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Vocal Squeezing Thread-Report Beatles Squeezing! Updated OP!
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Vicromano20  





Joined: 02 Dec 2007
Posts: 156

PostPosted: Wed Jul 29, 2009 6:46 am    Post subject: Reply with quote

Instead of me giving you all of the paths in one post, I figured now would be a good time to start an "Analysis" of the Rock Band 2 songs that I have wanted to do for quite some time now. If you guys have any feedback for what I'm about to write, don't hesitate to post.

Here are the some of the notations I use to keep track of everything I am doing.

Path notations are the same as Bill's, 2/ means deploy after 2 Overdrives, 2/BOD means collect 2 Overdrives, and then deploy in the window before the next Overdrive phrase. If you have any other questions about the path lingo, just look at about any other thread in the Vocals category, you're bound to find it somewhere.

I will also give you what I believe to be the best way to activate in certain windows. Notations are as follows:

Bark: Basically a loud yelping noise, if you have watched any of Billtvshow's videos, you should probably know this sound by now. I believe this to be an important squeezing technique to master, as I find myself using it a good 80% of the time.

Hard Breath: For activation windows that sorta cut off at the end, I recommend a "Hard Breath." A Hard Breath is almost like taking a deep exhaling breath right into the Mic. I could also see this becoming someone's permanent squeezing technique if they have success with it. So by all means, if you like this, make it your own.

Now here are some lesser used techniques. These are methods that you should not be using permanently under any circumstances. These are only for a specific few squeezes in the game.

Soft Breath: For all intents and purposes, this is a Hard Breath without the noise. This is for windows which seemingly stop working until the very end of said window. Give this a go on the 2nd activation on Dani California and you will see what I mean.

Sing Through: Just watch this: http://www.youtube.com/watch?v=PY3XvxVy5K4

Guide Button: This thread should be able to help you with this one: http://rockband.scorehero.com/forum/viewtopic.php?t=15867

For the songs, I will be going in alphabetical order, and I will be giving you guys the estimated optimal squeezes for that song and some notes if needed. I will start off with....

A Jagged Gorgeous Winter:

Path: 2/, 3/sk1, 3/.

Suggested Activation Method:

1st Squeeze: Bark
2nd Squeeze: Sing Through
3rd Squeeze: Any method you choose

Analysis:

It's all about the first squeeze in this song. There are points to be had in the second squeeze, but it pretty much doesn't matter if you can't get the first squeeze right.

Aim for just a small bit after the weird looking part in the first activation window, and make sure you start that final word "Us" as soon as you can without skipping too much of the phrase.

I have found that you can get optimal almost every time with a good Sing Through activation and by singing the "The Walls" part of the phrase "Huddling Against The Walls" in place of the first half of "Darkness" right at the end of your squeeze. Once again, try to prepare for the end of the squeeze by cutting as much off the second to last phrase as you can.

There is almost no trouble to be had with the third squeeze. As long as you properly squeeze and hit the last phrase, you should have no trouble picking up all of the available points.

Estimated Optimal Squeezes:

1st Squeeze: 30,000
2nd Squeeze: 110,368
3rd Squeeze: 202,368

Confirmed Optimal Score for this song is 214,368.

I realize that was pretty long-winded, but how do you guys like it? Should I keep going song by song, or should I just just give you all the squeezes in one gigantic post?
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IndestructibleSD  





Joined: 17 Jul 2008
Posts: 1382
Location: Boston, MA

PostPosted: Wed Jul 29, 2009 7:40 am    Post subject: Reply with quote

Although I love your post Vicro, I think raw data should take priority at this point, with explanations added later. We could have your explanations made into Wiki pages so that we could code the OP to redirect to a Wiki page with the explanation, rather than have a massive OP.
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internetguy87  





Joined: 27 Mar 2008
Posts: 3505
Location: Pittsburgh, PA

PostPosted: Wed Jul 29, 2009 3:20 pm    Post subject: Reply with quote

IndestructibleSD wrote:
Although I love your post Vicro, I think raw data should take priority at this point, with explanations added later. We could have your explanations made into Wiki pages so that we could code the OP to redirect to a Wiki page with the explanation, rather than have a massive OP.


I think I am going to lean this way. Sort of like the green vs red smileys on the manage scores page, so if a song has more information I can put it up on the wiki and then put a green smiley next to the songs name. If you think you have a better idea or want to discuss this more we can talk on AIM or PM Vicromano.

