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Pas26
Joined: 04 Oct 2008 Posts: 3664 Location: Québec, Canada
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Posted: Tue Jan 05, 2010 3:29 pm Post subject: What is the timing window in RB2? (in ms) |
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? I've heard that it was 100, but I'm not sure. _________________
Last edited by Pas26 on Wed Jan 06, 2010 7:24 pm; edited 1 time in total |
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ThunderShade
Joined: 12 Jun 2008 Posts: 350 Location: Scotland
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Posted: Wed Jan 06, 2010 6:46 pm Post subject: |
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Assuming I'm understanding you correctly, then about 64ms. Don't know whether it should be positive or negative as I don't use callibration, but I'm sure it would be obvious wth some trial and error. |
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Pas26
Joined: 04 Oct 2008 Posts: 3664 Location: Québec, Canada
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Posted: Wed Jan 06, 2010 7:22 pm Post subject: |
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ThunderShade wrote: | Assuming I'm understanding you correctly, then about 64ms. Don't know whether it should be positive or negative as I don't use callibration, but I'm sure it would be obvious wth some trial and error. |
I think you understodd correctly since it's pretty close to my own answer (Decided to do it myself since I wasn't getting an answer).
However, I did it assuming the timing window in RB2 was 100ms. Am I rite? _________________
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ThunderShade
Joined: 12 Jun 2008 Posts: 350 Location: Scotland
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Posted: Wed Jan 06, 2010 10:01 pm Post subject: |
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Pas26 wrote: | ThunderShade wrote: | Assuming I'm understanding you correctly, then about 64ms. Don't know whether it should be positive or negative as I don't use callibration, but I'm sure it would be obvious wth some trial and error. |
I think you understodd correctly since it's pretty close to my own answer (Decided to do it myself since I wasn't getting an answer).
However, I did it assuming the timing window in RB2 was 100ms. Am I rite? |
IIRC Strike thought it was exactly 100ms or very close so I think so. |
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BlueTornado
Joined: 12 Mar 2008 Posts: 2175
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Posted: Thu Jan 07, 2010 12:33 am Post subject: |
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Well, GH2 was found to have a timing window of 100ms and one of the devs said the engine was as tight as GH2 so you're right, it's 100ms. Strike also found that out as well. _________________
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Chil
Joined: 05 Jan 2007 Posts: 850 Location: Delaware
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Posted: Thu Jan 07, 2010 1:42 am Post subject: |
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If memory serves, the timing window for guitar is 100-116ms on the frontend and 84-100ms on the backend of a note. That's the theoretical numbers based on inter-frame calculations. _________________
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heety9
Joined: 29 Feb 2008 Posts: 110
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Posted: Thu Jan 07, 2010 5:54 am Post subject: |
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Chil wrote: | If memory serves, the timing window for guitar is 100-116ms on the frontend and 84-100ms on the backend of a note. That's the theoretical numbers based on inter-frame calculations. |
So wait, do these add up? Do they together make around 200ms? |
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Parmesean97
Joined: 28 May 2008 Posts: 407
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Posted: Thu Jan 07, 2010 9:50 pm Post subject: |
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isnt a 100ms window the same as a 1sec window? In which case id have to disagree, with that, either that or i got a defective rock band 2 and am having a lot harder time than most other people haha _________________
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PiemanLK
Joined: 03 Dec 2007 Posts: 4711 Location: /export/home
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SmugDuckling
Joined: 20 Oct 2007 Posts: 576
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Posted: Fri Jan 08, 2010 7:56 am Post subject: |
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There was a big discussion about this a while back. I think we decided that it was 100ms. There are a bunch of 100's floating around in the game files, and strike changed one of them and changed GH80s' timing window in a custom. I believe that particular file entry is still 100 in rb2.
Although in my optimizer I use 125ms so that I don't accidentally underestimate anything. Better to overshoot optimal than undershoot.
Also, any differences between back and front timing windows are probably due to lag calibration. _________________
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Kawigi
Joined: 27 Feb 2008 Posts: 2879 Location: Redmond, WA
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Posted: Fri Jan 08, 2010 8:13 am Post subject: |
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SmugDuckling wrote: | There was a big discussion about this a while back. I think we decided that it was 100ms. There are a bunch of 100's floating around in the game files, and strike changed one of them and changed GH80s' timing window in a custom. I believe that particular file entry is still 100 in rb2.
Although in my optimizer I use 125ms so that I don't accidentally underestimate anything. Better to overshoot optimal than undershoot.
Also, any differences between back and front timing windows are probably due to lag calibration. |
The theories about back-end vs front-end timing windows were based on variation that would come from sampling/polling intervals. But regardless, it probably could be calibrated so that the average windows on each side are the same. _________________
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Tagrineth
Joined: 25 Oct 2007 Posts: 2199
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Posted: Fri Jan 08, 2010 9:02 am Post subject: |
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Kawigi wrote: | The theories about back-end vs front-end timing windows were based on variation that would come from sampling/polling intervals. But regardless, it probably could be calibrated so that the average windows on each side are the same. |
That's also why Chil wrote the windows as ranges rather than solid numbers. The timing window is not perfectly stable, which is unavoidable. _________________
My goals:
Put an X in this box: [why is this so hard]
stuff i''ve done, it''s been updated now which is weird |
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guitardan147
Joined: 26 Mar 2008 Posts: 45 Location: Telford, UK
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Posted: Sat Feb 06, 2010 2:01 pm Post subject: So.... |
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With this in mind what should I put my lag settings too:
Currently I've got video lag at 0
an audio at -10 - - I'm getting the notes to appear at the strike line when the note is heard in the song. Playing through 1080i
This is a very comfortable setup and I can hit a whole range of sections without having to resort to hitting things early/late to compensate, trips, quads and hopo-coasters feel right like this.
But what I'm saying is, is there an optimal setting to make things be super user-friendly _________________
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Pas26
Joined: 04 Oct 2008 Posts: 3664 Location: Québec, Canada
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Posted: Sat Feb 06, 2010 5:10 pm Post subject: Re: So.... |
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guitardan147 wrote: | With this in mind what should I put my lag settings too:
Currently I've got video lag at 0
an audio at -10 - - I'm getting the notes to appear at the strike line when the note is heard in the song. Playing through 1080i
This is a very comfortable setup and I can hit a whole range of sections without having to resort to hitting things early/late to compensate, trips, quads and hopo-coasters feel right like this.
But what I'm saying is, is there an optimal setting to make things be super user-friendly |
The ingame calibration is user-friendly, but it won't center the timing window. If you use the IG calibration, you'll be able to hit note a little later than early (The devs probably thought that it would make fretting sections easier, and it does).
Just calibrate with the calibrator 5+ times and take the average. _________________
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bclare
Joined: 21 Jun 2008 Posts: 6048 Location: Boston
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Posted: Sun Feb 07, 2010 12:39 am Post subject: |
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I guess I'm weird, because I calibrate intentionally off-center so the front-end is bigger. But frontend vs backend is entirely due to calibration, in theory they should be equal. _________________
I'm back I suppose |
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