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Rock Band Rivals
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markvandam  





Joined: 04 Jan 2007
Posts: 261
Location: Newcastle, England

PostPosted: Tue Jul 19, 2016 9:38 pm    Post subject: Rock Band Rivals Reply with quote

Seriously? I know money is tough to come by in a niche market, but this expansion might just be the straw that breaks this camels back.
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GingerBraFace  





Joined: 27 Mar 2016
Posts: 340
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PostPosted: Tue Jul 19, 2016 10:23 pm    Post subject: Reply with quote

If the new instruments are of a high quality and if this expansion completes the game properly, it might just be enough to persuade me to buy a PS4... But that relies on Harmonix getting a lot right. Which, so far at least, they haven't really done.

I'm cynical but optimistic.
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Midnight-Rider  





Joined: 26 Jul 2014
Posts: 707
Location: Raleigh, North Carolina

PostPosted: Tue Jul 19, 2016 10:50 pm    Post subject: Reply with quote

I can't see this turning out as anything but stupid and pointless. Also the pre-order bonus songs are atrocious.
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Deschain  





Joined: 15 Dec 2006
Posts: 2137
Location: Austin, TX

PostPosted: Wed Jul 20, 2016 12:32 am    Post subject: Reply with quote

Condensed from this post over at Reddit:
- Rockudrama, the first playable rock documentary with video and VO reacting to your band and it's performances.
- Rivals is up to 10 people forming Crews and competing collectively in challenges, not direct PvP.
- "New, sexy UI"
- Various pre-order and bundle bonuses, broken down here.

There'll be on AMA on /r/Rockband at 2PM ET Thursday, if you've got some burning questions.

Rivals could be cool if the challenges are engaging enough. I do trust in HMX to put an entertaining experience together with the Rockumentary, but I'll definitely wait for some more details before dropping $30 on this.

Who am I kidding, online MP is part of this, I'll be buying.
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DorkmasterFlek  





Joined: 14 Oct 2006
Posts: 1968
Location: Toronto, ON

PostPosted: Wed Jul 20, 2016 2:37 pm    Post subject: Reply with quote

The features seem neat. It does kind of suck that online multiplayer wasn't a part of the base package. I don't personally use it, but arguably that should be a core feature available to everyone without the expansion pack. I know RB4 did okay but not terribly great, which doesn't really surprise me because the main audience now is the hardcore crowd that still exists. I guess you can think of it as the alternative to making a new base game version every year or two? I'm okay with this approach since it makes it a single platform for the whole console life cycle.
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UltraHeroABC5  





Joined: 25 Sep 2011
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PostPosted: Wed Jul 20, 2016 9:48 pm    Post subject: Reply with quote

Only 1 good pre-order bonus song (Closing Time)? :S
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yakityyakblah  





Joined: 08 Oct 2007
Posts: 3985

PostPosted: Sun Jul 24, 2016 7:05 am    Post subject: Reply with quote

Harmonix needs someone who will stomp on some ideas, cause honestly that Rockudrama is a horrible waste of resources. It's a cute idea, but one that I can't see anyone actually buying the game for. They've got that indie studio mindset of "what would be fun to work on" and they need to get rid of it, or they are going to die. Make the boring ass features you will have no fun working on like online play. The only hope Rockband 4 has is being the legacy game that is the most polished version on the current gen you play your entire library on. Nobody who didn't own Rockband 1-3 is buying this fucking game, and I mean "own" not played at a bar. And honestly even then Harmonix is fucking doomed, but at least I'll be able to put away my 360.
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Midnight-Rider  





Joined: 26 Jul 2014
Posts: 707
Location: Raleigh, North Carolina

PostPosted: Sun Jul 24, 2016 9:33 am    Post subject: Reply with quote

yakityyakblah wrote:
Harmonix needs someone who will stomp on some ideas, cause honestly that Rockudrama is a horrible waste of resources. It's a cute idea, but one that I can't see anyone actually buying the game for. They've got that indie studio mindset of "what would be fun to work on" and they need to get rid of it, or they are going to die. Make the boring ass features you will have no fun working on like online play. The only hope Rockband 4 has is being the legacy game that is the most polished version on the current gen you play your entire library on. Nobody who didn't own Rockband 1-3 is buying this fucking game, and I mean "own" not played at a bar. And honestly even then Harmonix is fucking doomed, but at least I'll be able to put away my 360.

