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The Wicker Man ending cymbal swell

 
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DarthFizz  





Joined: 13 Dec 2010
Posts: 996
Location: Georgia. (Iceland if you wish.)

PostPosted: Thu Sep 06, 2012 2:44 pm    Post subject: The Wicker Man ending cymbal swell Reply with quote

Figured this was worth making a topic for.

Is this part broken? I've tried every possible way to hit the ending cymbal swell (multiple different tempos, cymbals) and all I can do is 100% overhit it. I've FC'ed it ONCE, and that was extremely lucky because I did the same method from overhitting it, and I've practiced this section for awhile now. Can someone (isaac, yami, puppetmaster) please help me?
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kingyami3  





Joined: 15 Jul 2008
Posts: 956
Location: N. Attleboro, MA

PostPosted: Thu Sep 06, 2012 9:27 pm    Post subject: Reply with quote

I haven't the slightest clue how Kody did it, but I (and I'm pretty sure Isaac, too) used 1 cymbal for the yellow only. The game just loves it. I have yet to hit it without a cymbal.
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PuppetMaster9  





Joined: 18 Jan 2009
Posts: 1389
Location: [SUBJECT HOMETOWN HERE]

PostPosted: Fri Sep 07, 2012 10:05 pm    Post subject: Reply with quote

For these types of rolls, I normally focus strictly on the yellow lane and completely ignore the timing on the green. In Wicker Man's case, that doesn't work all that well.

Instead, I focus on starting the green as early as I possibly can. For the actual roll, go fast, but not anything that pushes 16.5 NPS or so (you will miss if you go too fast). An estimate of 15 NPS should be enough to combo the beginning of the yellow lane, and feel free to loosen the speed as you progress through the roll.

It should also be noted that stopping a few notes early -- rather than the traditional 1 or 2 notes -- will make it more likely for you to retain the combo afterward.
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kingyami3  





Joined: 15 Jul 2008
Posts: 956
Location: N. Attleboro, MA

PostPosted: Fri Sep 07, 2012 10:55 pm    Post subject: Reply with quote

PuppetMaster9 wrote:
It should also be noted that stopping a few notes early -- rather than the traditional 1 or 2 notes -- will make it more likely for you to retain the combo afterward.


I also did this
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