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Se7en082
Joined: 07 Jun 2008 Posts: 585 Location: Florida
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Posted: Mon Nov 08, 2010 11:42 pm Post subject: Rock Band 3 bass paths |
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Hey gang! All of these paths require early whammy/squeezing. Some even double squeezing, but I made a little note on those activations. I also made notes when some activations have like 30th red and a 4th green preceeds it. For easier reference.
If you can't early whammy very good, like myself, try the activation a note or two ahead. You can also post in this thread if there is an error or a better path available. I'll try my best to update it.
A special thanks to MephistoJak for a better Roundabout path. And superspaz117 for No One Knows. Also switched three activations to No One Knows yet again thanks to MephistoJak's video. Big thanks to bclare for finding more points in Get Up, Stand Up. Last but not least, ProfessorJoe for his continued help and testing aka Free Bird, Good Vibrations, Killing Moon, Rainbow In The Dark, Walk Of Life, ect...
20th Century Boy
1 - 5th blue
2+1 - 1st yellow
1 - next note - don't whammy anything at all
2+1 - 7th overall red - 5th red hold
1 - next note
2+1 - 19th orange
25 or 6 to 4
1+1 - 1st red
2 - next note
2 - 6th blue
2+1 - 1st energy note
2+1 - 7th blue
2 - 1st red
2 - 1st green
1 - 5th red
Antibodies
2 - 3rd green
2 - 8th red
2+1 - 16th red
1 - 10th red - 3rd red after break
3+1 - 3rd green
1 - 51st green - you could just go next note if you don't want the extra ticks
Beast and the Harlot
1 - 3rd green
2 - 9th green - after yellow
1 - 2nd green
2 - 2nd red
2+1 - 23rd yellow - after 6th red
1 - next note
2 - 2nd blue
2 - next note
2 - 2nd yellow
2+1 - 5th yellow
The Beautiful People
2 - 7th green
1 - 7th green
1 - 4th green
2+1 - 39th green
1+1 - 2nd green
2 - 2nd yellow
Been Caught Stealing
1+1 - 23rd red - - red after 16th blue
1+1 - 20th red - after 11th yellow
1+1 - 35th red - red before 24th blue
1+1 - next note
Before I Forget
1 - 15th green
2 - next note
2+1 - 6th yellow
2+1 - 18th blue - after 4th green hold
2 - 26th red - 2nd red after 5th red hold
1 - 1st red
2 - 7th green
Bohemian Rhapsody
2+1 - 5th red
2+1 - 3rd red
1 - 9th yellow - 1st yellow hold
Break On Through (To the Other Side)
2 - next note
2+1 - 4th orange
1 - 11th blue - after 6th red hold
2 - 1st red
2 - 4th orange
Caught in a Mosh
1+1 - 14th yellow - after red hold
2+1 - 8th yellow
2+1 - 22nd blue - 5th blue after red hold
1+1 - 6th yellow
1+1 - 4th orange
1 - 7th green
2+1 - 20th green - after blue hold
2+3 - 5th energy note
2 - 4th red
Centerfold
1 - 1st orange
2+1 - 5th orange
2+2 - 13th red
1 - 5th orange
China Grove
1+1 - 4th yellow
1+1 - 22nd blue - 4th blue hold
2+1 - 12th yellow
1 - next note
2 - 20th blue - 8th blue after long yellow hold
Cold as Ice
3+1 - 5th red
1+1 - 6th red
1 - 4th yellow
2 - 5th red
Combat Baby
2 - next note
2+2 - 8th red - after yellow hold
2 - 3rd blue
1+1 - 3rd energy note
The Con
1 - activate a beat into 2nd yellow hold - want to come up final energy note short
2+1 - 5th yellow
1 - 3rd yellow
2 - next note - don't whammy any of the first two overdrive phases
2 - 11th yellow
1 - 11th yellow
Crazy Train
3+2 - 40th yellow
3 - 3rd yellow
2+2 - 14th red - final red before 3rd green
3+1 - 7th yellow
Crosstown Traffic
2 - next note
2+2 - 5th green
Dead End Friends
1 - 7th red
1 - 16th yellow
2+1 - 14th yellow
2 - 1st yellow
2+1 - 4th red
