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TheAnimeCow
Joined: 19 Aug 2010 Posts: 208 Location: Pittsfield, NH
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Posted: Thu Nov 10, 2011 6:01 am Post subject: |
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That's it, this thing is the last straw. I'm leaving the rhythm gaming community outside of Creators for good. Stew in your filth custom makers, stew in it. _________________
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singemfrc
Joined: 10 Aug 2007 Posts: 4407 Location: California
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Posted: Thu Nov 10, 2011 6:29 am Post subject: |
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AbyssalShrimp wrote: | PlatStrat wrote: | Seeing as though I have a PS3, therefore unable to play customs, I feel like this debate is utterly pointless. Kinda wanting a mod to lock the thread right about now. |
I'm on PS3 too, but there's actually a valid discussion trying very hard to shine through those bouts of assholery (thanks mav1 for your insightful thought provoking piece). We might not be concerned but I don't feel it's fair to want to lock this thread. Hopefully the mods allow it to continue and don't let it devolve into more flaming. | Yes there is, which is why we have not locked it, and will not as long there there is still valid discussion going on.
AbyssalShrimp wrote: | You guys can't possibly disagree with the fact that HMX cannot possibly let an exploit like that, an exploit that can allow people to steal -all the DLC they put through- out in the open. It might be frustrating to you as someone who uses this as an opportunity to do something that doesn't involve not paying for content you should be paying for, but unless you willingly blind yourself to the big picture it's pretty obvious why this had to happen.
I'll even posit that it's possible the only reason we are getting the update at all is that HMX saw themselves forced to act on this problem and decided to use the opportunity to add a few things (since they're going to spend money on a patch anyway...). | Yeah I had that thought too. |
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Bront
Joined: 09 Oct 2010 Posts: 929
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Posted: Thu Nov 10, 2011 7:00 am Post subject: |
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FyreWulff wrote: | Previously, when Rock Band was patched, songs that came out after the patch didn't work on the unpatched version. | That was specificly Rock Band 1 patching to support Rock Band 2 charting changes (forced HOPOs/nonHOPOs, Drum Solos, and HOPO Chords. Not that RB1 did them, but they wouldn't choke on the file format).
Mogwai wrote: | edit-
Oh wait, now I can't get on XBL with RB because I don't want this patch and it's going to be inconvenient to DL DLC and impossible to download RBN (or am I wrong?). It's almost like this patch FORCES me to pirate songs if I want new stuff.. How about that... |
There are arguments for customs and piracy, but this is the lamest one I've seen. "You clamped down on my ability to play unauthorized things, so I guess playing unauthorized things is my only choice". Seriously, that's a take your ball and go home argument.
HMX I think did what was best for them as a business. Customs hurt their business not only by potentially diverting DLC sales, but also by hurting possible relationships with the labels who see their songs playing on HMX's engine in videos despite not having a license agreement. So them cracking down on them is only natural, and from a business perspective, likely the best thing they could have done (Audition mode is still an option, but there's not much you can do about that).
Mogwai wrote: | I have about 30-40GB customs on my HDD.. No way I could put all those on a flash drive. I'd have to delete all of them and then manage which songs I want to play on my computer and constantly be swapping songs out. I don't wanna bother with all that | Get a spare cheap HD. Swap them out as needed.
raynebc wrote: | Keep in mind, people can probably use a USB hard drive, I doubt external storage on Xboxes is limited to flash drives specifically. This patch guarantees that customs are kept offline, but it really is not hard at all to play offline on an external device. Every time I wanted to fire up a custom pro upgrade in the past, I unplugged the hard drive, plugged in my flash drive, booted the console, disconnected from my wifi network and booted up the game. This process needn't change a single step because of the update, and certainly won't prohibit me from continuing to buy DLC. | I believe there's a 16 GB limit of space the 360 can use.
Icemage wrote: | NavyCherub wrote: | Let me know when we get any Japanese artists aside from one song by X Japan for official DLC (which was free btw). |
So your rebuttal is "it's less likely to show up as official DLC" suddenly makes it "more" right? I'm not sure I follow the logic here. | Is Japanese language one of the RBN supported languages? Some of the unsupported languages are never coming though RBN, and as a result also never coming official. Short of that, or the author's consent, it's hard to say something will never be released though, though you could argue the creative commons license might free up some content...
AbyssalShrimp wrote: | I'll even posit that it's possible the only reason we are getting the update at all is that HMX saw themselves forced to act on this problem and decided to use the opportunity to add a few things (since they're going to spend money on a patch anyway...). |
I think the re-release also fueled the patch, needing to fix the logo (possibly so they didn't have to worry about two different boot up apps to support).
