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09/29 - Powerup Rebalancing (Read: Buffing)
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Hobo111  





Joined: 27 Dec 2009
Posts: 3414

PostPosted: Sun Dec 30, 2012 9:43 pm    Post subject: Reply with quote

TheLonging wrote:
Pinball, I don't know how the hell you can balance that without outright removing it.
Less points for each note the pinball hits?
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inv4der  





Joined: 16 Sep 2007
Posts: 9655
Location: Meridian, ID

PostPosted: Sun Dec 30, 2012 9:45 pm    Post subject: Reply with quote

Make it move faster so it's harder to keep in play!
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omimann  





Joined: 05 Mar 2009
Posts: 230
Location: Duisburg, Germany

PostPosted: Sun Dec 30, 2012 10:29 pm    Post subject: Reply with quote

Make it start much slower, leading into less pinballs throughout the song
Reducing the point value would make it useless to pretty much everyone but KetchupYoshi and a few other pinball gods
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Hafkie  





Joined: 12 Jun 2007
Posts: 1482

PostPosted: Mon Dec 31, 2012 4:07 pm    Post subject: Reply with quote

I take a week off of blitz and come back to see this?

What the hell, Harmonix. What the hell.
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Icemage  





Joined: 11 May 2008
Posts: 3200

PostPosted: Wed Jan 09, 2013 2:53 am    Post subject: Reply with quote

Just read about this. I'm not playing Blitz any more so I've no skin in the game, but even a blind man could see that Jackpot + Flame Notes was horrendously overpowered on a very large number of songs.

Nerfing Flame Notes by half wasn't such a good idea, as I'm sure some songs are probably improbably difficult to gold star now without Pinball (Child in Time, maybe?).

The problem wasn't so much the flame notes, it was that Jackpot affected the value of the flame notes. By itself without Jackpot, Flame Notes are just as ho-hum as most of the other powerups.

In fact, you might even argue that Jackpot is actually the game-breaking powerup, more so than Flame Notes. It's just plain better than Point Doubler for anyone good enough to land the combo.
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TheLonging  





Joined: 07 Apr 2008
Posts: 4187

PostPosted: Wed Jan 09, 2013 2:57 am    Post subject: Reply with quote

Icemage wrote:
Nerfing Flame Notes by half wasn't such a good idea, as I'm sure some songs are probably improbably difficult to gold star now without Pinball (Child in Time, maybe?).


Child in Time can be golded with Jack/Blast (which is extremely hard), or pinball/jackpot (which is even harder).

Jackpot is the primary problem, but that's the thing with powerups; there's always going to be something overpowered, no matter how well you take everything else into account. It's like fighting games.
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ricecake  





Joined: 17 May 2007
Posts: 1890
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PostPosted: Wed Jan 09, 2013 3:39 pm    Post subject: Reply with quote

Icemage wrote:
Nerfing Flame Notes by half wasn't such a good idea

IIRC it was even more than half; I think they went from 1500 points to 350 points.
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