2 - 23rd overall red if you count chords - 17th single red if you don't
Don't Bury Me... I'm Still Not Dead
1 - 2nd orange
2 - 2nd blue
2+1 - 10th orange
1+1 - 2nd blue
2+1 - 8th orange
Don't Stand So Close to Me
1 - 3rd yellow
2+1 - 12th green
1+1 - 12th green
1 - 10th green
3 - 12th yellow
Du hast
1 - 6th red
2 - next note
2 - next note
2+1 - next note
1 - next note
Everybody Wants to Rule the World
2 - next note
2+1 - 9th green
1 - 1st red
2+1 - 15th green
2 - 3rd orange
False Alarm
2 - next note
1+1 - 3rd orange
1 - 2nd green
2+2 - 9th orange
Fly Like an Eagle
1 - 9th blue
2+1 - 11th green - double squeeze - you can go with the red after, which is 4th red, for regular squeeze
2+1 - 5th green
2 - 4th green
Foolin'
2 - 4th red
2 - 1st red
1 - 5th blue
2 - 3rd orange
2 - 19th orange
Free Bird
1+1 - 3rd energy note
2+2 - 15th red
1 - 6th green
2 - 15th green
2+1 - 1st green/red chord
1+1 - 11th yellow
1 - 6th red
1 - 1st red/blue chord
2+1 - 1st orange
2+1 - 9th overall red if you count chords - 7th single red if you don't
2+1 - 13th red
1 - 1st red
1 - 7th yellow
2 - 12th yellow
Get Free
1 - 5th red
2+1 - 2nd red
1+1 - 9th yellow
Get Up, Stand Up
2 - 2nd orange
2 - 1st blue
1 - next note
2 - 2nd orange
2+1 - 2nd orange
Good Vibrations (Live)
2 - 4th blue
2+1 - 7th red
2+1 - 2nd green
2 - 2nd blue
The Hardest Button to Button
2 - 4th orange
2+1 - 1st energy note
1 - 15th green
2+1 - 4th red
2 - 1st blue
Heart of Glass
1 - 2nd green
2+1 - 4th green
1+1 - 1st energy note
1 - 11th blue
3 - 2nd green
Here I Go Again
1 - next note
2 - 3rd blue
1+2 - 7th energy note - next to last energy note
1 - 13th blue
Hey Man, Nice Shot
2 - next note
2 - next note
2 - next note
1 - next note
2+1 - next note
Humanoid
2 - 4th green
1 - next note
2 - 3rd yellow
2+1 - next note
I Can See For Miles
2 - 41st green - squeeze energy whammy and let overdrive die at the very end - you do not want to pick up the next two whammies
2+1 - 34th green - after 5th green hold
1+1 - 7th yellow
1 - next note
2 - 2nd red
1+1 - 1st energy note
2 - 4th blue
I Got You (I Feel Good)
2 - 2nd green
3 - 2nd green
2 - 7th red
I Love Rock 'n' Roll
3+1 - 21st orange - 7th orange after long orange hold
1 - 3rd blue
I Need to Know
2+1 - 1st red
2+1 - 7th yellow
1 - 4th orange
2 - 1st red
I Wanna Be Sedated
2+1 - 15th red - 3rd red hold
1 - next note
2 - 15th yellow - 3rd yellow hold
3 - 17th yellow - start of 2nd yellow streak
Imagine
1+1 - 1st energy note
1+1 - 1st energy note
In a Big Country
1 - 2nd green
2+1 - 1st green
3+1 - 1st green
1 - next note
2 - next note
In the Meantime
2+1 - 4th red
1+1 - 18th red
2+1 - 14th green - after 3rd green hold
1 - next note
Jerry Was a Racecar Driver
1+1 - 1st energy note
2 - 1st blue/orange chord
3+1 - 8th red/yellow chord
1 - 3rd blue/orange chord
Just Like Heaven
1+1 - 3rd green
1 - 3rd yellow
2 - 3rd yellow
1+1 - 7th yellow
1 - 1st red
2+1 - 5th green
2 - 4th green
Killing Loneliness
2+1 - 1st green
1 - 4th orange
3 - 1st green
1 - 1st green
2 - next note
1+1 - 1st green
The Killing Moon
2 - 4th yellow
1 - activate about halfway into 3rd blue hold - want to squeeze next to last energy note
3+1 - 3rd orange
1 - next note
2 - next note
1 - next note
1 - next note
2 - next note
1 - next note
2 - 32nd green
King George
1 - 9th red
2+1 - 22nd blue
1 - next note
2 - next note
3 - 6th orange
Lasso
2+1 - 1st yellow
1 - 1st yellow
2+1 - 9th yellow
Last Dance
2+1 - activate a beat and a half into 18th overall blue - 6th blue hold if you only count holds - want to come up final energy note shy
