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Rockband Editing / Customisation
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kdb424  





Joined: 20 Aug 2007
Posts: 595

PostPosted: Sun Apr 13, 2008 2:31 pm    Post subject: Reply with quote

We still need audio from the songs is pretty much it. Then we need to repack the game back up.
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TheLonging  





Joined: 07 Apr 2008
Posts: 4191

PostPosted: Sun Apr 13, 2008 5:54 pm    Post subject: Reply with quote

What exactly do you mean by repack?

OK, I got my custom song. Everything except vocals... now what (so far)?
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Desertman123  





Joined: 29 Jul 2007
Posts: 2957
Location: Central FL

PostPosted: Sun Apr 13, 2008 6:14 pm    Post subject: Reply with quote

The second we can encrypt the .PSS files we'll have PS2 Rock Band Customs.
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kevnin  





Joined: 14 Jul 2007
Posts: 511
Location: 202 / 904 on occasion

PostPosted: Sun Apr 13, 2008 6:17 pm    Post subject: Reply with quote

kind of.

what we need is a muxer that will take mpg and vgs files and push them together into a pss file.

encrypting it may not even be necessary.
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laconic  





Joined: 24 Jan 2008
Posts: 243
Location: Saint Peters, MO

PostPosted: Sun Apr 13, 2008 7:42 pm    Post subject: Reply with quote

Has anyone tried PSS Plex?

Don't go to the homepage, download directly.
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Desertman123  





Joined: 29 Jul 2007
Posts: 2957
Location: Central FL

PostPosted: Sun Apr 13, 2008 8:00 pm    Post subject: Reply with quote

Pss plex takes WAV or something. Not VGS.
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drunkgecco  





Joined: 07 Aug 2007
Posts: 24

PostPosted: Mon Apr 14, 2008 2:26 pm    Post subject: Reply with quote

Quick question. When it becomes possible to put customs on the PS2, will it be fairly easy to put the DLC songs in? I want to play Boston so bad I can taste it. Will I have to chart my own versions?
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LocalH  





Joined: 30 Oct 2006
Posts: 1400
Location: MiloHax

PostPosted: Mon Apr 14, 2008 4:21 pm    Post subject: Reply with quote

drunkgecco wrote:
Quick question. When it becomes possible to put customs on the PS2, will it be fairly easy to put the DLC songs in? I want to play Boston so bad I can taste it. Will I have to chart my own versions?

Unless you legally acquire the HMX charts, yes. As with songs on the main disc (and as with GH customs), I'm pretty sure SH will not allow distribution of customs of songs officially released for RB.
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v4vendetta  





Joined: 12 Apr 2007
Posts: 30

PostPosted: Mon Apr 14, 2008 4:58 pm    Post subject: Reply with quote

Does anyone know how to run songcrypt.exe from the command prompt so I can decrpyt a mogg thats not on the RB disk, but on my computer?
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laconic  





Joined: 24 Jan 2008
Posts: 243
Location: Saint Peters, MO

PostPosted: Mon Apr 14, 2008 5:03 pm    Post subject: Reply with quote

songcrypt /?
it tells you.
I believe it's
songcrypt inputsongname.mogg outputsongname.mogg

BTW, use the values in songs.dta to convert to 2 channels for mp3.
pans: -1 left channel, +1 right channel, 0 mono
vols: amplify by -x.x dB

so if the mogg when decrypted and opened in audacity, say it has 11 tracks the songs.dta should have something like so
(pans ( 0.0 -1.0 1.0 -1.0 1.0 0.0 -1.0 1.0 0.0 -1.0 1.0 ))
(vols ( -1.3 -2.5 -2.5 -1.8 -1.8 1.2 -4.9 -4.9 -2.3 -2.3 -2.3 ))

first: 0, -1.3 would be the top track in audacity. Set it to mono. Amply that track by -1.3
second: -1.0, -2.5 would be the next track down. Set it to left channel. Amplify by -2.5
third: ect...
last: export as wav/mpg/ogg vorbis... audacity will then downmix to two channels
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basa  





Joined: 10 Nov 2006
Posts: 26

PostPosted: Mon Apr 14, 2008 6:30 pm    Post subject: Reply with quote

Anyone tested songcrypt for rb dlc copied from x 360 hdd to pc ? decrypting works ?
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laconic  





Joined: 24 Jan 2008
Posts: 243
Location: Saint Peters, MO

PostPosted: Mon Apr 14, 2008 8:03 pm    Post subject: Reply with quote

Tested and working fine.

Remember, the mogg still has a header before the actual ogg skeleton. If the song is too long you will have to delete this header before Audacity will open it. Just delete everything before the first occurence of "OggS" with a hex editor.
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xorloser  





Joined: 06 Mar 2008
Posts: 68

PostPosted: Mon Apr 14, 2008 10:12 pm    Post subject: Reply with quote

for those who didn't see it in th ArkTool thread, ive written up a faq on using arktool and related stuff.

Staff Edit: Removed. Read more here.
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Lusanagi  





Joined: 03 Dec 2007
Posts: 4

PostPosted: Tue Apr 15, 2008 7:13 am    Post subject: Reply with quote

ok, this might be a little noob and off topic, but I need to ask:

I already extracted tha mid and pss files for enter sandman files from my RB PS2 disk, demuxed the pss file to mpg+vgs file, but I want to know how do I demultiplx the vgs file? I already tried VGSSplitter and nothing happens, since the app says the file has 9 channels instead of 6
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LocalH  





Joined: 30 Oct 2006
Posts: 1400
Location: MiloHax

PostPosted: Thu Apr 17, 2008 8:05 am    Post subject: Reply with quote

I must protest the removal of PSSTool, and to a lesser extent ArkTool. AFAIK, PSSTool does no decryption on it's own, it only splits the PSS into M2V and VGS (which will be vital to make a legal ripkit that does not contain any copyrighted material other than that for which permission is given to distribute) and is the basis of any standard MPEG-2 demuxer except for the fact that it specially handles the small amount of data added to the beginning of each packet payload (whereas a normal demuxer leaves it intact). It will also make custom video files possible for existing songs in the future when we have a legally-distributable PSS muxer that handles VGS files. Also, the ArkTool decryption on PS2 does not do anything more than the old GH2RIP tool does, because you still have to split the VGS file and then convert to WAV manually - essentially no different than the concert mode custom method. Perhaps an issue can be taken over the mogg files because they are much more readily usable once decrypted, but the rest of ArkTool's functionality is currently vital for RB customs and will end up serving to improve the GH customs scene as well, for example allowing 360 GH2 custom users to have no known restrictions on imported song filesize as with the injection method.
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