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Quick Reference On-Disc Overdrive Paths
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blingdomepiece  





Joined: 03 Aug 2007
Posts: 4358
Location: Ottawa ON Canada

PostPosted: Tue Nov 02, 2010 7:34 pm    Post subject: Quick Reference On-Disc Overdrive Paths Reply with quote

Previous Games

Rock Band 1 On-Disc Overdrive Paths

Rock Band 2 On-Disc Overdrive Paths


Rock Band 3 Overdrive Paths (all platforms)

How to Read a Drum Path

A typical path might look like this: 1 - 0 - 1

Each number refers to how many drum fills you skip before activating. In this example you would skip 1 fill and then activate on the next for the first activation. The second activation you be immediate. On the third activation you would again skip 1 fill before activating.

Note that in RB3 front-end squeezing apparently no longer works. Unless someone can prove otherwise, we won't list squeeze notes for the paths.

On a few select paths, you'll see a SqOut, like this: 1(SqOut). This means that for this activation, your overdrive is going to run out right at the end of an overdrive phrase. In these cases, you're in control of either hitting the last note of the OD phrase early to keep your activation going, or hitting it late so that you don't "chain" the activation. When you see a SqOut, you want to hit it late, making so you DON'T chain. An alternate approach is to hit the OD note itself as early as possible, which makes it easier not to accidentally chain.

A SqIn identifies a case where you want to chain overdrive, either by activating as late as possible, or hitting the last note of the chaining OD phrase early.

An E next to a number indicates that you should hit the last note of the overdrive phrase as early as possible. This will cause the next fill to appear a bit sooner than it would if you hit the note on time or late. Conversely, an L next to a number indicates that you should hit the last note of the overdrive phrase as late as possible. Otherwise a fill will come too early and you will have to skip it for the optimal path, missing points.

If a path is marked all immediate then it means activate immediately every time .

Paths for regular drums and "full pro" drums (3 cymbals) should generally be the same. Paths for pro charts with 1 or 2 cymbals may be different. If someone can identify such a case, I will list the alternate path.

Bracketed scores after paths are optimal scores obtained with the path in question, where provided. If there ends up being a dispute about paths these optimals will be useful in deciding them.

Note that I generally don't have the skill to personally verify paths. I am trusting you guys.

_____________________________________________________________________________________________________________________________________________________