2 - 2nd yellow
2 - 6th orange
Living in America
2 - activate a beat before 2nd red - want to come up final energy note shy
2+1 - 4th energy note
1 - next note
1 - 16th red - 2nd red hold
2 - next note
2 - 15th red
Llama
1+1 - 17th yellow
2+1 - 2nd green
1+1 - 7th orange
2+1 - 5th red
2 - 1st green
2 - 1st blue
The Look
2 - next note
1 - next note
2 - next note
3+1 - 1st orange
Low Rider
1 - 2nd red
2 - 2nd red
2+1 - 6th red
1 - 3rd red
2 - 2nd red
1 - 14th blue
Me Enamora
2 - 1st blue
2+1 - 2nd yellow
2 - 5th blue
Midlife Crisis
2 - 4th green
1+1 - 1st energy note
2+1 - 29th green
2 - 19th green
Misery Business
2 - 3rd green
1 - next note
3 - 3rd red
1+1 - 7th green
2+1 - 8th red
2 - 12th yellow
Need You Tonight
2+1 - 1st yellow/orange chord
2 - 1st yellow/orange chord
2 - 2nd red/blue chord
No One Knows
1+1 - 4th energy note
2 - 3rd green
2+1 - 8th yellow
2 - 8th green
1 - 7th green
3 - 8th yellow
3 - 4th blue
2 - 6th yellow
Oh My God
1 - next note
2+1 - 15th yellow
2 - 1st blue
1+1 - 23rd red
1 - 7th green
2 - 17th green - after 4th green hold
One Armed Scissor
3+1 - activate a beat and a half into 4th yellow hold - 5th overall yellow
1+1 - 1st energy note
2+2 - 8th yellow
1 - 1st red
2 - next note
1 - 2nd red
1 - 24th orange - after orange hold
Outer Space
2 - 4th yellow
2+1 - 4th red
2 - next note
1 - 24th blue
Oye Mi Amor
2 - next note
2+1 - 3rd yellow
1 - 4th red
2 - next note
2 - 1st orange
1 - next note
2+1 - 2nd red
2 - 4th red
Plush
2+1 - 4th red
1+1 - 6th yellow
1+1 - 4th yellow
2+2 - 14th red - after 4th green
1 - 9th green
1 - activate 5 beats into the final energy whammy you just got - you want to squeeze the 5th energy note before the final 2 energy whammies
2 - next note
1+1 - 5th orange
Portions for Foxes
2 - 4th yellow
1 - next note
1 - 1st green
2 - next note
1 - 18th green - after 2nd yellow hold
2 - 1st green
1+1 - 1st green
1 - 2nd green
2 - next note
The Power of Love
3 - 4th blue
2+1 - 4th red
3+2 - 10th orange
Radar Love
1+1 - 8th blue
3+1 - 27th red - 1st red after 10th orange
2+1 - 35th red - 2nd red after 15th yellow - double squeeze - can go 10th green for regular squeeze
1+1 - activate when you have a full whammy
2+1 - 9th yellow
Rainbow in the Dark
1+1 - 2nd energy note
1+1 - 21st yellow - after 5th yellow hold
1+2 - 3rd energy note
1+1 - 10th yellow
1 - 2nd orange
2 - 8th yellow
Rehab
2 - 1st yellow
2+2 - 3rd orange
1 - 1st orange
1+1 - 2nd blue
Rock Lobster
2+1 - 2nd orange
2 - 6th red
2 - 1st orange
2+2 - 12th yellow - 11th yellow after long break
1+1 - 5th orange
1 - 1st orange
2 - 1st orange
Roundabout
2+1 - activate when you have a full bar
2 - activate about 3 beats into blue hold - want to squeeze blue note as your final note
1 - 10th green
2+1 - 3rd red
1+1 - 12th yellow
1 - 3rd yellow
2+1 - 6th yellow
1+1 - 27th yellow - 2nd yellow after 7th orange
1 - 3rd green
leave with one overdrive phase
Saturday Night's Alright (For Fighting)
2+1 - 5th yellow
1 - 1st green
2 - next note
2+1 - 15th blue - after 6th blue hold
1 - next note
2+1 - 2nd energy note
1 - 2nd orange
2 - 12th blue
2 - 22nd orange
Sister Christian
2+1 - 16th green - after 5th green hold
1 - 1st green
2 - next note
1 - 13th green - 2nd green after 3rd green hold
Smoke on the Water
2 - activate right away on the final energy whammy
2+1 - 2nd red
1+1 - 7th blue
2+1 - 13th blue
1 - 31st yellow - 3rd yellow after 5th orange hold
2 - 2nd red
2 - 3rd blue
Something Bigger, Something Brighter
2+1 - 4th blue
1+1 - 3rd green
2 - 8th orange
Space Oddity
2+1 - 5th red
