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r0bd0g
Joined: 21 Feb 2010 Posts: 327 Location: Canada
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Posted: Thu Oct 06, 2011 1:53 am Post subject: |
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"it's counting the last note of the fill in the overdrive so I always have to move it a little bit."
I thought that was happening at first too, but I thought I'd doubled-checked that and found that it was working properly? |
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Thu Oct 06, 2011 4:22 am Post subject: |
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i specifically made it insert drum activations 10 ticks after the end of the drum fill. just arbitrarily enough so that if there is a note at the very end of the activation it will be under the activation but still looks correct without a gap after the drum fill and before the activation.
if you were to insert an activation and change its length to say 0.25 beats and drag it so that it only covered the last note in an active drum fill and then removed it you will notice the score doesn't change.
will look into basket case bug. _________________
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Thu Oct 06, 2011 5:13 am Post subject: |
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fixed basket case issue. _________________
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Iggy-Sparks
Joined: 04 Feb 2007 Posts: 523 Location: Södertälje, Sweden
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Posted: Thu Oct 06, 2011 5:54 pm Post subject: |
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Okay... well that's weird, now I tried with the Charlene I'm right behind you path and it was working well.
But now I just did "Jealous Guy" on drums
http://ipather.tmullin.net:81/paths/view/112
And the estimated score gives 600 more points than what all people that has first place has. _________________
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Thu Oct 06, 2011 8:02 pm Post subject: |
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Fixed Jealous Guy bug. Turns out the note at the end of a drum fill wasn't being excluded from giving points in all scenarios. _________________
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Iggy-Sparks
Joined: 04 Feb 2007 Posts: 523 Location: Södertälje, Sweden
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Posted: Fri Oct 14, 2011 7:55 pm Post subject: |
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Darylzero added the DLC that were missing, I think some are still missing so if you got them send them to him as well...
Thank you for adding that
But there's still some problems... I can't load the "Unbelievable" path or "Undefeated" for some reasons... maybe there are others charts that has same problem, it says : bare chart load error: [object Object] _________________
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Deschain
Joined: 15 Dec 2006 Posts: 2137 Location: Austin, TX
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Posted: Sat Oct 15, 2011 7:44 am Post subject: |
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Ok, so I pumped in my Gold Cobra path via iPather, just to see if it got close, and although I had to manually adjust pretty much every activation (the ipather gives out 32 beats of OD like there's no tomorrow, not to mention it stops OD with what it assumes is possible, not what actually is or isn't possible), the estimate is very close.
The long description gets cut off when viewing the actual chart, but it's fine when initially choosing songs. Still, this is a fantastic way to get more people interested in pathing without having to go into spreadsheet territory, especially the overview you've written up, great job on that too.
Also, I find it hilarious I can make a path and share it on Facebook. _________________
Fraggle Rock
Lars Ulrich said, not wrote: | It's only 7 1/2 minutes! F***, we gotta put some more riffs in there. |
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Tue Oct 18, 2011 1:03 am Post subject: |
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Fixed the error with Unbelievable/Undefeated (and any others that had the same particular cause of the problem).
Deschain, iPather in no way calculates how much OD you have or checks for valid activations. It simply makes OD activations 32 beats long by default. You can right click -> "Insert Activation..." instead of "Insert Activation Here" to bring up the adjustment dialog immediately and save a mouse click. _________________
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ProffessorJoe
Joined: 02 Feb 2008 Posts: 1681 Location: Scottsdale, Arizona
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Posted: Wed Oct 19, 2011 12:31 am Post subject: |
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DarylZero wrote: | Fixed the error with Unbelievable/Undefeated (and any others that had the same particular cause of the problem).
Deschain, iPather in no way calculates how much OD you have or checks for valid activations. It simply makes OD activations 32 beats long by default. You can right click -> "Insert Activation..." instead of "Insert Activation Here" to bring up the adjustment dialog immediately and save a mouse click. |
I actually like how easy you made it to throw in an activation and then click and drag to adjust it. I found this incredibly fast and was able to drag it just before/past a note to make sure the squeeze was calculated correctly. Great great job on making this tool so easy to use! _________________
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Wed Oct 19, 2011 1:34 am Post subject: |
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Added new Coldplay DLC. _________________
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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SOADfan44
Joined: 30 May 2010 Posts: 65 Location: Cumberland, ME
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Posted: Wed Oct 26, 2011 10:05 pm Post subject: |
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Hey you should make it so we can upload our own midis' |
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xIReloadIx
Joined: 14 Dec 2009 Posts: 39
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Posted: Wed Oct 26, 2011 10:06 pm Post subject: Midi Files |
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Is there any way that i can add the midi files to the site. I can get all of the midi files. + alot of the rbn midi files too.
Message me on xbox gt TiiMe II Reload |
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Tue Nov 01, 2011 8:28 pm Post subject: |
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Back up and running after about 65 hours without power due to the freak snowstorm in the northeast U.S. Heat is nice. I guess you could say I'm too cheap to pay for some VPS hosting.
Added this week's DLC (http://rockband.scorehero.com/forum/viewtopic.php?t=34650). _________________
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Tue Nov 08, 2011 10:56 pm Post subject: |
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Added Country Mega Pack.
Note that for part of next week, probably starting the 15th or 16th, my website will be down because I am moving my server. Hopefully downtime will be minimal. _________________
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