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*RB2* The Official Audition Mode Customs Thread
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LyokoFreaks  





Joined: 07 Apr 2007
Posts: 691
Location: Las Vegas, NV

PostPosted: Fri Dec 09, 2011 6:25 am    Post subject: Reply with quote

stranger24 wrote:
uhhh.. When I try to delete the sections in the midi editor on EVENTS in Reaper, I press the Delete key and the whole program disappears. When I try deleting them one at a time it starts replacing the [end] event with the name of the section I just deleted. I'm not sure what's happening :s

I've never encountered anything like this. You may want to ask on the REAPER support forums.
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stranger24  





Joined: 31 May 2007
Posts: 27

PostPosted: Sat Dec 10, 2011 7:11 am    Post subject: Reply with quote

LyokoFreaks wrote:

I've never encountered anything like this. You may want to ask on the REAPER support forums.


I worked my way around it. I have another question though. I set the preview time in Magma, but it doesn't appear in game. I've made it work with another custom (inimitable's Mario Minor chart) and set the preview time to whatever I wanted and it worked fine.
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LyokoFreaks  





Joined: 07 Apr 2007
Posts: 691
Location: Las Vegas, NV

PostPosted: Sat Dec 10, 2011 7:45 am    Post subject: Reply with quote

stranger24 wrote:
I worked my way around it. I have another question though. I set the preview time in Magma, but it doesn't appear in game. I've made it work with another custom (inimitable's Mario Minor chart) and set the preview time to whatever I wanted and it worked fine.

Did you make sure to rebuild the package after changing the time? If so, check the songs.dta file to double check on the preview time. If it starts at zeros, then you know you didn't rebuild the package.
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stranger24  





Joined: 31 May 2007
Posts: 27

PostPosted: Sat Dec 10, 2011 7:54 am    Post subject: Reply with quote

LyokoFreaks wrote:

Did you make sure to rebuild the package after changing the time? If so, check the songs.dta file to double check on the preview time. If it starts at zeros, then you know you didn't rebuild the package.


yes I did. This is what's in my songs.dta

Oh and for some reason it isn't letting me choose bass. It keeps not writing the Bass part

Edit: Yeah I just tried rebuilding it completely from nothing. this is the songs.dta stuff and in game it still doesn't show the preview and it says bass has no part.

Code:
(
   'bowsery'
   (
      'name'
      "Bowser (Yoshi's Island)"
   )
   (
      'artist'
      "GaMetal"
   )
   ('master' 1)
   (
      'song'
      (
         'name'
         "songs/bowsery/bowsery"
      )
      (
         'tracks_count'
         (5 2 2 0 2)
      )
      (
         'tracks'
         (
            (
               'drum'
               (0 1 2 3 4)
            )
            (
               'bass'
               (5 6)
            )
            (
               'guitar'
               (7 8)
            )
         )
      )
      (
         'pans'
         (0.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00 -1.00 1.00)
      )
      (
         'vols'
         (-3.00 -3.00 -3.00 -3.00 -3.00 -3.00 -3.00 -3.00 -3.00 -3.00 -3.00)
      )
      (
         'cores'
         (-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1)
      )
      (
         'drum_solo'
         (
            'seqs'
            ('kick.cue' 'snare.cue' 'tom1.cue' 'tom2.cue' 'crash.cue')
         )
      )
      (
         'drum_freestyle'
         (
            'seqs'
            ('kick.cue' 'snare.cue' 'hat.cue' 'ride.cue' 'crash.cue')
         )
      )
      (
         'midi_file'
         "songs/bowsery/bowsery.mid"
      )
   )
   ('song_scroll_speed' 2300)
   (
      'bank'
      "sfx/tambourine_bank.milo"
   )
   ('anim_tempo' 64)
   ('song_length' 267627)
   ('preview' 207000 237000)
   (
      'rank'
      ('drum' 401)
      ('guitar' 406)
      ('bass' 349)
      ('vocals' 0)
      ('band' 454)
   )
   ('genre' 'metal')
   ('decade' 'the10s')
   ('vocal_gender' 'male')
   ('version' 0)
   ('downloaded' 1)
   ('format' 4)
   ('album_art' 1)
   ('year_released' 2010)
   ('base_points' 0)
   ('rating' 4)
   ('sub_genre' 'subgenre_power')
   ('song_id' 0)
   ('tuning_offset_cents' 0.00)
   ('context' 2000)
   ('game_origin' 'rb2')
)