That said, I still don't think this is the last patch (especially with the EU issue), with outstanding issues such as the XMB Boot (yes, a pain to find, but I'll give them a shot at it), and the ability to possibly tweak a few more things (invalidating scores for folks who swap between fail and no fail mode during a song perhaps? maybe a tweak to trill/strum lanes?), let alone a potential issue such as compatibility with RB4 (if it has to change something minor in the file format). But I could be wrong. _________________
Songs: Just over 1000. |
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ComicBookGuru
Joined: 16 Dec 2007 Posts: 1678
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Posted: Thu Nov 10, 2011 7:02 am Post subject: |
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TheAnimeCow wrote: | That's it, this thing is the last straw. I'm leaving the rhythm gaming community outside of Creators for good. Stew in your filth custom makers, stew in it. |
While I respect your decision, I find it awfully harsh of you to say that- especially since a lot of custom makers are now on Creators. _________________
Yep, I learned through Rocksmith! |
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TehBanStick
Joined: 06 Dec 2006 Posts: 2709
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Posted: Thu Nov 10, 2011 7:03 am Post subject: |
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Customs may not work anymore, but custom exports for Enter Sandman, Paranoid, and Run To The Hills still work.
:3
Besides, its not like I can't just play customs on my JTAG, with TU5 even and I'm sure my 707 retail song library will hold me over as far as legit songs go.
As long as they don't patch my tall Slenderman character I won't be butthurt.
Edit: Check It, Custom Players. It ain't hard... (look where the arrow points) [/selfadvertisement]
-------------------------------------------------------------------------\/ _________________
Last edited by TehBanStick on Thu Nov 10, 2011 7:51 am; edited 1 time in total |
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toymachine
Joined: 30 Oct 2006 Posts: 9629 Location: Toronto
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Posted: Thu Nov 10, 2011 7:26 am Post subject: |
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GH3 PC called they want their argument back. _________________
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Icemage
Joined: 11 May 2008 Posts: 3200
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Posted: Thu Nov 10, 2011 7:28 am Post subject: |
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Bront wrote: | Is Japanese language one of the RBN supported languages? Some of the unsupported languages are never coming though RBN, and as a result also never coming official. Short of that, or the author's consent, it's hard to say something will never be released though, though you could argue the creative commons license might free up some content... |
As far as I am aware, RBN 2.0 (and therefore RB3) support Japanese as a language, so I don't think the language barrier is the problem in this particular instance.
It'd be perhaps a stronger argument if the language in question was, say, Arabic or something more unlikely, but Japanese? _________________
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LyokoFreaks
Joined: 07 Apr 2007 Posts: 691 Location: Las Vegas, NV
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Posted: Thu Nov 10, 2011 7:45 am Post subject: |
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TheAnimeCow wrote: | That's it, this thing is the last straw. I'm leaving the rhythm gaming community outside of Creators for good. Stew in your filth custom makers, stew in it. |
Custom makers? I don't understand. The people making customs aren't stealing anything. What is it exactly that you have against people who make customs? |
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TehBanStick
Joined: 06 Dec 2006 Posts: 2709
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Posted: Thu Nov 10, 2011 7:46 am Post subject: |
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Icemage wrote: | It'd be perhaps a stronger argument if the language in question was, say, Arabic or something more unlikely, but Japanese? |
Is that why Tunak Tunak Tun isn't in Rock Band yet? _________________
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inv4der
Joined: 16 Sep 2007 Posts: 9658 Location: Meridian, ID
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Posted: Thu Nov 10, 2011 7:49 am Post subject: |
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Icemage wrote: | Bront wrote: | Is Japanese language one of the RBN supported languages? Some of the unsupported languages are never coming though RBN, and as a result also never coming official. Short of that, or the author's consent, it's hard to say something will never be released though, though you could argue the creative commons license might free up some content... |
As far as I am aware, RBN 2.0 (and therefore RB3) support Japanese as a language, so I don't think the language barrier is the problem in this particular instance.
It'd be perhaps a stronger argument if the language in question was, say, Arabic or something more unlikely, but Japanese? |
While Japanese is supported, the language barrier still exists between the western HMX/RBN and the bands and their labels, so the odds of seeing favorites like The Pillows or Maximum the Hormone or Galneryus or L'arc en Ciel are still low enough to be basically none.
And that's not even getting into stuff where voice acting is involved, like any Vocaloid work or something like Houkago Tea Time. _________________
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psymatiq
Joined: 20 Jan 2008 Posts: 642 Location: Denmark
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Posted: Thu Nov 10, 2011 7:54 am Post subject: |
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Seems like a mentality like fanboyism. Fighting for something they wont gain anything from. Mystakin got what 3 songs(all which ived bought btw) on RBN but still the stuff that was really pirated was legacy DLC. Its the bad side of customs. Personally i see customs like random crap like peter griffin singing rock lobster or the theme song from my little pony.