1 - 3rd orange
2 - 6th yellow
2 - 9th red
Stop Me If You Think You've Heard This One Before
1 - 6th blue - don't hit final energy note
2+1 - 1st energy note
1+2 - 3rd energy note
2 - next note
2 - next note
This Bastard's Life
3+1 - 5th red - have to double squeeze to get it or go with 6th red if you can't
1 - next note
2 - 12th green
Viva la Resistance
2+1 - 13th blue
1 - next note
2 - next note
2+1 - 7th red
2 - 12th orange
Walk of Life
2+2 - 8th blue
2+1 - 10th blue
1+1 - 1st green
1+1 - 6th blue
2 - 1st green
2 - 2nd blue
Walkin' on the Sun
1+1 - 8th blue
1+1 - 8th yellow
2+1 - 6th blue
2+1 - 3rd blue
Werewolves of London
1 - 4th green
2 - 9th green
2 - 5th red
2 - next note
2 - 16th green
Whip It
1+1 - 7th blue
3+1 - 6th blue
2 - next note
1 - 10th blue
Yoshimi Battles the Pink Robots, Pt. 1
1+1 - 1st energy note
2 - 5th blue
Last edited by Se7en082 on Sun Feb 26, 2012 2:47 pm; edited 99 times in total |
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bclare
Joined: 21 Jun 2008 Posts: 6048 Location: Boston
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Posted: Mon Nov 08, 2010 11:53 pm Post subject: |
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Hey se7en, I was wondering how long it would be until you did this. You're always the one who gets out here with bass paths for a new game, and I appreciate it. I'll definitely give some of them a try. _________________
I'm back I suppose |
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Graf
Joined: 08 Aug 2007 Posts: 6213 Location: Lanoka Harbor, New Jersey
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Posted: Tue Nov 09, 2010 5:54 am Post subject: |
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bclare wrote: | Hey se7en, I was wondering how long it would be until you did this. You're always the one who gets out here with bass paths for a new game, and I appreciate it. I'll definitely give some of them a try. |
This sums it up nicely. I will be checking some of these paths out tomorrow. Thanks for all of your hard work! _________________
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THEMephistoJak
Joined: 19 Feb 2010 Posts: 49 Location: Jersey City, NJ
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Posted: Thu Nov 11, 2010 5:10 pm Post subject: |
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ROUNDABOUT
2(+1)-when OD is full
2(+0)-3 beats into the 1st BSus
1(+0)-10th green
2(+1)-3rd red
1(+1)-12th Y
1(+0)-3rd Y
2(+1)-7th Y
1(+1)-2nd Y after the 7th O (or, if not worried about ticks, you can act on the 2nd Y stream in the fast part)
1(+0)-3rd G
1 OD will remain....
Tested over and over again.... |
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Se7en082
Joined: 07 Jun 2008 Posts: 585 Location: Florida
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Posted: Thu Nov 11, 2010 7:07 pm Post subject: |
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THEMephistoJak wrote: | ROUNDABOUT
2(+1)-when OD is full
2(+0)-3 beats into the 1st BSus
1(+0)-10th green
2(+1)-3rd red
1(+1)-12th Y
1(+0)-3rd Y
2(+1)-7th Y
1(+1)-2nd Y after the 7th O (or, if not worried about ticks, you can act on the 2nd Y stream in the fast part)
1(+0)-3rd G
1 OD will remain....
Tested over and over again.... |
Thanks for this. Our first three activations were basically the same. It doesn't matter if you go next note on the third activation or 10th green because you get the same result. The next 4 of yours were better. I updated the main page with it and a note with a thanks to you.