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LyokoFreaks  





Joined: 07 Apr 2007
Posts: 691
Location: Las Vegas, NV

PostPosted: Sat Dec 10, 2011 9:25 am    Post subject: Reply with quote

I assume you're trying to put this in RB2? If you are, I can't help you. I don't really know anything about RB2 customs. If it's for RB3, then you should be using RB3Maker. If you are, feel free to PM me your project and associated files and I'll try to troubleshoot it for you.
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stranger24  





Joined: 31 May 2007
Posts: 27

PostPosted: Sat Dec 10, 2011 7:07 pm    Post subject: Reply with quote

LyokoFreaks wrote:
I assume you're trying to put this in RB2? If you are, I can't help you. I don't really know anything about RB2 customs. If it's for RB3, then you should be using RB3Maker. If you are, feel free to PM me your project and associated files and I'll try to troubleshoot it for you.


It is RB2, but I sent you a PM anyways because I'm pretty sure whatever issue I'm having probably goes the same for RB3 considering I got these functions to work with Inimitable's Mario Minor chart. So clearly he's done something right that I haven't ^^' Thanks.
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ExiledNightmare  





Joined: 05 Nov 2007
Posts: 164
Location: Hallandale, FL

PostPosted: Wed Dec 19, 2012 2:08 am    Post subject: Reply with quote

Last reply to this thread was a year ago but i'm having a problem with compiling the song in magma. I originally created the chart in EOF.

Code:
Build started at 8:57 PM.
Reading the archive
SystemInit Params: C:\Program Files (x86)\Harmonix Music Systems\Magma v2\MagmaCompiler.exe -have_lock C:\Users\Fran\Desktop\Custom Rock Band Tools\EOF\Packaged Songs\Project Files\testsong.rbproj C:\Users\Fran\Desktop\Custom Rock Band Tools\EOF\Packaged Songs\testsong.rba -mutex HMX_Magma_172024520325182162166
Project Compiler: Reading project 'C:\Users\Fran\Desktop\Custom Rock Band Tools\EOF\Packaged Songs\Project Files\testsong.rbproj'...
Project Compiler: Entering Phase 1 of 5...
Metadata Compiler: Starting...
Metadata Compiler: Done.
Project Compiler: Entering Phase 2 of 5...
MIDI Compiler: Starting...
WARNING: MIDI Compiler: c:/users/fran/desktop/custom rock band tools/eof/reaper midi/testsong.mid (PART GUITAR): No authoring found for overdrive phrases
MIDI Compiler: Loaded autogen theme 'GaragePunkRock.rbtheme'...
MIDI Compiler: Autogenerating PART DRUMS animations...
MIDI Compiler: Autogenerating PART KEYS animations...
MIDI Compiler: Autogenerating PART VOCALS animations...
MIDI Compiler: Autogenerating PART GUITAR animations...
MIDI Compiler: Autogenerating PART BASS animations...
WARNING: MIDI Compiler: No practice sections found in your EVENTS track.  Lighting autogen requires them to function properly.
MIDI Compiler: Autogenerating lighting + post proc cues...
MIDI Compiler: Autogenerating camera cues...
MIDI Compiler: Autogenerating practice sections...
MIDI Compiler: Validating...
ERROR: MIDI Compiler: ('PART GUITAR'): idle event at [1:1:240] is less than 2 beats from the beginning
INTERNAL ERROR: MIDI Compiler: c:/users/fran/desktop/custom rock band tools/eof/reaper midi/testsong.mid: Compiler output failed validation
INTERNAL ERROR: MIDI Compiler: c:/users/fran/desktop/custom rock band tools/eof/reaper midi/testsong.mid: An internal compilation error has occurred
MIDI Compiler: Done.


Now the problem is that I can't locate the idle event at all. I've scoured through the guitar track and the only one I see is the part guitar. Now the midi compiler error is most likely because I have so many sub folders but the first thing i'm trying to fix is that damn idle.
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