Joined: 05 Feb 2007 Posts: 2510 Location: Minneapolis
Posted: Tue Feb 12, 2008 4:42 am Post subject: Drums Scoring System Guide
This is a guide for solo drums scoring. Please feel free to fill in any gaps of knowledge/fix mistakes in this guide.
Terminology:
Note: One gem.
"Chord": Multiple notes that appear at the same time (i.e. on the same horizontal line). Not really a chord per se, but I don't know what else to call it.
Overdrive (OD) Phrase: Notes in grey that give you overdrive.
Overdrive (OD) Fill: Fill sections that appear that let you activate overdrive.
Basic Scoring:
Each note hit is worth 25 points, times your current multiplier (which ranges from 1-4).
For every ten notes hit in a row, your multiplier goes up until it maxes out at 4x. The multiplier takes effect on the 10th note of each streak. In other words:
Notes 1-9: 25 points
Notes 10-19: 50 points
Notes 20-29: 75 points
Notes 30+: 100 points
For the multiplier, each note is counted sequentially, even if they occur at the same time. In other words, if the 9th and 10th note in a streak are in a "chord" (same time), you only get the 2x multiplier for one of those notes.
If you miss, your multiplier goes back down to 1x and your streak to zero after the "chord" you missed on. This means that you get your multiplier on all notes you hit in a "chord." For example, if three notes are in a "chord" and you only hit two of them, you get the multiplier for the two notes you hit, then lose your multiplier.
Playing in an overdrive fill gives you no points (except for squeezing, see section below). Big Rock Ending points are also covered below.
Overdrive:
Each overdrive fill successfully hit gives you 1/4 bar of overdrive. You need 1/2 a bar of OD to activate. When activated, overdrive doubles your multiplier.
If an OD fill overrides part of an OD phrase, you can still hit the last notes in the phrase to get the quarter bar. If the OD phrase is completely overlapped by an OD fill, you will miss it (not 100% confirmed yet).
Overdrive can be activated at the end of any overdrive fill. Fills are coded into the song file themselves and will always be in the same spot. If you just managed to get 1/2 a bar of OD right before a fill, the fill does not appear. The exact amount of time between getting 1/2 bar of OD and the appearance of the next fill is not known (but I assume you see the first fill that wouldn't have to suddenly appear after getting 1/2 a bar of OD).
Each 1/4 bar of overdrive gives you 8 beats of overdrive; in other words, a full bar gives you 32 beats.
Time signatures are represented as a fraction - that is, a numerator over a denominator (such as 4/4, 2/4, 6/8, etc.). The rate at which overdrive drains is based on the numerator of each measure it is active in. The numerator can be considered to count the number of beats in a measure. The denominator plays no part in overdrive drain rate.
That is a little odd, so here are some silly, contrived examples. A half bar of overdrive (16 beats) is equal to...
measures of 4/4 time.
Four measures of 4/16 time.
Two measures of 6/4 and one measure of 4/4
One measure of 9/8 and one measure of 7/3 time.
One measure of 16/16 time.
Squeezing:
Whether or not traditional squeezing (that is, hitting a note early/late to get extra under overdrive) still works for drums is unknown to me right now. I suck at squeezing too much to test this out. Given scores/notestreaks scrounged on Scorehero, it does seem that this does work.
There's a new squeezing method that has been confirmed. Overdrive fills overlap what would normally be played. The last note in a fill, the green note, often is on the same beat as other notes that would normally be played. If you play the green note, then immediately play some of the notes that WOULD have been there (had the OD fill not overlapped it), you can get some of those points.
It is not entirely clear how many points you can get. Here is what is known/rumored:
Notes squeezed in this manner count under OD (so are worth up to 8x instead of 4x points).
You can hit any note that would have normally been there (including hitting G twice).
If there are multiple notes that would have been on the beat, you can hit all of them. It is unclear whether you can get points for all of them or just one of them.
Hitting notes that wouldn't normally appear doesn't break your streak and don't give you extra points. (I think.)
Big Rock Ending:
Each drum hit is worth an initial value of 750 points, and afterwards the value "recharges" for 1.5 seconds until a hit is once again worth 750 points. Which note hit doesn't matter. The lights (for drums) do not reflect the recharge time.
As a result, rapidly hitting the drum board or just hitting a note every 1.5 seconds should net you the same amount of points. Another way of putting it is that you can get 500 points a second.
Notes played after the BRE fill give no points, but you lose all your BRE fill points if you miss. These notes do count towards your overall percentage, but do not count towards your streak.
Joined: 15 Jan 2007 Posts: 521 Location: milwaukee, wisconsin
Posted: Tue Feb 12, 2008 7:25 am Post subject:
i think that notes hit after a BRE affect your final percentage, so that may be worth putting in here. otherwise, very informative, and nicely done. _________________
Joined: 10 Jan 2008 Posts: 233 Location: XBL (Beez 808)
Posted: Fri Feb 15, 2008 12:25 pm Post subject: Re: Drums Scoring System Guide
rkcr wrote:
You can never lose OD by overriding with a fill. If the fill overrides part of the OD, you can still hit the last notes in the phrase to get the quarter bar. (It is unknown what would happen if a fill completely overlaps an OD since this never happens in RB's charts.)
I believe this statement is incorrect.
In playing Foreplay/Long Time on expert, there is an extremely short OD phrase at the beginning of measure 41 consisting of a kick pedal and green pad "chord". If you carry OD through that section, that phrase is covered by a drum fill.
I still have to experiment to see if one can still get the phrase by triggering OD. _________________
Please... It's "might've" or "might have" not "might of". Unless you're talking about giants.
Joined: 16 Feb 2006 Posts: 1323 Location: ¯\(°_o)/¯
Posted: Fri Feb 15, 2008 1:15 pm Post subject:
This is a bit nitpicky, but unlike guitar frets, Drum BRE lights have nothing to do with the current value of the note. If you'll notice, the light disappears much faster than 1.5 seconds, but the note value recharges in 1.5 seconds regardless.
Joined: 05 Feb 2007 Posts: 2510 Location: Minneapolis
Posted: Fri Feb 15, 2008 3:39 pm Post subject: Re: Drums Scoring System Guide
Beez808 wrote:
rkcr wrote:
You can never lose OD by overriding with a fill. If the fill overrides part of the OD, you can still hit the last notes in the phrase to get the quarter bar. (It is unknown what would happen if a fill completely overlaps an OD since this never happens in RB's charts.)
I believe this statement is incorrect.
In playing Foreplay/Long Time on expert, there is an extremely short OD phrase at the beginning of measure 41 consisting of a kick pedal and green pad "chord". If you carry OD through that section, that phrase is covered by a drum fill.
I still have to experiment to see if one can still get the phrase by triggering OD.
I'll have to test this and see - thanks, I was looking for a spot where a fill overlaps all of an OD phrase.
krimsunmunkeys wrote:
This is a bit nitpicky, but unlike guitar frets, Drum BRE lights have nothing to do with the current value of the note. If you'll notice, the light disappears much faster than 1.5 seconds, but the note value recharges in 1.5 seconds regardless.
Wouldn't be a very useful guide if it wasn't nitpicky, neh? _________________
Joined: 10 Jan 2008 Posts: 233 Location: XBL (Beez 808)
Posted: Thu Feb 28, 2008 9:56 am Post subject:
Just an update.
I did get a chance to test this and if you carry OD through measure 41 in Foreplay/Longtime and a fill covers that phrase you won't get it by triggering OD. _________________
Please... It's "might've" or "might have" not "might of". Unless you're talking about giants.
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