The final activation though, should be 2nd yellow. You'll get one more note with it than 3rd green. |
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THEMephistoJak
Joined: 19 Feb 2010 Posts: 49 Location: Jersey City, NJ
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Posted: Thu Nov 11, 2010 9:01 pm Post subject: |
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Se7en082 wrote: | THEMephistoJak wrote: | ROUNDABOUT
2(+1)-when OD is full
2(+0)-3 beats into the 1st BSus
1(+0)-10th green
2(+1)-3rd red
1(+1)-12th Y
1(+0)-3rd Y
2(+1)-7th Y
1(+1)-2nd Y after the 7th O (or, if not worried about ticks, you can act on the 2nd Y stream in the fast part)
1(+0)-3rd G
1 OD will remain....
Tested over and over again.... |
Thanks for this. Our first three activations were basically the same. It doesn't matter if you go next note on the third activation or 10th green because you get the same result. The next 4 of yours were better. I updated the main page with it and a note with a thanks to you.
The final activation though, should be 2nd yellow. You'll get one more note with it than 3rd green. |
First off, yes, I have the activation on the 10th G for the third activation. The result is just a few tick points, though, so it's no big deal if you don't care for tick points. I went hardcore with the path...lol.
Secondly, for the last activation, I disagree with you actually..because you can see in my video that if you activate on the 3rd green, you get to the G in measure 245. Doing it your way, you lose out on a note actually. I really don't see what you mean by your activation. Could you enlighten me? |
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Se7en082
Joined: 07 Jun 2008 Posts: 585 Location: Florida
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Posted: Thu Nov 11, 2010 9:55 pm Post subject: |
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THEMephistoJak wrote: | Se7en082 wrote: | THEMephistoJak wrote: | ROUNDABOUT
2(+1)-when OD is full
2(+0)-3 beats into the 1st BSus
1(+0)-10th green
2(+1)-3rd red
1(+1)-12th Y
1(+0)-3rd Y
2(+1)-7th Y
1(+1)-2nd Y after the 7th O (or, if not worried about ticks, you can act on the 2nd Y stream in the fast part)
1(+0)-3rd G
1 OD will remain....
Tested over and over again.... |
Thanks for this. Our first three activations were basically the same. It doesn't matter if you go next note on the third activation or 10th green because you get the same result. The next 4 of yours were better. I updated the main page with it and a note with a thanks to you.
The final activation though, should be 2nd yellow. You'll get one more note with it than 3rd green. |
First off, yes, I have the activation on the 10th G for the third activation. The result is just a few tick points, though, so it's no big deal if you don't care for tick points. I went hardcore with the path...lol.
Secondly, for the last activation, I disagree with you actually..because you can see in my video that if you activate on the 3rd green, you get to the G in measure 245. Doing it your way, you lose out on a note actually. I really don't see what you mean by your activation. Could you enlighten me? |
Ughh... Nevermind. I muffed it thinking it was a regular overdrive phase. You were right. 3rd green it is.
I'll also put in those tick activations. You really did go out for this one, eh? Must be a favorite song? |
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superspaz117
Joined: 31 Jul 2009 Posts: 887 Location: Pluto, occasionally hiding from Jesus in the centre of the sun
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Posted: Fri Nov 12, 2010 2:45 am Post subject: |
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My Free Bird path, probably not perfect but got me 1st by 4K
1 - 8th Green
3+2 - 11th Green
1 - 1st Green
2 - 3rd Blue
2+1 - 1st GR Chord
1 - 4th Green
2 - 3rd Yellow? (depends on whammy and back end ticks)
1 - RB Chord
2 - NN
1 - NN
2+1 - 7th Red
2+1 - 25th Yellow (after 7th Yellow Gallop)
1 - 1st Red
1 - 1st Green
2 - 10th Green
video for reference
http://www.youtube.com/watch?v=Y4UD3btfEV8
and my No One Knows path
1+1 - 4th Energy note
2 - 4th Green
2+1 - 8th Yellow
2 - 1st Blue
1 - 1st Green
3 - 10th Green
3 - 4th Blue
2 - 5th Green
the NOK path is very similar to yours but not sure if it is better or not _________________
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Se7en082
Joined: 07 Jun 2008 Posts: 585 Location: Florida
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Posted: Fri Nov 12, 2010 5:30 am Post subject: |
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I liked your No One Knows path. Our first two activations are basically the same. No more points gained. The next three are different. Overall, my path between those activations score 3376 to your 3361. Very close. I was actually hoping I could find a tweak or two to your path.
If you went 2 - 8th green, you would have gained more points. With 1st blue - 675, with 8th green 718. The next one with 1st green is good. You could also go 7th blue for the same result. The final activation of mine was 795 to your 781. At least I made up some ground with that one.
I thank you for posting your paths. Wouldn't have seen it otherwise. Going to update it with a note of thanks.
