View previous topic :: View next topic |
Author |
Message |
Ihatecompvir
Joined: 29 Jul 2007 Posts: 931 Location: Playing Dead Rising, most likely
|
Posted: Sun Mar 16, 2008 3:10 am Post subject: For anyone wanting to Demux the PSS files... |
|
|
If you download PSS Demux from Zophar.net, you can use this to give you the video and a .dat file, which is the VGS file.(I think) |
|
Back to top |
|
|
Kane40
Joined: 25 Nov 2007 Posts: 762 Location: Belgium
|
Posted: Sun Mar 16, 2008 3:34 am Post subject: |
|
|
Even if it's a VGS file, there are more channels than a GH vgs, so I don't think it will be possible to split the file.
Cannot test it, RB still not released over here _________________
|
|
Back to top |
|
|
pksage
Joined: 20 Dec 2006 Posts: 890 Location: Midwest, USA
|
Posted: Sun Mar 16, 2008 4:47 pm Post subject: |
|
|
Kane40 wrote: | Even if it's a VGS file, there are more channels than a GH vgs, so I don't think it will be possible to split the file. |
If it's the same format, shouldn't it all be defined in the header in the same way as existing VGS? i.e. just find the part in the header that defines how many tracks there are, where they are, etc. and modify a VGS separator to handle the new files. |
|
Back to top |
|
|
Kane40
Joined: 25 Nov 2007 Posts: 762 Location: Belgium
|
Posted: Sun Mar 16, 2008 7:11 pm Post subject: |
|
|
This should work, but we need someone who has access to the files to confirm if that .dat file is a vgs file _________________
|
|
Back to top |
|
|
Ihatecompvir
Joined: 29 Jul 2007 Posts: 931 Location: Playing Dead Rising, most likely
|
Posted: Sun Mar 16, 2008 8:19 pm Post subject: |
|
|
The first few bytes are:
VgS!....`m......`m......`m......`m......`m......`m......`m......`m......`m
Which is infact a VGS File. |
|
Back to top |
|
|
Desertman123
Joined: 29 Jul 2007 Posts: 2957 Location: Central FL
|
Posted: Sun Mar 16, 2008 9:02 pm Post subject: |
|
|
Aren't they on a few Kb's? I doubt it's a VGS file and more like a header. Unless Harmonix used a super duper small file encoder. _________________
Consoles:
Original Xbox, 1.0 TSOP flashed w/ 500gb HDD
PS3, Rebug 4.82
Xbox 360, Halo edition Jasper RGH1.2 |
|
Back to top |
|
|
Ihatecompvir
Joined: 29 Jul 2007 Posts: 931 Location: Playing Dead Rising, most likely
|
Posted: Sun Mar 16, 2008 9:13 pm Post subject: |
|
|
The dat file is 30MB large. |
|
Back to top |
|
|
pksage
Joined: 20 Dec 2006 Posts: 890 Location: Midwest, USA
|
Posted: Sun Mar 16, 2008 9:37 pm Post subject: |
|
|
Ihatecompvir wrote: | The dat file is 30MB large. |
Which is about the size of a GH2 VGS file, having just looked at the ones I have here. |
|
Back to top |
|
|
Desertman123
Joined: 29 Jul 2007 Posts: 2957 Location: Central FL
|
Posted: Sun Mar 16, 2008 9:41 pm Post subject: |
|
|
pksage wrote: | Ihatecompvir wrote: | The dat file is 30MB large. |
Which is about the size of a GH2 VGS file, having just looked at the ones I have here. |
Like 20MB.
These have more channels so=bigger (5 channels for drum etc...) _________________
Consoles:
Original Xbox, 1.0 TSOP flashed w/ 500gb HDD
PS3, Rebug 4.82
Xbox 360, Halo edition Jasper RGH1.2 |
|
Back to top |
|
|
pksage
Joined: 20 Dec 2006 Posts: 890 Location: Midwest, USA
|
Posted: Mon Mar 17, 2008 5:38 am Post subject: |
|
|
Desertman123 wrote: | Like 20MB.
These have more channels so=bigger (5 channels for drum etc...) |
Ain't Nothin' But A Good Time, while admittedly GH80s, is 27.3 MB. |
|
Back to top |
|
|
|