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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Mon Feb 25, 2008 3:05 pm Post subject: |
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Still working fine for me. Must be on your end, or it was a temporary problem with the server (such things do happen from time to time -- not all of us are rich enough to afford an awesome server like scorehero has ). _________________
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machchunk
Joined: 28 Oct 2006 Posts: 3829 Location: Pasco, WA
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Posted: Tue Mar 11, 2008 2:43 am Post subject: |
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This thread is just too useful to let it sit on the second page like this. _________________
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Wed Mar 12, 2008 4:43 am Post subject: |
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Bump for first batch of DLC charts!
Code: | allthesmallthings.mid
andjusticeforall.mid
bangagong.mid
beethovensc.mid
blackened.mid
cantstandlosingyou.mid
collector.mid
dontlookbackinanger.mid
everfalleninlove.mid
fortunateson.mid
hardtohandle.mid
ifoughtthelaw.mid
lasttraintoclarksville.mid
liveforever.mid
marchofthepigs.mid
movealong.mid
perfectdrug.mid
ridethelightning.mid
rockawaybeach.mid
rockrebellion.mid
roxanne.mid
shake.mid
shockwave.mid
sprode.mid
synchronicity2.mid
thekill.mid
warpigs.mid
wonderwall.mid
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omgChezMix
Joined: 11 Jan 2008 Posts: 111 Location: RIT - Rochester, NY
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Posted: Thu Mar 13, 2008 12:54 pm Post subject: |
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This might be a potential issue for your optimizer. On songs with meter changes like Green Grass and High Tides, you still group sections in cut time (2/2) as if they were in common time (4/4). Because there are half the amount of beats per measure during those parts, overdrives actually last for twice the number of measures than usual. I don't know if this is something you were already aware of but in any case it would be convenient to see what meter the section is in when it changes.
Keep up the good work! _________________
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Thu Mar 13, 2008 2:42 pm Post subject: |
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Overdrive duration is completely calculated in beats in Rock Band. The length of a measure doesn't actually have anything to do with it.
The only issue I forsee is figuring out what the two(?) rate change tempo cutoffs are. _________________
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omgChezMix
Joined: 11 Jan 2008 Posts: 111 Location: RIT - Rochester, NY
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Posted: Thu Mar 13, 2008 5:06 pm Post subject: |
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ajanata wrote: | Overdrive duration is completely calculated in beats in Rock Band. The length of a measure doesn't actually have anything to do with it. |
I realize this. But there is nothing in your charts that indicate how many beats there are in a measure. So an optimization program (or a someone just looking at the charts) won't be able to figure out where the overdrive ends after an activation.
The example I found was in your Green Grass chart. During the "fast_part" how are you supposed to determine what the quarter note is...? _________________
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DjPiLL
Joined: 22 Feb 2008 Posts: 71
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Posted: Thu Mar 13, 2008 5:38 pm Post subject: |
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Can somebody explain to a newb what the best way to read these charts are? I can see where the white notes are and where potential fills are.
But how do you read the chart to know where optimal overdrive would be? I know you want to save overdrive for the sections with the most notes. But how do you determine this info by just looking at the chart?
Are there any charts that actually say WHERE you should engage overdrive?
Also when someone refers to a chart in numbers (like 2/1/2) what does that mean?
I am pissed because I lost a tug of war to a 0 skill guy last night (he was good - probably just starting his ranking)... I hit 99% notes to his 98% and I hit twice as many notes in a row than he did. I know I lost because he used his overdrive better somehow. Song was Wanted Dead Or Alive on Hard difficulty. |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Thu Mar 13, 2008 5:45 pm Post subject: |
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omgChezMix wrote: | The example I found was in your Green Grass chart. During the "fast_part" how are you supposed to determine what the quarter note is...? |
You have to look all the way up to measure 43 to find the last time signature change, which is 4/4. So obviously there are four beats per measure at that point in the song.
