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Green Day Demo (XBL Gold Members/PSN)
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toymachine  





Joined: 30 Oct 2006
Posts: 9629
Location: Toronto

PostPosted: Tue May 25, 2010 11:14 am    Post subject: Green Day Demo (XBL Gold Members/PSN) Reply with quote

http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802454108e7/

Welcome to Paradise
Boulevard of Broken Dreams

Enjoy!


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Last edited by toymachine on Tue May 25, 2010 11:56 pm; edited 5 times in total
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bclare  





Joined: 21 Jun 2008
Posts: 6048
Location: Boston

PostPosted: Tue May 25, 2010 11:31 am    Post subject: Reply with quote

Awesome. Queued, I'll play later this afternoon.
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diablocon  





Joined: 11 Aug 2007
Posts: 1565
Location: Glasgow, Scotland

PostPosted: Tue May 25, 2010 11:52 am    Post subject: Reply with quote

Finally Harmonix releases a demo for a game (excluding RBU).

Downloading now.

EDIT: And it's not up on the British Marketplace yet. And my American account is only a silver.

Hurry on up to the UK marketplace already.

EDIT 2: Oh, ToyMachine's link works for me though. It's all good.
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Steebeh  





Joined: 17 May 2006
Posts: 1551
Location: Glasgow, Scotland

PostPosted: Tue May 25, 2010 12:29 pm    Post subject: Reply with quote

Downloading
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ShiftBreaker  





Joined: 17 Jun 2007
Posts: 4708

PostPosted: Tue May 25, 2010 12:37 pm    Post subject: Reply with quote

Hope it comes to PSN. I'll have to check the US store later.
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diablocon  





Joined: 11 Aug 2007
Posts: 1565
Location: Glasgow, Scotland

PostPosted: Tue May 25, 2010 12:52 pm    Post subject: Reply with quote

Pretty nice little demo, could have used a song or two more though. Just glad the auto-calibrator is included (but no BNS).

Menus are just like Beatles, while the actual gameplay interface is like RB2's. There are some differences, the soundeffects when entering Overdrive and when your star rating go up are different, and there are new fonts, but nothing major.

And song specific animations. I noticed Billy will put two fingers on his neck pulse on the line "Check my vital signs", which was a nice touch.

Also, a friend has just told me the whole "FC the song on vocals but only get 99%" thing is still here.
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Steebeh  





Joined: 17 May 2006
Posts: 1551
Location: Glasgow, Scotland

PostPosted: Tue May 25, 2010 1:11 pm    Post subject: Reply with quote

you could've just said it was me :P

Boulevard of Broken Dreams vocal FC
Welcome to Paradise vocal FC (99%?! I know I FC'd it, I got Awesome in every phrase, I was watching)

nvm though. Both songs are very fun on vocals, can't wait for the full game
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MutatedWaffle77  





Joined: 16 Sep 2007
Posts: 52

PostPosted: Tue May 25, 2010 1:31 pm    Post subject: Reply with quote

I've noticed that sustains have clearly defined endings. I'm not sure if that was in the Beatles, but it's still worth noting.

Also, drum fills are back, but at least the new fill sounds are awesome. Like the Beatles, though, there's no fill sounds at the beginning of a song. Also, the guitarist and bassist can't fail by strumming at the beginning of the song.
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Vineboy  





Joined: 14 Dec 2009
Posts: 2002
Location: Georgia. (Iceland if you wish.)

PostPosted: Tue May 25, 2010 2:36 pm    Post subject: Reply with quote

MutatedWaffle77 wrote:
Also, the guitarist and bassist can't fail by strumming at the beginning of the song.


Aww... =(

But it was fun to start out at the very bottom to me!! xD
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PlexShaw  





Joined: 19 Sep 2007
Posts: 332
Location: London, UK

PostPosted: Tue May 25, 2010 2:40 pm    Post subject: Reply with quote

Steebeh wrote:
you could've just said it was me :P

Boulevard of Broken Dreams vocal FC
Welcome to Paradise vocal FC (99%?! I know I FC'd it, I got Awesome in every phrase, I was watching)

nvm though. Both songs are very fun on vocals, can't wait for the full game

Agreed. Can't wait for the full game.

Also Full Demo FC here (in Solo mode) too.

Boulevard of Broken Dreams - Expert Vocals FC
Welcome to Paradise - Expert Vocals FC
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diablocon  





Joined: 11 Aug 2007
Posts: 1565
Location: Glasgow, Scotland

PostPosted: Tue May 25, 2010 2:48 pm    Post subject: Reply with quote

Having just played vocals, I can say I really dig the vocal interface in this game. It's nice and clean, and unlike Beatles it's easy enough to see the pie behind the giant 4. >_>

Hopefully they use this engine in RB3.
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espher  





Joined: 18 Dec 2007
Posts: 1777
Location: Fredericton, NB, CA

PostPosted: Tue May 25, 2010 2:57 pm    Post subject: Reply with quote

Bah, and of course my gold membership lapsed 8 days ago... though I do have that free month card from my red ring lying around...

Hmm...
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GamingDaze  





Joined: 29 Mar 2008
Posts: 826

PostPosted: Tue May 25, 2010 4:11 pm    Post subject: Reply with quote

Ok guys, something seems very wrong the drums engine for this...

Welcome to Paradise was in no way hard, but for some reason I missed all those fucking rolls. It is no way me, the rolls are pretty simple, I would just miss them and I have no clue why. If this is the final version, then I guess I will have to export in order to FC anything, cause that is bullshit.
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Expert Drummer (Cause its dah best instrument.)
FC List|Accomplishments
FCs: 1100+|GS: 1300+

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ShiftBreaker  





Joined: 17 Jun 2007
Posts: 4708

PostPosted: Tue May 25, 2010 4:15 pm    Post subject: Reply with quote

GamingDaze wrote:
Ok guys, something seems very wrong the drums engine for this...

Welcome to Paradise was in no way hard, but for some reason I missed all those fucking rolls. It is no way me, the rolls are pretty simple, I would just miss them and I have no clue why. If this is the final version, then I guess I will have to export in order to FC anything, cause that is bullshit.


Do you normally play with Hyperspeed? Maybe the lack of it is just getting to you.
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buttfaceninja  





Joined: 26 Aug 2006
Posts: 1567
Location: Springfield OH

PostPosted: Tue May 25, 2010 4:23 pm    Post subject: Reply with quote

Welcome to Paradise was really fun on drums but the lack of hyperspeed killed it for me. It did serve as a nice preview for what to come for future entrees in the series possibly.
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