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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Wed Sep 19, 2012 10:39 am Post subject: Green Day: Rock Band XGuitar Overdrive paths? (Answered) |
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Edited once again, I'm looking for OD paths for GD:RB. PathHero barely has any of the songs and APathTooFar has none for after TB:RB.
I am looking for...
XGuitar Paths (On-Disc and DLC)
XBass Paths (DLC)
XDrums Paths (DLC)
EDIT 1:
This is an edited thread, but does anybody know where I can get XG paths for RB3 disk songs?
ORIGINAL MESSAGE:
I'm an XGuitar player and I would like to find some paths for all of the DLC on TB:RB. I used to use "APathTooFar", but it appears that it doesn't have all of the DLC...
Last edited by OcosnTyrantis on Mon Apr 15, 2013 8:52 pm; edited 9 times in total |
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r0bd0g
Joined: 21 Feb 2010 Posts: 327 Location: Canada
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Thu Sep 20, 2012 11:42 pm Post subject: |
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From what I've tried, those paths are great.
But I can't see some of them, including "Maxwell's Silver Hammer", "Sun King / Mean Mr. Mustard" and "Polythene Pam / She Came In Through The Bathroom Window".
Have you got paths for "Golden Slumbers / Carry That Weight / The End" and "Abbey Road Medley"? |
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r0bd0g
Joined: 21 Feb 2010 Posts: 327 Location: Canada
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Posted: Fri Sep 21, 2012 4:14 am Post subject: |
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If you can't see them, that's not my problem uh, try refreshing the image.
Golden Slumbers and Abbey Road are both on apathtoofar. |
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Fri Oct 05, 2012 9:45 pm Post subject: |
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Bro, these paths are brilliant. Thanks.
Bump because of title change. |
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GanonMetroid
Joined: 10 Feb 2007 Posts: 1460
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Sat Jan 26, 2013 11:37 pm Post subject: |
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Those are great. Bumping for GD:RB paths. |
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Sun Feb 10, 2013 6:29 pm Post subject: |
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This still needs answering. So I'm bumping it up. |
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Sun Apr 14, 2013 5:54 pm Post subject: |
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It's been 2 months, so re-bumping this. I can't use my account on Pathhero either, so I can't make my own paths... |
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TheLonging
Joined: 07 Apr 2008 Posts: 4191
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Posted: Sun Apr 14, 2013 6:37 pm Post subject: |
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iPather? _________________
I wanna thank you for letting me be myself.
NavyCherub wrote: | AshleyWilis wrote: | hi for me Its something different...
It seems like Full sound full combo...
I mean It show passion and determination for my guitar | Smoke weed erryday. |
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Sun Apr 14, 2013 7:11 pm Post subject: |
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That seems quite good.
1 question:
Does it only do the RB3 engine? Or can you make it so it plays the pre-RB3 Overdrive aswell? |
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inv4der
Joined: 16 Sep 2007 Posts: 9656 Location: Meridian, ID
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Posted: Mon Apr 15, 2013 1:10 am Post subject: |
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OcosnTyrantis wrote: |
That seems quite good.
1 question:
Does it only do the RB3 engine? Or can you make it so it plays the pre-RB3 Overdrive aswell? |
OD is identical in placement, the only difference is that pre-RB3 engines didn't give unisons on a single instrument. Since unisons are just 2 ODs at once, you can deal with them by considering them to be a single normal OD. Pretty simple. _________________
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Mon Apr 15, 2013 11:55 am Post subject: |
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This site seems great. Thanks guys.
EDIT:
I was just making a chart for Basket Case. It said it would give me 184,668 points altogether. I checked the Leaderboards to find that the top score was 192K.
I then found a video of somebody scoreing over 189K points. I then input his exact path into iPather and it said that I would score 183,472 points.
Does this mean that you actually will score points that iPather says you will? |
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r0bd0g
Joined: 21 Feb 2010 Posts: 327 Location: Canada
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Posted: Mon Apr 15, 2013 5:51 pm Post subject: |
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You sometimes have to be careful in ipather that your activations are actually covering the notes that they're starting/ending on. Also, just looking at your first activation, it doesn't seem like you drew the activation as long as it could actually go... You'll want to be sure to account for early whammy and squeezing...
You added 2.5 beats of activation because there are 2.5 beats of whammy, but really, whammy gives 1.1 beats of activate per 1 beat of whammy (so in this case, it'd be 2.5 x 1.1). Besides that, you could early whammy as well. To figure out how much early whammy you can get, it's about as much as the tempo at that part of the song, divided by 600, though maybe dividing by 1200 would be more practical. And since that's whammy, that should be multiplied by 1.1 as well. And for squeezes you could divide the tempo at the start and end of the activation by the same amount (unless you start/end on a sustain) and add that in to your activation length as well...
So for like 50% squeezes, your first activation in basket case works out to be...
3 x 8 = 24 beats from phrases
2.5 x 1.1 = 2.75 beats from whammy
(191/1200 + 181/1200) x 1.1 = 0.341 beats from early whammy
167/1200 = ~0.139 beats from the squeeze at the start of the activation
... for a total of 27.23 beats of activation. That'll end somewhere during the red+blue sustain coming up instead, and you'll get 250+ more points out of it. |
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OcosnTyrantis
Joined: 14 Feb 2012 Posts: 261 Location: England
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Posted: Mon Apr 15, 2013 6:48 pm Post subject: |
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Ah, thanks for clearing that up. Hopefully I should have charted all of the GD:RB songs soon, then I will post them. |
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