As for Free Bird, my path nets more points with pretty much every activation. I edited activations between usage. Your first two activations versus my first two. Same amount of overdrive usage. Mine got more points. Then the next combination got more points. I did not even calculate several holds on mine and it still won out. I liked a few of the later activations like the red/blue chord got a note a ticks better than I had. The 2 activations after the one that follows it were better. I have fixed all of those and will give it another look tomorrow. Going to be 3 a.m. and I have work tomorrow. Would not be surprised to see 1,000+ points out there with my path. These longer songs/paths are a pain. A note or two here, ticks there, it all adds up.
Forgot to edit this post till now. lol. But yeah, slightly more points in my version. You have a very good eye, though.
Last edited by Se7en082 on Fri Nov 19, 2010 7:37 pm; edited 1 time in total |
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THEMephistoJak
Joined: 19 Feb 2010 Posts: 49 Location: Jersey City, NJ
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Posted: Fri Nov 19, 2010 12:11 pm Post subject: Re: Rock Band 3 bass paths |
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Se7en082 wrote: |
1+1 - 4th energy note
2 - 3rd green
2+1 - 11th green
2 - 8th green
1 - 7th green
3 - 8th yellow
3 - 4th blue
2 - 6th yellow |
OK, first off, I'm assuming this is your "No One Knows" path
Secondly, I made a few adjustments to better it and I also had to re-FC it about 3 times to see how well they do against each other. This is the best one I came up with (video reference here):
NO ONE KNOWS
1(+1)-4th note next OD
2(+0)-3rd G
2(+1)-8th Y
2(+0)-8th G
1(+0)-7th G
3(+0)-8th Y
3(+0)-4th B
2(+0)-6th Y
-- I changed the 3rd activation because you can squeeze in the Y note before your activation says, and STILL get a full bar upon picking up the next OD.
-- I changed the 5th activation to 7th G because that adds a note on top of what you had.
-- I changed the 6th activation to 8th Y because, even though it gives the same amount of points initially, mine allows you to get tick points from a chord.
There ya have it...I hope you enjoy! |
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Se7en082
Joined: 07 Jun 2008 Posts: 585 Location: Florida
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Posted: Fri Nov 19, 2010 7:28 pm Post subject: Re: Rock Band 3 bass paths |
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THEMephistoJak wrote: | Se7en082 wrote: |
1+1 - 4th energy note
2 - 3rd green
2+1 - 11th green
2 - 8th green
1 - 7th green
3 - 8th yellow
3 - 4th blue
2 - 6th yellow |
OK, first off, I'm assuming this is your "No One Knows" path
Secondly, I made a few adjustments to better it and I also had to re-FC it about 3 times to see how well they do against each other. This is the best one I came up with (video reference here):
NO ONE KNOWS
1(+1)-4th note next OD
2(+0)-3rd G
2(+1)-8th Y
2(+0)-8th G
1(+0)-7th G
3(+0)-8th Y
3(+0)-4th B
2(+0)-6th Y
-- I changed the 3rd activation because you can squeeze in the Y note before your activation says, and STILL get a full bar upon picking up the next OD.
-- I changed the 5th activation to 7th G because that adds a note on top of what you had.
-- I changed the 6th activation to 8th Y because, even though it gives the same amount of points initially, mine allows you to get tick points from a chord.
There ya have it...I hope you enjoy! |
If you notice the quote of my path, it is the same as your path except the third activation. I saw your video last night, edited it, and credited your video on the first post.
I only forgot to fix the third activation. Which is now fixed. I was so tired/busy from work that I even deleted the name by accident. Also fixed. |
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BZeta
Joined: 31 Jan 2010 Posts: 31 Location: Morgantown WV
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Posted: Sat Nov 20, 2010 1:14 am Post subject: |
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Thank you very much Se7en. I'll definitely give these paths a try. _________________
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82erkle
Joined: 23 Oct 2007 Posts: 7727 Location: UW-Eau Claire
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Posted: Sat Jan 22, 2011 6:27 pm Post subject: |
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I love you. _________________
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J.J.
Joined: 23 Jul 2008 Posts: 846 Location: Georgia. (Iceland if you wish.)
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Posted: Sun Jan 23, 2011 2:48 pm Post subject: |
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Wow, this came out RIGHT as I was about to start going for the FGFC. Thanks Se7en. _________________
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bclare
Joined: 21 Jun 2008 Posts: 6048 Location: Boston
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