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How to: RB3 customs for 360, no mods. ((Updated))
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Technicolor  
 
 



Joined: 26 Jul 2011
Posts: 164

PostPosted: Sun Sep 11, 2011 4:15 pm    Post subject: Reply with quote

LyokoFreaks wrote:
Keep in mind that it's 40+ pages because people won't read the thread and we keep seeing the same problems over and over again. But it would probably be a good idea to make a new thread, so I'll go ahead and put a new guide together.


It's 40+ pages because it's too hard to do.

Click here for new RB3Maker thread!


Last edited by Technicolor on Tue Sep 27, 2011 12:04 am; edited 22 times in total
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JOE2210  
 
 



Joined: 19 Apr 2009
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Location: In the Gagasphere

PostPosted: Sun Sep 11, 2011 5:22 pm    Post subject: Reply with quote

Any chance you could give a brief outline of how to use RB3Maker? It's a cool little program, but I'm not entirely sure what to do with the resulting files.
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I honestly don't get it. What is the point of riding someone's ass. What benefit does it bring you?
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ComicBookGuru  
 
 



Joined: 16 Dec 2007
Posts: 1678

PostPosted: Sun Sep 11, 2011 5:24 pm    Post subject: Reply with quote

Technicolor wrote:
LyokoFreaks wrote:
Keep in mind that it's 40+ pages because people won't read the thread and we keep seeing the same problems over and over again. But it would probably be a good idea to make a new thread, so I'll go ahead and put a new guide together.


It's 40+ pages because it's too hard to do.

Try using this instead:
http://www.mediafire.com/?yaopfcjesg91qqj

Source code:
http://www.mediafire.com/?iq7lsmgbmg7v59e


New favorite first post!

EDIT: Joe, just open a folder containing only one RBA, and it will convert it to CON INCLUDING converting the image format, and unlocking it so that VENUEs can be used!
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Technicolor  
 
 



Joined: 26 Jul 2011
Posts: 164

PostPosted: Sun Sep 11, 2011 5:31 pm    Post subject: Reply with quote

JOE2210 wrote:
Any chance you could give a brief outline of how to use RB3Maker? It's a cool little program, but I'm not entirely sure what to do with the resulting files.


As an example, if you have an RBA called 'bestsongever.rba": Select options / Convert RBA, then file/open the folder with bestsongever.rba in it and click OK. Then RB3Maker does this:

Extracts songs.dta.raw
Patches up the song name and write it to songs.dta
Extract the album art to bestsongever_8bit.bmp
Apply obscure tricks cribbed from Nachyoz's GH2ImageCon and qwertymodo to create the RB3 image file bestsongever_keep.png_xbox
Extract bestsongever.mogg
Extract bestsongever.milo_xbox
Extract bestsongever.weights (if present)
Create an xbox package with songs/<bestsongever>/gen and stuff all files into the right places (a la Le Fluffie)
Patch the xbox package (like XBLA unlocker did)
Fix the xbox package "bestsongever_rb3con" (like Le Fluffie did)

So in your folder you'll see all those intermediate files, plus the final package: "bestsongever_rb3con". From there, follow the instructions for saving "bestsongever_rb3con" to an Xbox flash drive with Modio or Harmony, from the start of this thread:

Quote:

First you need to plug in your external USB storage on your Xbox 360. If you haven't formatted it for your 360 you should do it now. Then go to system settings, memory, hard drive, Rock Band 3, and select Rock Band 3 song cache.

Copy the song cache file to your external USB storage.

If you haven't already plugged your USB drive back into your computer, do so now. Then click explore my device, and open it. Then open the Content folder, open Rock Band 3, and open Game Saves. Then right click inside that folder and select Insert File and then find where you saved your custom CON file.


EDIT: This text is now included if you select Help / Help.

Another cool trick: If you're just iterating the same song, you can just hit Alt+F (file), O (open), and Enter (OK), and it'll scan everything and regenerate the _rb3con file.

The other two options presume you've already created the intermediate files and just want RB3Maker to create the package. Useful for pro upgrades, but really only legacy for regular song packages - you're much better off starting with an RBA and let RB3Maker do the heavy lifting. Mostly because moggs from RBA's always work - gluing on the promised land header as RB DLC Tools does isn't reliable.


Last edited by Technicolor on Sun Sep 11, 2011 8:47 pm; edited 3 times in total
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p0larbear  
 
 



Joined: 06 Jun 2011
Posts: 17
Location: Connecticut

PostPosted: Sun Sep 11, 2011 6:01 pm    Post subject: Reply with quote

Technicolor wrote:
LyokoFreaks wrote:
Keep in mind that it's 40+ pages because people won't read the thread and we keep seeing the same problems over and over again. But it would probably be a good idea to make a new thread, so I'll go ahead and put a new guide together.


