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cool--ethan
Joined: 25 Mar 2007 Posts: 244
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Posted: Thu Jun 05, 2008 10:17 am Post subject: 360 customs? |
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what is the stand on 360 customs at the moment?
i've been gone for a little while and see that PS2 customs are working.
but i don't feel like spending another $160 just play some custom songs.
so What is done? what isn't done?
i know that it accepts unencrypted .moggs and other unencrypted file types.
if they work what tools do i need? _________________
My Customs
Goals:
[] FC Jordan not once but twice!!!
[x] come up with a realistic goal
[x] Beat Guitar Hero III before the official release on Sunday october 28th |
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TNTX
Joined: 26 Oct 2006 Posts: 1069 Location: Grand Island, NE
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Posted: Thu Jun 05, 2008 11:38 am Post subject: |
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Pretty much the same thing as PS2 from what I understand. However, you need a way to sign it as DLC, or never play online. _________________
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kevnin
Joined: 14 Jul 2007 Posts: 511 Location: 202 / 904 on occasion
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Posted: Thu Jun 05, 2008 4:31 pm Post subject: |
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if you put it on a disk using arktool, you definitely don't have to sign it as dlc lol
all you need is arktool (google "xorloser"), and a way to make mogg's compatible with GH2-360. also knowledge of rock band's mid specs (see the numerous threads about ps2 customs as well as the sticky for a general background.) is needed if you want to make anything yourself. |
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TNTX
Joined: 26 Oct 2006 Posts: 1069 Location: Grand Island, NE
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Posted: Thu Jun 05, 2008 5:31 pm Post subject: |
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kevnin wrote: | if you put it on a disk using arktool, you definitely don't have to sign it as dlc lol |
TNTX wrote: | However, you need a way to sign it as DLC, or never play online. |
Not sure if that was directly aimed at me.
Also, playing online will most likely get you banned from XBL. But if you've modded your 360, you probably already know this. _________________
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cool--ethan
Joined: 25 Mar 2007 Posts: 244
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Posted: Thu Jun 05, 2008 8:03 pm Post subject: |
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TNTX wrote: | kevnin wrote: | if you put it on a disk using arktool, you definitely don't have to sign it as dlc lol |
TNTX wrote: | However, you need a way to sign it as DLC, or never play online. |
Not sure if that was directly aimed at me.
Also, playing online will most likely get you banned from XBL. But if you've modded your 360, you probably already know this. |
yeah i know i can be banned.
but actually just playing the modded Rock Band can get you Banned XBL or Not,
because of the CRC is messed up, your 360 will log this.
you can get flagged and later Banned.
EDIT:
could somebody link me to a thread or tell me the specs for creating the .moggs? _________________
My Customs
Goals:
[] FC Jordan not once but twice!!!
[x] come up with a realistic goal
[x] Beat Guitar Hero III before the official release on Sunday october 28th |
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UberStupidMove
Joined: 26 Aug 2007 Posts: 168
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Posted: Fri Jun 06, 2008 1:07 am Post subject: |
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So wait, What you are saying, is, I can make a custom disc and play it on my modded xbox 360? Jesus H. Christ praise the lord. _________________
jvela254 wrote: | i am and im pushing as hard as i can and it wont just go in. |
Steve Ballmer wrote: | Developers developers... developers developers |
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nitemare
Joined: 03 Feb 2007 Posts: 937 Location: Bloomington, MN
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Posted: Fri Jun 06, 2008 3:49 am Post subject: |
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yeah, if we now can play customs on 360 why is ps2 getting all the attention?? |
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UberStupidMove
Joined: 26 Aug 2007 Posts: 168
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Posted: Fri Jun 06, 2008 4:20 am Post subject: |
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I will try it, I can open the moggs from the ark, listen to them. Editing them is next, I will get back to you. _________________
jvela254 wrote: | i am and im pushing as hard as i can and it wont just go in. |
Steve Ballmer wrote: | Developers developers... developers developers |
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kevnin
Joined: 14 Jul 2007 Posts: 511 Location: 202 / 904 on occasion
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Posted: Fri Jun 06, 2008 4:28 am Post subject: |
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you know how you can play customs on GH2-360? however you make the audio for that will work fine on rock band 360 (at least that's what xorloser, the maker of arktool said in a thread once) |
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cool--ethan
Joined: 25 Mar 2007 Posts: 244
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Posted: Fri Jun 06, 2008 6:00 am Post subject: |
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so wait are you able to rebuild moggs right now?
yes or no? _________________
My Customs
Goals:
[] FC Jordan not once but twice!!!