Pirating real dlc is wrong but stop being a stuck up bitch about it you gain nothing from being mad. The ppl that used unlegit dlc are out of the game now. But hating on customs(peter griffin and random other songs) is just retarded. Why not go and hate on fret on fire while your at it.... seriously get out of the late 1990 allready. _________________
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PiemanLK
Joined: 03 Dec 2007 Posts: 4711 Location: /export/home
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Posted: Thu Nov 10, 2011 7:55 am Post subject: |
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Mystakin wrote: | I don't like that you're promoting tools that can easily be used for stolen DLC. |
Did you know you can drown people in water, let's ban that!
Mystakin wrote: | I don't like the preoccupation with "DLC I want" over "DLC I can get." |
Gee golly, I wonder why people make customs they want instead of downloading songs they don't want. This seems like a job for Watson the super computer. Or maybe Gary Busey.
Mystakin wrote: | Does that make it bad or wrong? |
Yes because the only difference between a customs charter and a Rhythm Authors charter (like you) is that they can get paid for making awful charts. Seriously, you're stomping your feet on the ground like Hitler came back to life because some people play free RBN songs that you couldn't buy anyways.
Mystakin wrote: | Though I will admit, it certainly colored my statements. |
I guess that specific shade of brown isn't web-safe. _________________
[quote=''Otend'']Id come up with a long post, but Pieman said what we are all thinking, as usual[/quote]
[quote=''youhas'']EDIT TO ADD: Hey, post #3000! Neat! I will eagerly anticipate my set of ScoreHero-branded steak knives within six to eight weeks.[/quote]
Last edited by PiemanLK on Thu Nov 10, 2011 7:57 am; edited 1 time in total |
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GregoryZero
Joined: 04 Jan 2008 Posts: 2338 Location: California
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Posted: Thu Nov 10, 2011 7:56 am Post subject: |
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To be honest here, it does suck that a the customs that have recently kicked up the community somewhat are finally gone. However, you have to take the little oversight that allowed us to do customs in the first place for what it actually was: an oversight. It had to get fixed at some point (sad that that isn't the standard for some companies nowadays), and that point is apparently now. I'd hopefully expect another update to fully fix the problems that have to do with Dani California, and possibly a better way to deal with people who continue to try and play customs instead of either having the disc go unreadable or just freezing your Xbox entirely. Doesn't sound very safe to me.
Also, I don't know about you guys, but I personally would purchase every single song I had a custom for if an actual chart of it were to ever go up on the marketplace. _________________
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LyokoFreaks
Joined: 07 Apr 2007 Posts: 691 Location: Las Vegas, NV
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Posted: Thu Nov 10, 2011 8:07 am Post subject: |
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I'm not upset because it's inconvenient for me, anyway. I don't mind putting in extra effort to play customs (effort that isn't anywhere near as bad as when I used to have to burn a new disc to play customs in GH2). I'm upset because I started this little customs project like a month ago that I have to distribute as CONs because I use the master stems for all of the songs. Now it's going to be really inconvenient for the layman to play these songs when it used to be really simple, and that's what I advertised it as.
Not that I feel I have any right or HMX owes me the ability to do so. It was just nice that it was so easy.
I'm still hoping that whatever they do to fix Dani California will also allow customs to work again, but I don't really know what to think at this point. Also,
LyokoFreaks on Monday at 2:23PM EST wrote: | Yeah, losing customs would be a deal breaker for me. I'd sacrifice ever going online with RB3 again to keep customs. That said, I don't see them blocking customs if they haven't already. |
I've got the biggest god damn mouth. |
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Icemage
Joined: 11 May 2008 Posts: 3200
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Posted: Thu Nov 10, 2011 8:18 am Post subject: |
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inv4der wrote: | Icemage wrote: | Bront wrote: | Is Japanese language one of the RBN supported languages? Some of the unsupported languages are never coming though RBN, and as a result also never coming official. Short of that, or the author's consent, it's hard to say something will never be released though, though you could argue the creative commons license might free up some content... |
As far as I am aware, RBN 2.0 (and therefore RB3) support Japanese as a language, so I don't think the language barrier is the problem in this particular instance.
It'd be perhaps a stronger argument if the language in question was, say, Arabic or something more unlikely, but Japanese? |
While Japanese is supported, the language barrier still exists between the western HMX/RBN and the bands and their labels, so the odds of seeing favorites like The Pillows or Maximum the Hormone or Galneryus or L'arc en Ciel are still low enough to be basically none.
And that's not even getting into stuff where voice acting is involved, like any Vocaloid work or something like Houkago Tea Time. |
True, licensing is always an issue with Rock Band content. The hoops with Japanese music aren't any different than any other type of music (you see the same craziness with hip-hop that features sampling, for instance), except that it's probably harder to convince Japanese artists/labels to release their content on a game that is not only heavily focused in North America, but isn't even released in Japan.
I'm just pointing out that Japanese music isn't really the best place to launch a "this will probably never come to the Rock Band platform and therefore probably doesn't hurt the ecosystem" argument. _________________
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