Drum Paths

20th Century Boy: - All immediate (cweaver)
25 or 6 to 4: 0 - 1 - 0 - 0 - 1 - 1 (304475/?) (the1and0nly1)
Antibodies (Antibodies Antibodies Antibodies): 0 - 0 - 0 - 0 - 0 - 0 - 0 (284,975/341,970) (the1and0nly1)
Beast and the Harlot: 0 - 0 - 0 - 1 - 0 - 1 - 0 - 0 - 0 (419,075/?) (the1and0nly1)
Been Caught Stealing: All immediate (cweaver)
Before I Forget: 0 - 0 - 2 - 1 - 1 - 0 - 0 (249,075/298,980) (the1and0nly1)
Bohemian Rhapsody: 1 - 0 - 0 (r0bd0g)
Break On Through (To the Other Side): 0 - 0 - 0 - 0 - 0 (156,875/188,250) (the1and0nly1)
Caught in a Mosh: 1 - 0 - 0 - 0 - 1(L) - 0 - 0 - 1(L) - 0 (368,275/441,930) (the1and0nly1)
Centerfold: 0 - 1 - 0 - 0 (134,075/160,890) (gladiators16)
China Grove: 0 - 0 - 1 - 1 (129,675/155,610) (the1and0nly1)
Cold as Ice: 0 - 0 - 0 - 0 (107,575/129,090) (the1and0nly1)
Combat Baby: 0 - 0 - 0 - 0 - 0 - 0 (209,875/251,850) (the1and0nly1)
Crazy Train: 0 - 1 - 1 - 1 - 0 (DavidMarion)
Crosstown Traffic: 0 - 0 (128,375/154,050) (the1and0nly1)
Dead End Friends: 0 - 0 - 0 - 0 - 0 - 0 - 1 (174,475/209,370) (Xepher850)
Don't Bury Me... I'm Still Not Dead: 0 - 0 - 2 - 2 (159,275/191,130) (the1and0nly1)
Don't Stand So Close to Me: 0 - 1 - 0 - 0 - 0 - 1 (178,975/214,770) (gladiators16)
Du Hast: 0 - 2 - 2 - 0 (191,875/230,250) (the1and0nly1)
Everybody Wants to Rule the World:
False Alarm (Standard): 0 - 0 - 0 - 2 - 0(L) (141,975/170,370) (the1and0nly1)
False Alarm (BNS): 0 - 0 - 0 - 2 - 0 (140,675/168,810) (the1and0nly1)
Fly Like an Eagle:
Foolin':
Free Bird (Standard): 0 - 0 - 0 - 0 - 0 - 1 - 1 - 0 - 1 - 0(SqIn) - 0 - 0 - 0 - 1 (477,363/?) (the1and0nly1)
Get Free: 0 - 0 - 0 (116,775/140,130) (the1and0nly1)
Get Up, Stand Up:
Good Vibrations (Live): 0 - 2 - 0 - 0 (77275/?) (the1and0nly1)
Heart of Glass: 2 - 1 - 1 (177,375/212,850) (the1and0nly1)
Here I Go Again:
Hey Man, Nice Shot: All immediate (163,375/196,050) (Beez808)
Humanoid: 0 - 0 - 0 - 0 (190,475/228,570) (the1and0nly1)
I Can See For Miles:
I Got You (I Feel Good): : 1 - 0 - 0 (148,272/?) (the1and0nly1) (This is a standard scroll path, the BNS equivalent is a cal path below)
I Love Rock N' Roll: All immediate (99075/118890) (cweaver)
I Need to Know: All immediate (cweaver)
I Wanna Be Sedated: All immediate (150675/?) (cweaver)
Imagine: All immediate (63075/75690) (uSound)
In a Big Country:
In the Meantime: 3 - 0 - 0 - 0 (201,575/241,890) (the1and0nly1)
Jerry Was a Racecar Driver: 1 - 0 - 0 - 0 (135,875/?) (the1and0nly1)
Just Like Heaven: All immediate (cweaver)
