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For anyone wanting to Demux the PSS files...

 
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Sun Mar 16, 2008 3:10 am    Post subject: For anyone wanting to Demux the PSS files... Reply with quote

If you download PSS Demux from Zophar.net, you can use this to give you the video and a .dat file, which is the VGS file.(I think)
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Kane40  





Joined: 25 Nov 2007
Posts: 762
Location: Belgium

PostPosted: Sun Mar 16, 2008 3:34 am    Post subject: Reply with quote

Even if it's a VGS file, there are more channels than a GH vgs, so I don't think it will be possible to split the file.

Cannot test it, RB still not released over here
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pksage  





Joined: 20 Dec 2006
Posts: 890
Location: Midwest, USA

PostPosted: Sun Mar 16, 2008 4:47 pm    Post subject: Reply with quote

Kane40 wrote:
Even if it's a VGS file, there are more channels than a GH vgs, so I don't think it will be possible to split the file.


If it's the same format, shouldn't it all be defined in the header in the same way as existing VGS? i.e. just find the part in the header that defines how many tracks there are, where they are, etc. and modify a VGS separator to handle the new files.
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Kane40  





Joined: 25 Nov 2007
Posts: 762
Location: Belgium

PostPosted: Sun Mar 16, 2008 7:11 pm    Post subject: Reply with quote

This should work, but we need someone who has access to the files to confirm if that .dat file is a vgs file
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Sun Mar 16, 2008 8:19 pm    Post subject: Reply with quote

The first few bytes are:
VgS!....`m......`m......`m......`m......`m......`m......`m......`m......`m
Which is infact a VGS File.
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Desertman123  





Joined: 29 Jul 2007
Posts: 2957
Location: Central FL

PostPosted: Sun Mar 16, 2008 9:02 pm    Post subject: Reply with quote

Aren't they on a few Kb's? I doubt it's a VGS file and more like a header. Unless Harmonix used a super duper small file encoder.
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Sun Mar 16, 2008 9:13 pm    Post subject: Reply with quote

The dat file is 30MB large.
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pksage  





Joined: 20 Dec 2006
Posts: 890
Location: Midwest, USA

PostPosted: Sun Mar 16, 2008 9:37 pm    Post subject: Reply with quote

Ihatecompvir wrote:
The dat file is 30MB large.


Which is about the size of a GH2 VGS file, having just looked at the ones I have here.
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Desertman123  





Joined: 29 Jul 2007
Posts: 2957
Location: Central FL

PostPosted: Sun Mar 16, 2008 9:41 pm    Post subject: Reply with quote

pksage wrote:
Ihatecompvir wrote:
The dat file is 30MB large.


Which is about the size of a GH2 VGS file, having just looked at the ones I have here.

Like 20MB.
These have more channels so=bigger (5 channels for drum etc...)
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pksage  





Joined: 20 Dec 2006
Posts: 890
Location: Midwest, USA

PostPosted: Mon Mar 17, 2008 5:38 am    Post subject: Reply with quote

Desertman123 wrote:
Like 20MB.
These have more channels so=bigger (5 channels for drum etc...)


Ain't Nothin' But A Good Time, while admittedly GH80s, is 27.3 MB.
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