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R.B.C.D.T(need help on VGS Files)
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cool--ethan  





Joined: 25 Mar 2007
Posts: 244

PostPosted: Sat Dec 29, 2007 12:28 pm    Post subject: Re: Rock Band Customs Development Thread Reply with quote

Ihatecompvir wrote:
Interesting Find!
I am now repacking the Mid for "Dead on Arrival" back into the game.
The guitar is all that is made so far, but it's sorta hard to put it in.
GameZelda, think you could use programming to repack mids in, it' really nothing but finding where it starts and where it ends and replacing the mid in between those 2 points.
If it works i'm making a tutorial!
Rock Band customs could be sooner than we thought!
I GOT ONE WORKING

Notes, only and it's just 1 note! But, still, CUSTOM ROCKBAND!
I'm too lazy to write a tutorial, but just try my theory.
YOU MUST REPLACE (songname) and not (songname_short)


umm your a little late, i did the same thing about a month ago,
you, as a matter of fact everyone should look through the .ark files and look for every possible audio file format they could possibly think of,

because after that its just copy and paste, and boo ya custom rock band.
*also i did the note change thing with 360
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My Customs
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[] FC Jordan not once but twice!!!
[x] come up with a realistic goal
[x] Beat Guitar Hero III before the official release on Sunday october 28th
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GameZelda  





Joined: 30 Mar 2007
Posts: 1705

PostPosted: Sat Dec 29, 2007 1:39 pm    Post subject: Reply with quote

The HDR could be encrypted with Rijndael (AES)

Also, if you look at the end of the ARK, you can see some ASCII characters. The total length (from the first "x" to the last character, another "x", is 258 (bytes).
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(Ok, I failed to do it in 24 hours... ).

GH:WT-PS2 Customization Progress
[100%] Make it work (w/songs loading) in a DVD5 (thanks psychospacefish!)
[100%] Modify audio (Finally done 25/11/2008)
[100%] Modify charts (Done 26/11/2008! Customs finally )
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Mon Jan 07, 2008 9:41 pm    Post subject: Reply with quote

Yeah, I noticed that.

At the end it's like
362737274372773
383284738483838
Or something.
Could it be a decryption type hint?
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tartuga  





Joined: 18 Jan 2008
Posts: 1

PostPosted: Fri Jan 18, 2008 10:20 pm    Post subject: Indeed Rijndael Reply with quote

Amazing you guessed it without looking at the code.
Anyway, it looks like Rijndael was used, specifically with
LibTomCrypt 0.70 (look for it in google, you'll find it).
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Ihatecompvir  





Joined: 29 Jul 2007
Posts: 931
Location: Playing Dead Rising, most likely

PostPosted: Fri Jan 18, 2008 10:49 pm    Post subject: Reply with quote

Can someone post a compiled EXE of this?
GameZelda could do it.
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Tiddlywinks  





Joined: 28 Jun 2007
Posts: 299

PostPosted: Sun Jan 20, 2008 1:15 am    Post subject: Reply with quote

I think I figured out the channels for Rock Band VGS files.

2 For Guitar
2 For Bass
2 For Vocals
5 For Drums
2 For Song
2 For Crowd Sing-a-long

That's 15 anyway. The other 1 channel could be.....I don't know.
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gggggg  





Joined: 16 Sep 2007
Posts: 9

PostPosted: Mon Mar 03, 2008 2:07 am    Post subject: Reply with quote

on a side note, if you extract these vgs files, then could you load them into ghex to burn onto guitar hero 2 with their respective mids?

if so, i realize that on most guitar hero 2 songs you can only have 4 or 5 channels, so are there just 4 or 5 channels you can use in the rock band vgs files that would produce the entire song?
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SethWillson13  





Joined: 03 Mar 2008
Posts: 1

PostPosted: Mon Mar 03, 2008 11:06 pm    Post subject: Reply with quote

Tiddlywinks wrote:
I think I figured out the channels for Rock Band VGS files.

2 For Guitar
2 For Bass
2 For Vocals
5 For Drums
2 For Song
2 For Crowd Sing-a-long

That's 15 anyway. The other 1 channel could be.....I don't know.


Could the extra channel left be for the Cowbell/Tambourine in some of the vocal parts, granted it's not in every song but would still need to be coded for use in the ones that it is.
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nitemare  





Joined: 03 Feb 2007
Posts: 937
Location: Bloomington, MN

PostPosted: Tue Mar 04, 2008 3:27 am    Post subject: Reply with quote

SethWillson13 wrote:
Tiddlywinks wrote:
I think I figured out the channels for Rock Band VGS files.

2 For Guitar
2 For Bass
2 For Vocals
5 For Drums
2 For Song
2 For Crowd Sing-a-long

That's 15 anyway. The other 1 channel could be.....I don't know.


Could the extra channel left be for the Cowbell/Tambourine in some of the vocal parts, granted it's not in every song but would still need to be coded for use in the ones that it is.


not that i know anything about this sorts other than playing custom games after people who crack this stuff...but there are 18 different channels, not 16. it makes alot more sense to have 2 of the 3 instruments 2 for band and 10 for drums (one for each pad/pedal) and that does add up to 18. someone already stated this above as well...but what do i know?
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