Killing Loneliness: All immediate (205,875/247,050) (the1and0nly1)
King George:
Lasso: 1 - 2(SqIn) - 0 - 0 - 0 (149,275/179,130?) (the1and0nly1)
Last Dance: 1 - 0 - [rest immediate] (161,075/193,290) (PD527)
Living in America: 0 - 0 - 0 - 0 - 0 - 1 (186,875/224,250) (PD527)
Llama:
Low Rider: All immediate (171575/?) (the1and0nly1)
Me Enamora: 2 - 0 - [rest immediate] (130,975/157,170) (PD527)
Midlife Crisis: 0 - 0 - 0 - 3 - 0 (184075/?) (cweaver)
Misery Business: 1 - 0 - 1 - 0 - 1 - 1 (186,575/223,890) (PD527)
Need You Tonight: 2 - 0 - 1 (140,975/169,170) (gladiators16)
No One Knows: 0 - 1 - 0 - 0 - 0 - 0 - 0 (253,475/304,170) (the1and0nly1)
Oh My God: 0 - 0 - 4 - 0 - 0 (uSound)
One Armed Scissor:
Outer Space: 0 - 1 - 0 (139275/?) (the1and0nly1)
Oye Mi Amor:
Plush: All immediate (cweaver)
Portions for Foxes: 0(L) - 0 - 0 - 1 - 0 - 0 - 0 (gladiators16)
Radar Love: 0 - 0 - 0 - 1 - 2 (382,875/459,450) (the1and0nly1)
Rainbow in the Dark: 0 - 0 - 0 - 1 - 1 (165,875/199,050) (bowlZ)
Rehab:
Rock Lobster: 0 - 1 - 0 - 0 - 1 - 0 - 0 - 0 - 0 - 0 - 0 (289,775/347,730) (gladiators16)
Roundabout: 0 - 2 - 0 - 0 - 0 - 0 - 0 - 0 - 0 (340,275/?) (the1and0nly1)
Saturday Night's Alright (For Fighting):
Sister Christian: 3 - 0 - 0 (130675/?) (the1and0nly1)
Smoke on the Water: 0 - 0 - 0 - 0 - 1 - 0 - 0 - 0 (351,675/422,010) (the1and0nly1)
Something Bigger, Something Brighter: 0 - 0 - 0 - 1 - 1 - 1 (257575) (HyadesD4)
Space Oddity: 0 - 1 - 0 - 0 (163475/?) (the1and0nly1)
Stop Me If You Think You've Heard This One Before: 0 - 0 - 1 - 1 - 0 (174375/?) (the1and0nly1)
The Beautiful People: 0 - 0 - 1 - 1 - 0 (211,075/253,290) (the1and0nly1)
The Con: 0 - 0 - 0 - 0 (167,375/200,850) (the1and0nly1)
The Hardest Button to Button (Standard): 0 - 0 - 3 - 0 (114,375/137,250) (the1and0nly1)
The Hardest Button to Button (BNS): 0 - 0 - 4 - 0 (inferior to standard path and BNS cal path) (internetguy87)
The Killing Moon: 1 - 1 - 1 - 0 - 0 - 0 - 0 (374,075/448,980) (gladiators16)
The Look:
The Power of Love: All immediate (cweaver)
This Bastard's Life: 0 - 1 (153,975/184,770) (the1and0nly1)
Viva la Resistance: 1 - 3 - 1 - 0 (202,875/243,450) (the1and0nly1)
Walk of Life: 0 - 0 - 1 - 0 - 0 - 0 - 1 (EinsteinSL)
Walking on the Sun: All immediate (165775/198930) (cweaver)
Werewolves of London: All immediate (152475/182970) (the1and0nly1)
Whip It (Standard speed): 0 - 0 - 0 - 0 (195,975/235,170) (the1and0nly1)
Whip It (BNS): 0(L) - 0 - 0 - 0 (195,975/235,170) (the1and0nly1)
Yoshimi Battles the Pink Robots, Pt. 1:

