/OG, 0/OB, 0/OG (247,075)
Whatsername: 0/OY, 0/OY, 0/OG, 0/OBG, 0/OG (175,675)
When I Come Around: 0/OG, 0/OG, 0/OG (145,975)
Total Scores
BNS: 7,406,550
Standard: 7,406,050
*Activate late to prevent OD phrase from disappearing. WARNING: this can be very difficult.
The optimal path for this song using the on-disc GD:RB engine is 0-0-0-1 (Credit for this path goes to ProfessorJoe).
This path is the optimal path for this song using the on-disc GD:RB engine. _________________
Last edited by the1and0nly1 on Tue Aug 10, 2010 10:28 pm; edited 19 times in total |
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ProffessorJoe
Joined: 02 Feb 2008 Posts: 1681 Location: Scottsdale, Arizona
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Posted: Mon Jun 21, 2010 9:20 pm Post subject: |
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interesting to compare my scores to your optimals. I am +100 on burnout, maybe double squeeze? And i'm -100 on emenius which doesn't make me happy That chump path is very interesting. I would never have guessed that to be better than 00001. _________________
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Rtsdeathreaper
Joined: 23 May 2009 Posts: 1623
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Posted: Mon Jun 21, 2010 9:25 pm Post subject: |
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Damn, I was close on Chump, I just skipped a few at the end. I'm definitely not going to re-FC for optimal as well x) Oh well, 1st for the moment.
Thanks for the paths! _________________
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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Mon Jun 21, 2010 9:30 pm Post subject: |
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ProffessorJoe wrote: | interesting to compare my scores to your optimals. I am +100 on burnout, maybe double squeeze? And i'm -100 on emenius which doesn't make me happy That chump path is very interesting. I would never have guessed that to be better than 00001. |
I just checked a youtube video of Burnout since I was suspicious that the blank chart might be incorrect with the note total for the drum solo. I was right... the solo bonus is 11,800, not 11,700, which accounts for the 100 points you mentioned. I'll fix that now.
I'm wondering if the other songs with drum solos are correct or not...
EDIT: Emenius Sleepus was 100 off in your favor. So you got optimal
EDIT: Extraordinary Girl was 200 off because of the solo. *Question that was here was answered* _________________
Last edited by the1and0nly1 on Fri Jul 23, 2010 6:54 am; edited 2 times in total |
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ProffessorJoe
Joined: 02 Feb 2008 Posts: 1681 Location: Scottsdale, Arizona
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Posted: Mon Jun 21, 2010 9:43 pm Post subject: |
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PHEW! Thanks! Makes me very happy to know i'll never have to play those songs again Also big thanks for taking the time to make these, they will be great for leagues _________________
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gladiators16
Joined: 09 Jul 2009 Posts: 954 Location: Canada
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Posted: Mon Jun 21, 2010 10:12 pm Post subject: |
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Thank you so much for making these paths! And I think a calibrated path would be possible for Last Night on Earth for that first activation. _________________
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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Mon Jun 21, 2010 10:16 pm Post subject: |
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gladiators16 wrote: | Thank you so much for making these paths! And I think a calibrated path would be possible for Last Night on Earth for that first activation. |
I know you have a default calibration of +60ms... I'm pretty sure I remember seeing a couple songs that would have possible calibrated paths with your settings. Don't worry, my next goal is to find all of them. _________________
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gladiators16
Joined: 09 Jul 2009 Posts: 954 Location: Canada
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Posted: Mon Jun 21, 2010 10:18 pm Post subject: |
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the1and0nly1 wrote: | gladiators16 wrote: | Thank you so much for making these paths! And I think a calibrated path would be possible for Last Night on Earth for that first activation. |
I know you have a default calibration of +60ms... I'm pretty sure I remember seeing a couple songs that would have possible calibrated paths with your settings. Don't worry, my next goal is to find all of them. | No, I mean if you were to use BNS and -300 audio settings you could hit the OD really early so the fill doesn't cover up any notes. _________________
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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Mon Jun 21, 2010 11:51 pm Post subject: |
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gladiators16 wrote: | the1and0nly1 wrote: | gladiators16 wrote: | Thank you so much for making these paths! And I think a calibrated path would be possible for Last Night on Earth for that first activation. |
I know you have a default calibration of +60ms... I'm pretty sure I remember seeing a couple songs that would have possible calibrated paths with your settings. Don't worry, my next goal is to find all of them. | No, I mean if you were to use BNS and -300 audio settings you could hit the OD really early so the fill doesn't cover up any notes. |
Oh, I knew what you meant. Believe me, I saw tons of possible calibrated paths while looking through these charts. One song (i forget which one) was 425 points away from having a miss path too. _________________
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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Thu Jun 24, 2010 11:46 pm Post subject: |
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Update: The path for She has been updated. The new path gives 300 more points than the previous one. _________________
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gladiators16
Joined: 09 Jul 2009 Posts: 954 Location: Canada
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Posted: Fri Jun 25, 2010 10:28 pm Post subject: |
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Might want to note that the second activation requires the activation to be hit late so the OD doesn't disappear for Chump, I don't think it's possible to squeeze and get the OD to not disappear. _________________
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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Sun Jun 27, 2010 12:53 am Post subject: |
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gladiators16 wrote: | Might want to note that the second activation requires the activation to be hit late so the OD doesn't disappear for Chump, I don't think it's possible to squeeze and get the OD to not disappear. |
Can anyone else back this up or say if they have been able to successfully squeeze? I don't have the game myself so I can't test it out. I will post a note about it for the path, but if someone claims otherwise, I'll remove it. Thanks gladiators! _________________
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FinalSunrise
Joined: 23 Jun 2008 Posts: 668 Location: A crappy suburb outside of Chicago
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Posted: Tue Jun 29, 2010 8:08 pm Post subject: |
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what does the (si) mean in the Hitchin a ride path? is it squeeze in? if so i feel dumb for asking _________________
Nevermind my avatar, it's from back when that was impressive lol. |
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the1and0nly1
Joined: 03 Apr 2007 Posts: 996
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Posted: Tue Jun 29, 2010 8:33 pm Post subject: |
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FinalSunrise wrote: | what does the (si) mean in the Hitchin a ride path? is it squeeze in? if so i feel dumb for asking |
It is squeeze in. I was considering putting a legend somewhere in the OP just in case, so don't feel stupid _________________
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Deathwish91
Joined: 28 Apr 2008 Posts: 629 Location: Harrisonburg, VA (JMU)
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Posted: Tue Jun 29, 2010 8:35 pm Post subject: |
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the1and0nly1 wrote: | gladiators16 wrote: | Might want to note that the second activation requires the activation to be hit late so the OD doesn't disappear for Chump, I don't think it's possible to squeeze and get the OD to not disappear. |
Can anyone else back this up or say if they have been able to successfully squeeze? I don't have the game myself so I can't test it out. I will post a note about it for the path, but if someone claims otherwise, I'll remove it. Thanks gladiators! |
Same thing for "She". There is an EXTREMELY tough disappearing overdrive activation for (I think) the second OD fill. _________________
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My Youtube My Scores
7:49 sokushi: the Guitarist is a chick
7:49 LEEMcBAM: I like chicks 8)
7:49 IAmTehWalrus: how do you know?
7:49 sokushi: she keeps missing |
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