Without looking for a time signature change, you can tell where measures start because of the measure number. Beats are a fixed pixel width (25 I think?), and are marked with dark gray lines. _________________
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omgChezMix
Joined: 11 Jan 2008 Posts: 111 Location: RIT - Rochester, NY
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Posted: Thu Mar 13, 2008 6:47 pm Post subject: |
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DjPiLL: These charts don't tell you where you should activate, they only tell you where the overdrive phrases and possible points of activation are. The optimal path is for you to figure out. ;)
"2/1/2" means skip 2 fills then activate, skip 1 fill then activate, skip 2 fills then activate
ajanata: Ok I see the meter change. But this means that at measures 18 and 139 it should be labeled 2/2 and the BPM should not double. _________________
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Thu Mar 13, 2008 7:32 pm Post subject: |
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*shrug* I'm just graphing the information exactly how it's stored in the game's data files. If the game treats is specially in some cases, which I do not believe to be the case, then I will have to worry about it. However, I think the only issue I really have to worry about for optimizing is that there seem to be three different usage rates depending on tempo (possibly only two but I think it's three).
Not that the game's representation of a given song may not make sense in actual musical notation. _________________
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DjPiLL
Joined: 22 Feb 2008 Posts: 71
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Posted: Thu Mar 13, 2008 9:06 pm Post subject: |
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omgChezMix wrote: | DjPiLL: These charts don't tell you where you should activate, they only tell you where the overdrive phrases and possible points of activation are. The optimal path is for you to figure out. ;)
"2/1/2" means skip 2 fills then activate, skip 1 fill then activate, skip 2 fills then activate
ajanata: Ok I see the meter change. But this means that at measures 18 and 139 it should be labeled 2/2 and the BPM should not double. |
Ok one other question. Lets say you have your overdrive half full and you decide to activate. How long on the note chart does a half full overdrive last?
I see each "row" of notes seems to have four "quarters" of I guess eighth notes? Does a half full overdrive last for half a row? |
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DjPiLL
Joined: 22 Feb 2008 Posts: 71
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Posted: Thu Mar 13, 2008 10:17 pm Post subject: |
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One other question. I see numbers at the end of every measure (a black number on top of a red number). What are these? Total points for each measure? Is the Black number a normal points and the red is points earned when doing a fill? I take it if you skip the fill you earn zero points?
ETA: Disregard this question. It explains at the top of his charts.
Yeah figuring out optimal OD is difficult. But not impossible if you know your math I guess. lol |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Fri Mar 14, 2008 12:57 am Post subject: |
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A half bar of OD normally lasts for 16 beats (full bar 32). However, it seems at faster and slower tempos it lasts twice as long/half as long (32/8 beats). I'm not sure of the exact cutoffs for the change and will be looking into it in detail this weekend. _________________
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Ice
Joined: 24 Jan 2007 Posts: 1033 Location: Amarillo, TX
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Posted: Sun Mar 16, 2008 11:57 am Post subject: |
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I'd just like to throw TKAR in the mix. Most of the song is in 4/4, or so it says, but usually when that's the case OD lasts for 4 measures because that's 16 beats. Since it's been determined that 1/2 bar = 16 beats, then why does OD stop after 8 beats on TKAR?
I'll give you the exact findings of my own.
The first chance to activate is on measure 31 with a half a bar and you end on mesure 33. If it's in 4/4 it should last until measure 35 shouldn't it?
I don't know if the program is using the wrong beat or if this song is just fucked up in it's own right, but something's wrong.
BTW this is on medium, I haven't checked easy, hard or expert.
I may just be an idiot so sorry if this has been answered somewhere else. _________________
CoD runs my life in the gaming world now. |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Sun Mar 16, 2008 2:35 pm Post subject: |
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102 bpm may be under the cutoff for the shorter duration; I'm not sure what they actually are. It wouldn't surprise me if it is. _________________
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