Above optimal paths:

For more information about above-optimal paths please read the1and0nly1's thread

Before I Forget (Cal. Path, Standard +300ms): 0 - 0 - 2 - 1 - 1 - 0 - 0 (249,175/299,010) (the1and0nly1)
Cold As Ice (Cal. Path, BNS -300ms): 0 - 0(E) - 0 - 0 (108,375/130,050) (the1and0nly1)
Combat Baby (Cal. Path, BNS -300ms): 0 - 0 - 0 - 0 - 0(E) - 0 (210,975/253,170) (the1and0nly1)
Dead End Friends (Cal. Path, Standard +300ms): 0 - 0 - 0(L) - 0 - 0 - 0 - 0(L) (175,975/211,170) (the1and0nly1)
Everybody Wants To Rule The World (Cal. Path, BNS -300ms): 0 - 0 - 0 - 0 - 0 - 0 - 0(E) (235,275/282,330) (the1and0nly1)
Fly Like An Eagle (Cal. Path, Standard +300ms): 0 - 1 - 0 - 0 (244,775/293,730)
Foolin' (Cal. Path, Standard +300ms): 0 - 1(L) - 0 - 0 - 0 (163,775/196,530) (the1and0nly1)
Get Up, Stand Up (Cal. Path Standard +300ms) : 0 - 0(L) - 0 - 0 - 0 (L) (123075/147690) (gladiators16)
Here I Go Again (Cal. Path, BNS -300ms): 0 - 0 - 0 (129,475/155,370) (the1and0nly1)
I Got You (I Feel Good) (Cal. Path, BNS +300ms): 1 - 0 - 0 (148,272) (the1and0nly1)
Oh My God (Cal. Path, Standard +300ms): 0 - 0 - 3 - 0 - 0 (186,008/?) (the1and0nly1)
Oh My God (Cal. Path, Standard +300ms): 0 - 1(SqIn) - 0 - 0 - 0 (186,008) (the1and0nly1)
One-Armed Scissor (Cal. Path, Standard +300ms): 0 - 0 - 0 - 1 - 0 - 0(L!) - 0 - 0 (218,875/262,650) (the1and0nly1) (assuming L! means "hit it damn late!", or possibly "late factorial")
Something Bigger, Something Brighter (Cal. Path, Standard +300ms): 0 - 0 - 1 - 0 - 0 - 1 - 1 (259,675/311,610) (the1and0nly1)
The Hardest Button to Button (Cal. Path BNS +300ms): 0 - 0 - 3(L) -0 (L) (114,375/ 137,250) (the1and0nly1)
The Look (Cal. Path, BNS -170ms): 0 - 0 - 0 - 0(L) - 0(E) (222,175/266,610) (the1and0nly1)
The Power Of Love (Cal. Path BNS -300ms): 0 - 0(SqOut) - 0(E) - 0 - 0(L) - 0 (178375/?) (the1and0nly1)
Walk Of Life (Cal. Path Standard +300ms): 0(SqIn) - 0 - 0 - 0 - 0 - 0 - 0 (221775/266130) (the1and0nly1)
Yoshimi Battles The Pink Robots, Pt. 1 (Cal. Path, Standard +300ms): 0 - 0(L) - 0 - 0 (157,875/189,450) (the1and0nly1)
_________________
Expert Pro Keys: 50/63 GS, most recent The Killing Moon
Expert Pro Drums: 53/83 GS, most recent Free Bird / Oh My God / Oye Mi Amor
Expert Pro Bass: 6/83 GS, most recent Everybody Wants to Rule the World


Last edited by blingdomepiece on Wed Mar 16, 2011 8:20 pm; edited 35 times in total
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niq24601  





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PostPosted: Wed Nov 03, 2010 3:22 am    Post subject: Re: Quick Reference RB3 Overdrive Paths (On-Disc, PS3/360) Reply with quote

blingdomepiece wrote:
How to Read a Drum PathPaths for regular drums and "full pro" drums (3 cymbals) should generally be the same. Paths for pro charts with 1 or 2 cymbals may be different. If someone can identify such a case, I will list the alternate path.

I thought that toms counted as 25 rather than 30 in pro mode? If that's the case then 3-cymbal paths might be different, especially if the song has sections that use floor tom (G) as the timekeeping beat (e.g. Foo Fighters DOA, etc.)
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The Rocktimizer: RB2 Full Band Optimal Paths

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anonymous_104  





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PostPosted: Wed Nov 03, 2010 3:59 am    Post subject: This post has been deleted. Reply with quote

This post has been deleted.
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cweaver8518  





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PostPosted: Wed Nov 03, 2010 8:16 am    Post subject: Reply with quote

He did say "generally" the same. Doesn't mean that's necessarily true though.
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gladiators16  





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PostPosted: Wed Nov 03, 2010 2:06 pm    Post subject: Re: Quick Reference RB3 Overdrive Paths (On-Disc, PS3/360) Reply with quote

Azurite wrote:
niq24601 wrote:
blingdomepiece wrote:
How to Read a Drum PathPaths for regular drums and "full pro" drums (3 cymbals) should generally be the same. Paths for pro charts with 1 or 2 cymbals may be different. If someone can identify such a case, I will list the alternate path.