It's 40+ pages because it's too hard to do.

Try using this instead:
http://www.mediafire.com/?yaopfcjesg91qqj

Source code:
http://www.mediafire.com/?iq7lsmgbmg7v59e


Just skimmed the source code, and if this thing works for me I will love you in the most heterosexual manner possible. Or homosexual. Whatever you prefer.
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JOE2210  
 
 



Joined: 19 Apr 2009
Posts: 2480
Location: In the Gagasphere

PostPosted: Sun Sep 11, 2011 6:21 pm    Post subject: Reply with quote

Hmm, I can't seem to find the .con that it's meant to spit out.
This is what I'm getting...

Restored default folder path: C:\Users\Joe\Desktop\rainbowtylenol
Restored package option: Package individual song files
Creating full song package in folder C:\Users\Joe\Desktop\rainbowtylenol
STEP 1: Checking for required files in folder C:\Users\Joe\Desktop\rainbowtylenol
Pass: C:\Users\Joe\Desktop\rainbowtylenol\songs.dta is present
Warning: preview is still set to the first 30 seconds
game_origin matches ugc_plus
Package option: Extract components from RBA, then package
Extracting RBA components in folder C:\Users\Joe\Desktop\rainbowtylenol
RBA file C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol.rba starts with a valid signature.
Wrote 2059 bytes to C:\Users\Joe\Desktop\rainbowtylenol\songs.dta.raw
Wrote 59849 bytes to C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol.mid
Wrote 10551594 bytes to C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol.mogg
Wrote 65612 bytes to C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol.milo_xbox
Wrote 262198 bytes to C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol.bmp
Saved image data to C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol_keep.png_xbox
Creating full song package in folder C:\Users\Joe\Desktop\rainbowtylenol
STEP 1: Checking for required files in folder C:\Users\Joe\Desktop\rainbowtylenol
Pass: C:\Users\Joe\Desktop\rainbowtylenol\songs.dta is present
Warning: preview is still set to the first 30 seconds
game_origin matches ugc_plus

Can you see if I'm being an idiot? :P
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Eastwinn wrote:

I honestly don't get it. What is the point of riding someone's ass. What benefit does it bring you?
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Technicolor  
 
 



Joined: 26 Jul 2011
Posts: 164

PostPosted: Sun Sep 11, 2011 6:29 pm    Post subject: Reply with quote

JOE2210 wrote:
Hmm, I can't seem to find the .con that it's meant to spit out.
...
RBA file C:\Users\Joe\Desktop\rainbowtylenol\Rainbow Tylenol.rba starts with a valid signature.
...


EDIT: The problem was there were spaces in the RBA file name. RB3Maker uses the base RBA file name to generate all the other files and patch up songs.dta - there can't be spaces (e.g., must be "songs/rainbowtylenol/rainbowtylenol" in songs.dta). The new version enforces that restriction.

Package names now end in _rb3con, by the way.


Last edited by Technicolor on Sun Sep 11, 2011 9:20 pm; edited 8 times in total
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Technicolor  
 
 



Joined: 26 Jul 2011
Posts: 164

PostPosted: Sun Sep 11, 2011 6:50 pm    Post subject: Reply with quote

<deleted>

Last edited by Technicolor on Tue Sep 13, 2011 2:17 am; edited 3 times in total
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ComicBookGuru  
 
 



Joined: 16 Dec 2007
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PostPosted: Sun Sep 11, 2011 7:39 pm    Post subject: Reply with quote

It works fantastically for me, by the way.
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LyokoFreaks  
 
 



Joined: 07 Apr 2007
Posts: 691
Location: Las Vegas, NV

PostPosted: Sun Sep 11, 2011 9:37 pm    Post subject: Reply with quote

Technicolor wrote:
It's 40+ pages because it's too hard to do.

Try using this instead:
http://www.mediafire.com/?53k9raqaj0rkyk3 [version 1.2.0.31]

Source code:
http://www.mediafire.com/?g5cz8q9dl395oaa

You are pretty much the savior of the RB3 customs community. This is seriously amazing work. Thank you so much for sharing this with us!
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TAxxOUTBR3AKxx  
 
 



Joined: 05 Nov 2009
Posts: 328

PostPosted: Sun Sep 11, 2011 10:03 pm    Post subject: Reply with quote

LyokoFreaks wrote:
Technicolor wrote:
It's 40+ pages because it's too hard to do.

