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Quick Reference for RB1 Overdrive Paths (On-Disc, 360/PS3)
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qirex  
 




Joined: 01 Nov 2007
Posts: 1057

PostPosted: Tue May 20, 2008 10:30 pm    Post subject: Reply with quote

MHSTenor09 wrote:
If you taught me how to change it, qirex, I could try managing it =D


I don't mind maintaining it - there shouldn't be *too* many changes at this point, but I'll PM you with some general instructions in case you want to set up something similar for the DLC stuff (which *would* require frequent maintenance).

If you're at all familiar with HTML, a view-source on the page should be pretty much self-explanatory, however. If not, I'll include a brief tutorial in the PM.
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Catalanowned  
 




Joined: 20 Mar 2008
Posts: 1526

PostPosted: Tue May 20, 2008 10:47 pm    Post subject: Reply with quote

Is anyone interested in a word document with these sorted into tiers for easier reading? I've already done but I can upload it if anyone else wants it.
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MHSTenor09  
 




Joined: 29 May 2007
Posts: 825
Location: Seattle, WA

PostPosted: Tue May 20, 2008 11:16 pm    Post subject: Reply with quote

Catalanowned wrote:
Is anyone interested in a word document with these sorted into tiers for easier reading? I've already done but I can upload it if anyone else wants it.


That would be awesome.
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someguy913  
 




Joined: 23 Dec 2006
Posts: 970
Location: Dallas, TX

PostPosted: Wed May 21, 2008 12:25 am    Post subject: Reply with quote

Very nice! I agree with Gurn, sticky would be very deserved.

Also, I recently recieved a new path for WGFA from CenterStrain...don't know why he hasn't posted it on here yet. Figured it should be added. CenterStrain used this path with a 100% non-FC (we think) run on this and came within 75 points of my FC run with the old path.

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Haven't had time to look up squeezes yet, though...
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EaterOfCheese  
 




Joined: 19 Jan 2008
Posts: 175

PostPosted: Wed May 21, 2008 2:25 am    Post subject: Reply with quote

Alright, thanks someguy, I'll go look up the squeezes and add it in

On a slightly different note, I've been seriously considering adding DLC... the only problem is I'm a little bit lacking in it (only got about 30 or so). In the "Official DLC Paths" thread there's a total of 19 paths for DLC songs, but alot of them are unconfirmed as being optimal. I think I may start going into each song and checking optimal paths, but with as much DLC as there is right now, any support would be much appreciated

On another note, I gold-starred 3 new songs today, somewhat thanks to these paths xD
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GurnKiller  
 




Joined: 17 Oct 2007
Posts: 2319
Location: Central NJ

PostPosted: Wed May 21, 2008 3:45 pm    Post subject: Reply with quote

Thanks for the sticky Sully! See everyone, all it take is a PM!
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KEFIOX  
 




Joined: 02 Oct 2007
Posts: 640

PostPosted: Thu May 22, 2008 1:51 am    Post subject: Reply with quote

Awesome thread. I've been looking for a list like this for a while. Thanks. Definitely going to print this out. Wouldn't mind a DLC paths thread like this one. I'd be more than happy to help.
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EaterOfCheese  
 




Joined: 19 Jan 2008
Posts: 175

PostPosted: Thu May 22, 2008 3:34 am    Post subject: Reply with quote

Sorry about this, but I just realized that I had completely missed Ballroom Blitz somehow. Anyways, it's in there now, so if you already printed it, you can just add it on, or w/e. >.<
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Sarg338  
 




Joined: 07 Feb 2008
Posts: 5143
Location: Searcy, Arkansas

PostPosted: Thu May 22, 2008 3:48 am    Post subject: Reply with quote

is all of this on Expert? Or will this work on Hard also?
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EaterOfCheese  
 




Joined: 19 Jan 2008
Posts: 175

PostPosted: Thu May 22, 2008 4:10 am    Post subject: Reply with quote

Energy phrases don't change between difficulties, so these should work, technically. However, no guarantees that they're optimal. Some songs (such as Orange Crush) change drastically between difficulties, so their juicy spots for points may completely change.
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Sarg338  
 




Joined: 07 Feb 2008
Posts: 5143
Location: Searcy, Arkansas

PostPosted: Thu May 22, 2008 4:28 am    Post subject: Reply with quote

Okay, so these should be very close, for most songs, to optimal for Hard, bar some minor changes?

EDIT: Ill play some hard and use these and see what i get. Ill tell you if they are close.

EDIT: Ok, i play Black Hole Sun on Hard with this path, and it worked great! Had a -2 run and only came up 1000 short of 1st.

EDIT 3: FINALLY! I got the FC on Black Hole Sun on Hard, and beat the 1st place score by 163. TYVM for putting this up. i love you (no homo of course) haha
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EaterOfCheese  
 




Joined: 19 Jan 2008
Posts: 175

PostPosted: Thu May 22, 2008 6:07 am    Post subject: Reply with quote

Happy to help
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BowlZ  
 




Joined: 14 Sep 2007
Posts: 1469
Location: Aurora, Ohio

PostPosted: Thu May 22, 2008 6:31 am    Post subject: Reply with quote

ya this is beautiful, especially with what girex put together. thanks to the both of you!!
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luminousnerd  
 




Joined: 13 Mar 2008
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PostPosted: Thu May 22, 2008 5:35 pm    Post subject: Reply with quote

This is AWESOME! Thank you very very much for putting this together....

EaterOfCheese wrote:
with as much DLC as there is right now, any support would be much appreciated


I would absolutely love it if there were a DLC list like this. I am willing to help test paths if it is needed, I am very very bad at creating paths though myself. But if you want me to test anything just send me the path(s) and I'll test them for the benefit of this list
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qirex  
 




Joined: 01 Nov 2007
Posts: 1057

PostPosted: Thu May 22, 2008 10:49 pm    Post subject: Reply with quote

Sarg338 wrote:
is all of this on Expert? Or will this work on Hard also?


The phantom-notes are the most likely thing to be different, and I'm pretty sure there are differences in some charts as well.


**

I updated the "with pictures" page to include the missing Ballroom Blitz, and added the new WGFA path (but I left the other as well, since we still don't know for certain)

I tried testing them both out, but both of my scores wound up being about 200,000 below the 1st place score. Apparently, it takes something better than 94%/198 note streak to be considered "optimal"...
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