Words cannot efficiently describe how cathartic reading this was
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HellAshes  





Joined: 06 Apr 2006
Posts: 8320
Location: Livingston, NY

PostPosted: Sun Jul 24, 2016 3:29 pm    Post subject: Reply with quote

yakityyakblah wrote:
Harmonix needs someone who will stomp on some ideas, cause honestly that Rockudrama is a horrible waste of resources. It's a cute idea, but one that I can't see anyone actually buying the game for. They've got that indie studio mindset of "what would be fun to work on" and they need to get rid of it, or they are going to die. Make the boring ass features you will have no fun working on like online play. The only hope Rockband 4 has is being the legacy game that is the most polished version on the current gen you play your entire library on. Nobody who didn't own Rockband 1-3 is buying this fucking game, and I mean "own" not played at a bar. And honestly even then Harmonix is fucking doomed, but at least I'll be able to put away my 360.

At first reading this, I was thinking this was a "This game needs to be aimed at ME" post but wasn't sure. That last sentence however sealed it.
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yakityyakblah  





Joined: 08 Oct 2007
Posts: 3985

PostPosted: Mon Jul 25, 2016 6:12 pm    Post subject: Reply with quote

HellAshes wrote:
yakityyakblah wrote:
Harmonix needs someone who will stomp on some ideas, cause honestly that Rockudrama is a horrible waste of resources. It's a cute idea, but one that I can't see anyone actually buying the game for. They've got that indie studio mindset of "what would be fun to work on" and they need to get rid of it, or they are going to die. Make the boring ass features you will have no fun working on like online play. The only hope Rockband 4 has is being the legacy game that is the most polished version on the current gen you play your entire library on. Nobody who didn't own Rockband 1-3 is buying this fucking game, and I mean "own" not played at a bar. And honestly even then Harmonix is fucking doomed, but at least I'll be able to put away my 360.

At first reading this, I was thinking this was a "This game needs to be aimed at ME" post but wasn't sure. That last sentence however sealed it.


Point me to who else is going to actually buy it at this point. It should be aimed at me, and you, and the rest of the people on here because we're the only people that give a shit about Rockband now. It's probably too late, but at least it'll maybe keeping them going longer than gimmicks like Rockudrama. You want the selfless take, then I say they abandon music games altogether, or downsize considerably and actually work in the scope of an indie studio, at which point they aren't making Rockband stuff at all.
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machetemonkey  





Joined: 02 Feb 2008
Posts: 3043
Location: Minneapolis, MN

PostPosted: Mon Jul 25, 2016 7:30 pm    Post subject: Reply with quote

yakityyakblah wrote:
Harmonix needs someone who will stomp on some ideas, cause honestly that Rockudrama is a horrible waste of resources. It's a cute idea, but one that I can't see anyone actually buying the game for. They've got that indie studio mindset of "what would be fun to work on" and they need to get rid of it, or they are going to die. Make the boring ass features you will have no fun working on like online play. The only hope Rockband 4 has is being the legacy game that is the most polished version on the current gen you play your entire library on. Nobody who didn't own Rockband 1-3 is buying this fucking game, and I mean "own" not played at a bar. And honestly even then Harmonix is fucking doomed, but at least I'll be able to put away my 360.


But they are working on the "boring ass features [they'll] have no fun working on," like online play, more competitive features, adding back in practice mode, more sorting, etc, etc. Like, those are things that are in full development.

Stuff like Rockudrama is probably in development for 3 reasons:

1) It's stuff they're inspired to make and have fun making; I'll grant you that.

2) It's meant to address the criticisms of RB4 being just "more of the same" from the previous games, which is probably one of the factors keeping people from buying it. Yes, I think between Rockudrama, freestyle solos, show mode, etc, etc, they've kind of gone for a "throw a bunch of shit at the wall and see what sticks" sort of mentality for innovating within the genre, but they're still trying to innovate within the genre without blowing up their core competencies and I appreciate that.

3) As an indie studio, they likely only have a limited number of staff with the specific skillsets to code stuff like online play. So what does the rest of their staff do? The graphic designers and artists and community organizers and marketing staff and everyone else that are vital to a good creative company but literally can't do the "boring ass features" work? They get to do stuff like this. Rather than laying them off or paying them for nothing, they get put to work creating new ways to experience the game and new ways of feeling like a rock star that involve heavy content creation but relatively light coding work.

