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MagmaV2 MIDI Errors
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XxRoCkBaNdMaNxX  





Joined: 09 Apr 2012
Posts: 36

PostPosted: Sat Mar 30, 2013 4:12 pm    Post subject: Reply with quote

THANK YOU VERY MUCH! The song converted fine after changing those three things.

Thank you again
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XxRoCkBaNdMaNxX  





Joined: 09 Apr 2012
Posts: 36

PostPosted: Sat Mar 30, 2013 8:13 pm    Post subject: Reply with quote

Sorry for double posting, but I have one more question.

Is there anyway to convert from a _rb3con back to a .rba?
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Nyxyxylyth  





Joined: 04 May 2008
Posts: 199
Location: Customs Creators Collective

PostPosted: Sun Mar 31, 2013 10:40 am    Post subject: Reply with quote

XxRoCkBaNdMaNxX wrote:
Sorry for double posting, but I have one more question.

Is there anyway to convert from a _rb3con back to a .rba?

It's a little tougher, but yes, you can:

#1: Extract all files in the RB3CON with Modio, Party Buffalo, etc.

#2: Load the MOGG into REAPER and save each track as an individual wav file (or just one backing wav file if it's a single-track custom)

#3: Mute everything and render to song_mute.wav

#4: Start Magma and create a new rbproj. There isn't anything to back-convert songs.dta into an rbproj, so you'll have to fill this in by hand.

I do this when I find something wrong in a custom that I just can't live with. If you fix something up, try and get it back to the original author so they can update their release!
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XxRoCkBaNdMaNxX  





Joined: 09 Apr 2012
Posts: 36

PostPosted: Tue Apr 02, 2013 8:28 pm    Post subject: Reply with quote

Well, everything was going as smooth as butter, until I realized that I had been screwing up everything this entire time.

I had been putting the .wav with the sound in all of the audio sections of magma, so it would sound really distorted in the game. So I made some blank .wav files, replaced all the audio sections with it in MAGMA, put the one with the sound in the BACKING track, and now, I'm getting this error message over and over.

Code:
ERROR: MIDI Compiler: (PART DRUMS): drum mix 'drums0' at [1:1:060] supports exactly 2 (total) drum channels; this song's configuration has 1 (total) drum channels


I know for a fact that drums0 is supposed to support 1 drum channel, NOT 2 (unless MAGMA has been lying to me and just continuing with the export anyway this entire time), so I have honestly no clue what's going on. I would check the authoring page on Rock Band.com, but it's down because they are 'updating the webpage' or something.
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espher  





Joined: 18 Dec 2007
Posts: 1777
Location: Fredericton, NB, CA

PostPosted: Tue Apr 02, 2013 8:34 pm    Post subject: Reply with quote

Is your blank stereo or mono?
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Project Lead for the Rock Band: Harmonies Project || http://tiny.cc/RBHarmonies
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XxRoCkBaNdMaNxX  





Joined: 09 Apr 2012
Posts: 36

PostPosted: Tue Apr 02, 2013 8:40 pm    Post subject: Reply with quote

Mono. Putting it into stereo produces a different error.

Code:
ERROR: Audio Compiler: 'c:/users/gaming/desktop/rock band 3 custom song utilities/finished midis/rdtheme/rdtheme.wav' has 2 channels, not 1.
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EvilCornbread  





Joined: 19 Mar 2013
Posts: 6

PostPosted: Tue Apr 02, 2013 9:33 pm    Post subject: Reply with quote

Strange, all the blank tracks I've done have been stereo (using Audacity, I just load in the real wav file, negative amplify it to oblivion, then save it back out as songname_silent.wav).

The only mono track that I know of that it wants is dryvox, which it insists be 16kHz mono.
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XxRoCkBaNdMaNxX  





Joined: 09 Apr 2012
Posts: 36

PostPosted: Tue Apr 02, 2013 10:05 pm    Post subject: Reply with quote

What does the blank .wav have to be? 16-bit sample, 44100 Project Rate and a .wav format?
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farottone  





Joined: 21 Jan 2012
Posts: 164

PostPosted: Tue Apr 02, 2013 10:43 pm    Post subject: Reply with quote

Never seen that error outside of its actual scope: when you have [mix n drums0] and in Magma you're NOT using Kit for the drum mix.
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XxRoCkBaNdMaNxX  





Joined: 09 Apr 2012
Posts: 36

PostPosted: Tue Apr 02, 2013 10:46 pm    Post subject: Reply with quote

I dun fixed everything.

All I did was open the .wav with the sound, and replaced everything with silence, and then export it as it was.

And it worked! Yay me.
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