[x] come up with a realistic goal
[x] Beat Guitar Hero III before the official release on Sunday october 28th |
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GameZelda
Joined: 30 Mar 2007 Posts: 1705
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Posted: Fri Jun 06, 2008 12:51 pm Post subject: |
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cool--ethan wrote: | so wait are you able to rebuild moggs right now?
yes or no? |
cool--ethan wrote: | so wait are you able to rebuild moggs right now?
yes or no? |
I think that noone has currently rebuilt a MOGG header (correctly)
But I believe that the MOGG header before the OGG is just to keep the song synchronized (in case that the Xbox has problems with the lens, etc...), so we can replace it with a header with just an entry (like empty.mogg) that marks the start of the song.
I think that this should work
- Make a multi-track OGG file like the Rock Band OGGs (I think that there's a tutorial on SH about this).
- Generate (or just copy-paste from another file) an empty MOGG header.
- Import, save, burn, try. _________________
(Ok, I failed to do it in 24 hours... ).
GH:WT-PS2 Customization Progress
[ 100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[ 100%] Modify audio (Finally done 25/11/2008)
[ 100%] Modify charts (Done 26/11/2008! Customs finally ) |
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pksage
Joined: 20 Dec 2006 Posts: 890 Location: Midwest, USA
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Posted: Fri Jun 06, 2008 12:52 pm Post subject: |
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The only talk that is forbidden here is decrypting RB-360 .mogg files. I believe we have established that unencrypted moggs work for "DLC", but not sure about disc hacking. Honestly, I wouldn't bother making a custom ISO for RB-360 - it's a much more elegant and open-ended solution to add customs as DLC.
(For all "how-to" questions, check the earlier threads in this forum.) |
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cool--ethan
Joined: 25 Mar 2007 Posts: 244
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Posted: Fri Jun 06, 2008 7:30 pm Post subject: |
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GameZelda wrote: | cool--ethan wrote: | so wait are you able to rebuild moggs right now?
yes or no? |
cool--ethan wrote: | so wait are you able to rebuild moggs right now?
yes or no? |
I think that noone has currently rebuilt a MOGG header (correctly)
But I believe that the MOGG header before the OGG is just to keep the song synchronized (in case that the Xbox has problems with the lens, etc...), so we can replace it with a header with just an entry (like empty.mogg) that marks the start of the song.
I think that this should work
- Make a multi-track OGG file like the Rock Band OGGs (I think that there's a tutorial on SH about this).
- Generate (or just copy-paste from another file) an empty MOGG header.
- Import, save, burn, try. |
i think that's how they did the old moggs, they just found where the header ended and the music started and replaced the music.
in theory it should work, cause it has before.
i would try it right now, but i'd have to flash my sammy and dump RB cause i don't have a Kreon.
and that could take up to an hour, hour and a half. _________________
My Customs
Goals:
[] FC Jordan not once but twice!!!
[x] come up with a realistic goal
[x] Beat Guitar Hero III before the official release on Sunday october 28th |
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cool--ethan
Joined: 25 Mar 2007 Posts: 244
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Posted: Fri Jun 06, 2008 7:43 pm Post subject: |
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pksage wrote: | The only talk that is forbidden here is decrypting RB-360 .mogg files. I believe we have established that unencrypted moggs work for "DLC", but not sure about disc hacking. Honestly, I wouldn't bother making a custom ISO for RB-360 - it's a much more elegant and open-ended solution to add customs as DLC.
(For all "how-to" questions, check the earlier threads in this forum.) |
umm, i don't think you understand the effort we'd have to put in to getting that DLC to boot.
cause as far as i know there are 2 ways, both of which need your 360 to have a bootable Kernel and have Linux.
1. Dump your Consoles individual Key and find a way to resign it onto the custom DLC
2. Modify your Kernel and disable the need for a Signature to be present on DLC
so yeah, mucho lots of work. but in the long run if you managed to do this it would be a lot faster and cheaper.
*sorry for the double post _________________
My Customs
Goals:
[] FC Jordan not once but twice!!!
[x] come up with a realistic goal
[x] Beat Guitar Hero III before the official release on Sunday october 28th |
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UberStupidMove
Joined: 26 Aug 2007 Posts: 168
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Posted: Sat Jun 07, 2008 2:28 pm Post subject: |
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Not trying to be a douche, but DLC is a bitch and a half to resign, this was said here. Downgrading your kernel would blow the E fuse on your 360's CPU so if you try that you are out a 360, forget being banned. I have extracted the songs from the ARK file, and can edit them in audacity. When I export them I can manually add the MOGG part. So in theory this should work, with a custom disc. I also read about modding a kernel to make it read unsigned DLC... Could someone lead me to this, I have not seen it anywhere on the internet before. _________________
jvela254 wrote: | i am and im pushing as hard as i can and it wont just go in. |
Steve Ballmer wrote: | Developers developers... developers developers |
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