I thought that toms counted as 25 rather than 30 in pro mode? If that's the case then 3-cymbal paths might be different, especially if the song has sections that use floor tom (G) as the timekeeping beat (e.g. Foo Fighters DOA, etc.)


This was an assumption that got spread around, it's been verified that in pro mode all notes are 30 points with 3 cymbals.
Yep this is true. So paths will be the exact same regularly and with 3 cymbals.
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blingdomepiece  





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PostPosted: Wed Nov 03, 2010 2:55 pm    Post subject: Re: Quick Reference RB3 Overdrive Paths (On-Disc, PS3/360) Reply with quote

niq24601 wrote:
blingdomepiece wrote:
How to Read a Drum PathPaths for regular drums and "full pro" drums (3 cymbals) should generally be the same. Paths for pro charts with 1 or 2 cymbals may be different. If someone can identify such a case, I will list the alternate path.

I thought that toms counted as 25 rather than 30 in pro mode? If that's the case then 3-cymbal paths might be different, especially if the song has sections that use floor tom (G) as the timekeeping beat (e.g. Foo Fighters DOA, etc.)


In pro mode, every note counts 30 points.
If you are missing a cymbal, then for whatever pad you are missing the cymbal, THOSE notes are worth 25. Therefore snare and bass are always worth 30.
Only in the case where some notes are worth 25 and others 30 would it make sense for a path to be different.

Anyway we're not exactly up to a roaring start with this, are we?
_________________
Expert Pro Keys: 50/63 GS, most recent The Killing Moon
Expert Pro Drums: 53/83 GS, most recent Free Bird / Oh My God / Oye Mi Amor
Expert Pro Bass: 6/83 GS, most recent Everybody Wants to Rule the World
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r0bd0g  





Joined: 21 Feb 2010
Posts: 327
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PostPosted: Wed Nov 03, 2010 3:40 pm    Post subject: Reply with quote

Drum paths are the hardest, 'cause of the fills, it's hard to tell whether or not it's worth it to wait for a better path or just avoid having fills.

Bohemian Rhapsody: 1-1
But this is just a guess from looking at the chart it's probably completely wrong.

EDIT: shit unisons.....

EDIT 2: Bohemian Rhapsody: 1-0-0

EDIT 3: Somebody let me know if there's any drum & keys unisons that the current charts won't reveal, OK?


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uSound  





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PostPosted: Wed Nov 03, 2010 5:06 pm    Post subject: Reply with quote

Just to throw it out there, Imagine might be an all instant activation path. I don't know for sure though. :P
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blingdomepiece  





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PostPosted: Wed Nov 03, 2010 5:27 pm    Post subject: Reply with quote

Maybe what I should do tonight is go through the leaderboards and see the top scores for the songs and then we might be able to use some of those to determine what path was most likely used (or paths that we know are NOT optimal).
_________________
Expert Pro Keys: 50/63 GS, most recent The Killing Moon
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Expert Pro Bass: 6/83 GS, most recent Everybody Wants to Rule the World
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cweaver8518  





Joined: 23 Jul 2009
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PostPosted: Wed Nov 03, 2010 6:09 pm    Post subject: Reply with quote

uSound wrote:
Just to throw it out there, Imagine might be an all instant activation path. I don't know for sure though. :P


If it is, it has overdrive left over at the end.

Just some quick thoughts, nothing certain of course but here they are:

20th Century Boy - All 0's
Been Caught Stealing - all 0's. Squeezing opportunity for sure, my all 0's has me I think 200 pts below #1 on the official leaderboards.
Centerfold - All 0's
China Grove - Not all 0's I think. I'm 12k less than #1, but then again I did this in BQP so maybe my teammates missed some unison bonuses or something.
Don't Stand So Close to Me - all 0's
Du Hast - Not all 0's. I'm 5k less than the #1
I Love Rock and Roll - all 0's
I Need to Know - all 0's
I Wanna Be Sedated - all 0's, squeeze opportunity. I'm 200 less than #1.
Imagine - if there is a path other than all 0's, no one on SH has figured it out yet. We're all tied for 1st place.
Just Like Heaven - all 0's
Last Dance - all 0's I think. Leader is 600 pts above me, but that may just mean they're a better squeezer than I am.
Living in America - all 0's
Outer Space - Not all 0's. Perrin4TW has us beat by 900 pts with a different note streak and FC
Plush - all 0's
The Hardest Button to Button - Not all 0's. I'm beat by 800 pts with a different note streak. Although, I don't remember this song so I may have skipped a quiet part or maybe the first activation. I usually won't skip unless it's obvious a quiet part is coming or the song hasn't picked up yet, so maybe I did skip.
The Power of Love - all 0's.
Walk of Life - Presumably not all 0's. I'm beat on the official leaderboards by a ton, and on SH by 800 pts with a different note streak.
Walking on the Sun - all 0's.

Sorry I couldn't really be of any more help than that, but I figured someone needed to get this thread kickin.
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r0bd0g  





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PostPosted: Wed Nov 03, 2010 7:08 pm    Post subject: Reply with quote

bleh, post deleted?

Imagine is 0-0, but you already knew that.


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PD527  





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PostPosted: Wed Nov 03, 2010 7:10 pm    Post subject: Re: Quick Reference RB3 Overdrive Paths (On-Disc, PS3/360) Reply with quote

gladiators16 wrote:
Yep this is true. So paths will be the exact same regularly and with 3 cymbals.

Thanks for that. It's great we have you to confirm this. Your level of intelligence is astounding!
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the1and0nly1  





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PostPosted: Wed Nov 03, 2010 8:05 pm    Post subject: Reply with quote

So I have some of the easier songs and some other random ones for you. Also, there are two above optimal paths posted here without the regular optimal paths posted (I'll get to those eventually).

Imagine: 0-0
Walking On The Sun: 0-0-0-0-0
I Love Rock 'N' Roll: 0-0-0
Walk Of Life (Cal. Path Standard +300ms): 0(si)-0-0-0-0-0-0
Low Rider: 0-0-0-0-0
Stop Me If You Think You've Heard This One Before: 0-0-1-1-0
Centerfold: 0-1-1-0
I Wanna Be Sedated: 0-0-0-0
Outer Space: 0-1-0
Just Like Heaven: 0-0-0-0-0-0-0
The Power Of Love (Cal. Path BNS -300ms): 0-0(so)-0(E)-0-0(L)-0
Werewolves Of London: 0-0-0-0
Space Oddity: 0-1-0-0
Good Vibrations: 0-2-0-0
Sister Christian: 3-0-0
25 Or 6 To 4: 0-1-0-0-1-1
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gladiators16  





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PostPosted: Wed Nov 03, 2010 9:52 pm    Post subject: Reply with quote

I'm quite certain Roundabout is 0 1 1 0 0 0 0 0 0, unless there's some way to get OD to activate over the yellow roll

Here are the optimal scores for some songs:

Walking on the Sun (165,775 for drums) (198,930 for pro drums)
Imagine (63,075 for drums) (75,690 for pro drums)
Werewolves of London (152,475 for drums) (182,970 for pro drums)
Walk of Life (221,775 for drums) (266,130 for pro drums)
I Love Rock n Roll (99,075 for drums) (118,890 for pro drums)


EDIT: Thanks PD I appreciate that
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the1and0nly1  





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PostPosted: Wed Nov 03, 2010 10:46 pm    Post subject: Reply with quote

gladiators16 wrote:
I'm quite certain Roundabout is 0 1 1 0 0 0 0 0 0, unless there's some way to get OD to activate over the yellow roll


0-2-0-0-0-0-0-0-0 actually beats 0-1-1-0-0-0-0-0-0-0 by 5300 points. 340,275 should be the optimal score. Some double squeezes look to be possible in this song so maybe a couple hundred points higher is possible.
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