Look, I won't pretend I'm absolutely blown away by Rockudrama so far. Realistically I think it'll be a very neat, very funny, highly entertaining upgrade from the current story campaign, but with the same inherent limitations (namely a lack of replayability in the long run, even if it's better than before). However, I think the accusation that they're diverting all their resources from "more important" development is probably misconceived.

I get the sense that they're a company full of specialists, and some of these specialists are working to add creative content. The implication is that if they weren't working on Rockudrama, they'd be coding online play or something, when more realistically they'd be twiddling their thumbs and wasting company money while the heavy-duty coders worked just as hard as they are now to implement the more technical features.

TL;DR: I can't say for sure, but I don't think they're development process is as much of a zero-sum game as a lot of us might assume.
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yakityyakblah  





Joined: 08 Oct 2007
Posts: 3985

PostPosted: Mon Jul 25, 2016 8:09 pm    Post subject: Reply with quote

They wouldn't be twiddling their thumbs, they'd be working on different games that have a chance of giving the company a modest future. Rockudrama seems more like sinking money into justifying charging 30 dollars for what most people consider implementing features that should have been in the game in the first place. I get that strategy, but I just don't think it will work.
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MSH-Hitman  





Joined: 27 Aug 2007
Posts: 4481
Location: Florida

PostPosted: Fri Jul 29, 2016 4:41 am    Post subject: Reply with quote

Rock Band Rivals sounds kinda pointless to me. The Rockudrama seems kinda dumb and I guess the crews thing is alright if you got a bunch of friends to play this, but personally, no one I know plays rhythm games anymore lol

I am still tempted to get this though as more as my way of getting into Rock Band 4 for the first time with the seemingly good looking new hardware which is quite enticing.

Also terrible pre-order songs. Sia? Pharrell? Maroon 5? At least I can save nearly 20 bucks on this by buying it from Best Buy.

Also is it just me, or is it wrong that there are no actually new songs included? Not counting the pre-order songs, this just has a few new modes and some gear and venues. It's a game expansion with no real content for the actual game lol
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gitarzann  





Joined: 02 Apr 2007
Posts: 544

PostPosted: Fri Jul 29, 2016 5:55 pm    Post subject: Reply with quote

I must say that I root for Harmonix to recapture the lightning in a bottle that was the original RB and RBII but I just have to shake my head at what they are doing and more so that they think this is a good thing.

Rocumentary? No interest. I buy games to play them, not be a spectator to generic, prerecorded commentary by people trying too hard to be witty, triggered by a score or stars on a song or whatever. Crews? More disinterest because I know no one who plays these games anymore. It also has a competitive ring to it like taunting mode and my primary interest in this game is strictly because it's a cooperative experience.

I agree that they are throwing stuff at the wall to see if anything sticks. Either that or they are resigned to the fact that they will not pull in the tweens and high school kids that went nuts on the original GH and RB games. I worked in a school in New Jersey during the heyday and there were four different clubs for GH and RB. It was that popular. No more.

The question is why? If you are now 12, this is new to you. It may not be new to your much older siblings or parents but why isn't the excitement that was generated among that age group back in the day resurfacing, esp now that they are throwing all the bubblegum, pop crap that kids listen to? That's the real question.

This other stuff that's being added seems an attempt to provide something other than same old, same old for the "old" guard that still plays from time to time.

Repackaging it with a new name but the old-but-relabeled-disk in the package seems designed to skew the sales numbers. If online play was something downloadable as a paid patch, that would sell among the old crowd and the disk would likely flounder majorly. This way, all those old timers will preorder the disk and sales will look healthier.

I am afraid that they are beating a dead horse with this game. I bought it for PS4 (game/guitar) and Xbox (BiAB) so I'm certainly not a hater. I haven't even redownloaded my expansive DLC library to my Xbox One because it's such a pain in the ass to do. I play in the PS4 because there is no drama to play my Roland kit. I was excited about the release of RB4 but must say that between most of the DLC that's been offered and the "new" features they've released and announced, none of them have registered any type of positive reaction from me. Maybe I'm over this game. I really don't want to be but fear that may be it.
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atiradorsp  





Joined: 24 Apr 2008
Posts: 122
Location: Brazil

PostPosted: Wed Oct 19, 2016 4:55 pm    Post subject: Reply with quote

I can hear the crickets chirping around here...

So, what do you guys think about Rivals now that it's out?
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