Try using this instead:
http://www.mediafire.com/?53k9raqaj0rkyk3 [version 1.2.0.31]

Source code:
http://www.mediafire.com/?g5cz8q9dl395oaa

You are pretty much the savior of the RB3 customs community. This is seriously amazing work. Thank you so much for sharing this with us!


I noticed your program fixes the songs.dta file that is spit out from magma, but is there a way you can also set it up so it doesn't warn me about it using the first 30 seconds of the song as a preview and just use the 30-60 second area of the song automatically? I'd have to change my .dta just to do this and then repackage again anyways, because sometimes my offsets create 3-5 seconds of silence before the song even starts, and sometimes the starts of some songs have long intros =/

Edit: Nvm, after it creates the package initially and extracts the files from the .rba, I can edit the songs.dta, then click "Options>Full Song" and it'll create the package from those files on my Desktop with my edited songs.dta. Just be a couple less steps if RB3 Maker used the start for the song preview AT :30 - 1:00.
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Technicolor  
 
 



Joined: 26 Jul 2011
Posts: 164

PostPosted: Sun Sep 11, 2011 10:10 pm    Post subject: Reply with quote

TAxxOUTBR3AKxx wrote:

Edit: Nvm, after it creates the package initially and extracts the files from the .rba, I can edit the songs.dta, then click "Options>Full Song" and it'll create the package from those files on my Desktop with my edited songs.dta. Just be a couple less steps if RB3 Maker used the start for the song preview AT :30 - 1:00.


Exactly right, you've got it! If you have strange tweaks to do, you can start from the RBA once (to generate all the files), then switch to Full Song for each iteration after that (to repackage the files after your tweaks).

However - why not just set this in Magma? Did you notice the "Start Preview" at the bottom of the "Audio" tab? If you do it that way it's part of the RBA, and thus part of songs.dta, and then you're free again to focus on the good stuff - making the chart better.


Last edited by Technicolor on Tue Sep 13, 2011 2:32 am; edited 1 time in total
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Metalhead911  
 
 



Joined: 09 Jul 2010
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Location: Why the f*ck do you want to know?

PostPosted: Mon Sep 12, 2011 12:38 am    Post subject: Reply with quote

If anyone thinks they can do custom tierings, use this site for help..

http://pksage.com/rockbandsongs.php


It is essentially a list of songs in the three digit integers (from 1 to 610) that determine where in the tiers your song is placed on a particular instrument. It can be changed by the 'rank' markers on the .dta file.

For a reference point, here are the ranges for the tiers (all are on guitar and cite songs in my library not counting customs)

NO PART = 0

Warmup = 80 through 139 (From Should I Stay Or Should I Go to Smoke On The Water)

Apprentice = 140 through 176 (From Blitzkreig Bop to Simple Man)

Solid = 177 through 220 (From Master Of The Universe to Du Hast)

Moderate = 221 through 266 (From A Jagged Gorgeous Winter to Who Are You)

Challenging = 267 through 332 (From The Camera Eye to In The Meantime)

Nightmare = 333 through 408 (From Refugee (Live) to Sin Wagon)

Impossible = 409 and beyond (The Great Southern Trendkill and beyond)



NOTE: the site in question has stopped putting the rankings since the week where London Calling was released as DLC, but it lists every song added to the RB song library as an example of where to place songs.
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thespike  
 
 



Joined: 16 Apr 2006
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PostPosted: Mon Sep 12, 2011 8:00 pm    Post subject: Reply with quote

Could someone get the album art for 30 Seconds to Mars' The Kill or Attack please? I have no clue where Harmonix got that album art at, I can't find it anywhere online and the png_xbox is not in the package for Attack so I'm assuming it isn't for The Kill either.

Also RB3Maker works great besides one thing. The album art part seems to make the white kind of transparent.
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Technicolor  
 
 



Joined: 26 Jul 2011
Posts: 164

PostPosted: Mon Sep 12, 2011 8:57 pm    Post subject: Reply with quote

thespike wrote:

Also RB3Maker works great besides one thing. The album art part seems to make the white kind of transparent.

FIXED! Turns out the instrument selection screen uses a mipmap for the smaller image. bmp2xbox wasn't doing that at all. RB3Maker now accomplishes this magic via the Tao framework and one extra call to DevIL to make mipmaps.

Get the latest version of RB3Maker from my OP:
http://rockband.scorehero.com/forum/viewtopic.php?t=33768&start=681


Last edited by Technicolor on Tue Sep 13, 2011 2:43 am; edited 12 times in total
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