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THEMephistoJak
Joined: 19 Feb 2010 Posts: 49 Location: Jersey City, NJ
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Posted: Mon Nov 08, 2010 7:08 am Post subject: |
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Is anything going to be done to the RB3 songs so that we know when there will be 'double' OD picked up from one streak? |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Mon Nov 08, 2010 8:32 am Post subject: |
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I haven't actually thought about how to do it yet. It may be reasonably easy, or it may not. I'll see about looking into it next weekend.
In the mean time, you could use a co-op chart to figure it out. =\ _________________
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r0bd0g
Joined: 21 Feb 2010 Posts: 327 Location: Canada
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Posted: Mon Nov 08, 2010 5:17 pm Post subject: |
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...... unless there's a unison of only keys and one other instrument. Hopefully that never happens though, right? |
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singemfrc
Joined: 10 Aug 2007 Posts: 4407 Location: California
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Posted: Mon Nov 08, 2010 5:22 pm Post subject: |
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I know for obvious reasons its not feasible to include pro keys, but is there anything holding back basic keys charts? I would think the charts should be structurally identical to a g/b chart _________________
PSN: singemfrc
Twitch: singemfrcps |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Mon Nov 08, 2010 9:31 pm Post subject: |
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There are several songs on normal keys that have notes starting during sustains (a la Guitar Hero). My program barfs* on that. It would essentially require a rewrite to fix that anyway, so it's shelved until I do a rewrite.
You would not notice these if you play keys-on-guitar, only keys-on-keys.
*: I think it actually degrades to cutting off the original sustains and replace it with the new notes, which is likely what the game does for keys-on-guitar. I haven't tested this and would feel that this would be unuseful and untruthful anyway. _________________
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r0bd0g
Joined: 21 Feb 2010 Posts: 327 Location: Canada
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Posted: Mon Nov 08, 2010 9:35 pm Post subject: |
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Lol, that'd be great, kinda. You can call it "keys on guitar" and then get keys on keys up later. But maybe I'm biased 'cause I don't have a keyboard. |
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THEMephistoJak
Joined: 19 Feb 2010 Posts: 49 Location: Jersey City, NJ
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Posted: Tue Nov 09, 2010 6:28 am Post subject: |
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ajanata wrote: | I haven't actually thought about how to do it yet. It may be reasonably easy, or it may not. I'll see about looking into it next weekend.
In the mean time, you could use a co-op chart to figure it out. =\ |
Maybe a different color? |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Tue Nov 09, 2010 8:54 pm Post subject: |
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THEMephistoJak wrote: | ajanata wrote: | I haven't actually thought about how to do it yet. It may be reasonably easy, or it may not. I'll see about looking into it next weekend.
In the mean time, you could use a co-op chart to figure it out. =\ |
Maybe a different color? |
I actually meant from a programming perspective. My bad. Yeah, I would likely use a different color. _________________
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xIReloadIx
Joined: 14 Dec 2009 Posts: 39
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Posted: Thu May 26, 2011 5:03 am Post subject: |
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Cool |
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erygtrh
Joined: 07 May 2013 Posts: 1
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Posted: Tue May 07, 2013 2:49 am Post subject: |
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For the vocals, these charts contain bare-bones vocals charts. Overdrive activation zones are not marked in the .mid as they are for drums, so I suspect any gap between phrases longer than a certain amount of time (either clock time or number of beats, I'm not sure yet) is a valid activation point. I don't have time to do the needed research for this right now, but I hope to get to it Real Soon Now™. The pitch lines are pretty decent at this point, though sometimes they seem to go off the top or bottom for some reason. The talky part indicator characters (#, ^, and *) are left on the lyrics in case anyone wishes to do any experimenting to try to figure out what the different ones mean, if anything. A * by itself is a percussion hit (I would expect this to be rather obvious). _________________
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voidedalive2x
Joined: 29 May 2008 Posts: 7922 Location: jefferson city, MO
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Posted: Wed Jul 27, 2016 10:41 pm Post subject: |
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Apologies if this was asked already, but did you ever get with Codemann to put these paths up on Pathhero? I'm sure there's bound to be 1 or 2 pathers around who'd still like to try and path these songs for multiple instruments. _________________
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UltraHeroABC5
Joined: 25 Sep 2011 Posts: 1382 Location: Canada
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Posted: Thu Jul 28, 2016 3:43 am Post subject: |
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voidedalive2x wrote: | Apologies if this was asked already, but did you ever get with Codemann to put these paths up on Pathhero? I'm sure there's bound to be 1 or 2 pathers around who'd still like to try and path these songs for multiple instruments. |
well I mean, I'm up to do it I guess. It would be quite fun I think. _________________
Walter Time on Xbox and pretty much every other platform. Vox main. |
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