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Guitar/Bass charts/DLC included (TBRB, LEGO Rock Band, GDRB)
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IWillKickU  





Joined: 06 Dec 2007
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PostPosted: Thu Oct 22, 2009 1:39 am    Post subject: Reply with quote

Thanks for getting all these charts up so quickly. I know that the Abby Road DLC just came out yesterday for TBRB, but it was forgotten (at first) in score tracking, so I just wanted to make sure that you hadn't forgotten about it too. Any idea when they'll be up?

Keep up the good work.
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ajanata  





Joined: 07 Jul 2007
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Location: South Bay Area, CA

PostPosted: Thu Oct 22, 2009 1:28 pm    Post subject: Reply with quote

Possibly tonight if I have time around errands... If not tonight, no sooner than Saturday because I'm going to a Jonathan Coulton concert tomorrow. ^_^
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IWillKickU  





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PostPosted: Fri Nov 13, 2009 4:55 am    Post subject: Reply with quote

So...

Now that Lego tracking and wiki pages are up, can we expect charts soon?
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ProffessorJoe  





Joined: 02 Feb 2008
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PostPosted: Fri Nov 13, 2009 4:58 am    Post subject: Reply with quote

IWillKickU wrote:
So...

Now that Lego tracking and wiki pages are up, can we expect charts soon?


charts have been up for awhile as far as i know unless you're talking about the shortened versions
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ajanata  





Joined: 07 Jul 2007
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PostPosted: Sat Nov 14, 2009 1:48 am    Post subject: Reply with quote

I had LRB charts up the day after release, I believe. They're mixed in with the rest of the regular RB songs. I haven't looked at how the short versions work in this game at all (mainly because I only got the mids from the 'export' DLC which would not have anything about it in it).
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Kawigi  





Joined: 27 Feb 2008
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PostPosted: Sat Nov 14, 2009 2:11 am    Post subject: Reply with quote

ajanata wrote:
I had LRB charts up the day after release, I believe. They're mixed in with the rest of the regular RB songs. I haven't looked at how the short versions work in this game at all (mainly because I only got the mids from the 'export' DLC which would not have anything about it in it).


pksage says the short_version element in the dta gives the length of the short version of the song (do short versions always start at the beginning?), so a short-version chart would just be the first x milliseconds of the regular chart - not sure if that warrants its own chart, but perhaps something could be drawn at that real-time offset.
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ajanata  





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PostPosted: Sat Nov 14, 2009 3:11 am    Post subject: Reply with quote

Aha, would you look at that. And yeah that's in the .dta from the DLC pack. I could hack something for that in tomorrow perhaps, and then run the next DLC batch. Though it's probably the last thing I'm going to want to do with the program before I re-write it.
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internetguy87  





Joined: 27 Mar 2008
Posts: 3505
Location: Pittsburgh, PA

PostPosted: Tue Nov 17, 2009 7:19 pm    Post subject: Reply with quote

ajanata wrote:
Aha, would you look at that. And yeah that's in the .dta from the DLC pack. I could hack something for that in tomorrow perhaps, and then run the next DLC batch. Though it's probably the last thing I'm going to want to do with the program before I re-write it.


Im sad there are no charts yet =(, time for some crappy vocals runs of these songs without paths =P lol.
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strikebowler585  





Joined: 13 Jun 2007
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PostPosted: Sat Nov 21, 2009 7:56 pm    Post subject: Reply with quote

this may have been brought up before, but i don't know where to post it exactly. How fast is the green to blue hammer on thing in Devil's Island solo 3 (measure 190)? I'm just curious.
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LethalFishEater  





Joined: 21 May 2008
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PostPosted: Sat Nov 21, 2009 8:05 pm    Post subject: Reply with quote

strikebowler585 wrote:
this may have been brought up before, but i don't know where to post it exactly. How fast is the green to blue hammer on thing in Devil's Island solo 3 (measure 190)? I'm just curious.
As far as I can tell, those are 64ths, so it would be 172*16/60 = 45.86 NPS. There's also a Guitar NPS Thread, for future reference.
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AICNutshell  





Joined: 08 Nov 2009
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PostPosted: Wed Dec 02, 2009 1:47 pm    Post subject: Reply with quote

I know this is stupid, but I couldn't find it anyway. Where in the Sgt Pepper bass chart do I employ starpower?
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ajanata  





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PostPosted: Wed Dec 02, 2009 5:46 pm    Post subject: Reply with quote

These are not optimal paths; they are blank charts to aid in developing your own path.
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ProffessorJoe  





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PostPosted: Fri Mar 19, 2010 1:22 am    Post subject: Reply with quote

this really isn't very important, but i thought i would mention it anyways. I was looking at some beatles charts yesterday and noticed that for bass it doesn't seem to account for a 6x multiplier. For example, take measure 25 of boys. It is 200 base score, which would be 1200 for a 6x multiplier. However, if you look at the red bass score in measure 26, it only added 800. Again, really not a big deal at all, just thought i would mention it =]
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bclare  





Joined: 21 Jun 2008
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PostPosted: Fri Mar 19, 2010 2:18 am    Post subject: Reply with quote

ProffessorJoe wrote:
this really isn't very important, but i thought i would mention it anyways. I was looking at some beatles charts yesterday and noticed that for bass it doesn't seem to account for a 6x multiplier. For example, take measure 25 of boys. It is 200 base score, which would be 1200 for a 6x multiplier. However, if you look at the red bass score in measure 26, it only added 800. Again, really not a big deal at all, just thought i would mention it =]


Hm... it might be a big deal if SmugDuckling's numbers are the same for the paths, but I don't remember seeing any super-optimal scores for TBRB bass so I don't think it's affecting that.
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ProffessorJoe  





Joined: 02 Feb 2008
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PostPosted: Fri Mar 19, 2010 2:52 am    Post subject: Reply with quote

bclare wrote:
ProffessorJoe wrote:
this really isn't very important, but i thought i would mention it anyways. I was looking at some beatles charts yesterday and noticed that for bass it doesn't seem to account for a 6x multiplier. For example, take measure 25 of boys. It is 200 base score, which would be 1200 for a 6x multiplier. However, if you look at the red bass score in measure 26, it only added 800. Again, really not a big deal at all, just thought i would mention it =]


Hm... it might be a big deal if SmugDuckling's numbers are the same for the paths, but I don't remember seeing any super-optimal scores for TBRB bass so I don't think it's affecting that.


ya doesn't seem to affect anything except for when i was trying to make bass/drums coop paths
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