Also, I should be fine on just about any kind of notation, I have been running the DLC thread since RB2 came out, and also am a pretty decent vocalist so I know how to read things =P. In fact I am trying to update the other thread with "BEW"s.

Your detailed analysis is definitely worthwhile, and something that should not go unnoticed or unused if you are making it available to the public, however I want to get the excel sheet and the OP up and running before we put too much on the plate for me to handle =P. Once I know how nice IceMage's excel sheet, and how this is going to be for me to handle I can get a better sense on what else I can be doing (such as editing Wiki pages, linking to Wiki pages, etc).

Icemage wrote:
For what it's worth, I've been tinkering with this, and it looks like the easiest way to provide the numbers we'll need is what RipleyLV426 is using:

Song: Path
Score / Score / Score / Score

EDIT: Wait, maybe I can't calculate the differentials, because of percussion scoring. Going to have to think about this some more.

Will post back after I've had some time to brainstorm.

EDIT 2: Had some time to ponder. Please use the above Song / Path / Score / Score / Score / Score format. I've devised a workaround for percussion by using a manually typed in score override.


When I was messing around with my excel sheet I simply had a row that my calculation would check =if(isblank(##, $$+0, $$+125*##)) where ## is the number of taps cell between OD activations and $$ is the cumulative (running) score cell. Also could add something for taps under OD, but this is so rare that it is fine leaving to manual settings. I am sure you have something figured out, just figure I'd mention my route.
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Vicromano20  





Joined: 02 Dec 2007
Posts: 156

PostPosted: Wed Jul 29, 2009 4:37 pm    Post subject: Reply with quote

IndestructibleSD wrote:
Although I love your post Vicro, I think raw data should take priority at this point, with explanations added later. We could have your explanations made into Wiki pages so that we could code the OP to redirect to a Wiki page with the explanation, rather than have a massive OP.


Very well. In fact, I agree with you guys completely.

I would like to find an outlet to write some Analysis however. I have a good 10 or so pages worth of notes, and I would hate to see that go to waste.

Also, on the straight squeezing portion of my notes, I have now fully completed 57 songs. I should be getting them all to you much sooner than I originally thought.
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Icemage  





Joined: 11 May 2008
Posts: 3200

PostPosted: Wed Jul 29, 2009 6:48 pm    Post subject: Reply with quote

Internetguy87: Would you be averse to simply typing in the number of percussion taps between activations when they're present? That would make things infinitely simpler on a number of fronts since it would absolve some of the decision-making and allow for fewer mistakes.

I should have something at least somewhat functional cobbled up by tomorrow.
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BowlZ  





Joined: 14 Sep 2007
Posts: 1472
Location: Aurora, Ohio

PostPosted: Wed Jul 29, 2009 7:11 pm    Post subject: Reply with quote

I have always said that I would love to see Bill's notes for the songs just to know exactly what he pulls out of some of these activations. My path sheets are littered with notes about point totals. I could just scan them and email them through you which I believe would be a lot easier than typing them out. Then you could compare that with what others have submitted
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RipleyLV426  





Joined: 04 Mar 2008
Posts: 109

PostPosted: Wed Jul 29, 2009 7:37 pm    Post subject: Reply with quote

Icemage wrote:
Song: Path
Score / Score / Score / Score

Can we make the last entry the song's final score? It's nice to have the squeezes and optimal score in one place for quick comparison.

Also, would it be helpful if we include post-percussion scores? I usually track this as well, especially if the last 3 digits change. Something like:

Ace of Spades '08: 2/, 2/, 2/BOD
30,000 / 58,000 / (T) 70,250 / 94,250 / 98,250

@Vic: Great supplemental info on squeezing techniques and detailed song analysis. Would love to see that in the Wiki!

That's the level of info that started me tracking in RB1. And getting tired of forgetting some of the crazy FC vox antics from those days. Ballroom Blitz, anyone???
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IndestructibleSD  





Joined: 17 Jul 2008
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PostPosted: Wed Jul 29, 2009 7:56 pm    Post subject: Reply with quote

Submitting my squeezes for my peace sells score. I believe I currently have the xplat score excluding ps2 because they don't have an EW on the third activation.

Path- 2/ 2/ 3/AT-sk1-EW 2/EW

First act - 000 (no squeeze)
Second act - 052 (1052 points)
Third act - 152 (100 points)
Fourth act - 152 (no squeeze)

Getting 900+ on the talkie is very difficult, but I've found mimicing the singers whine in soft whisper form helps. Once a great first squeeze is achieved, it takes an amazing activation and a bit of luck to pick up the 100 to 120 points that I have found to be in the last squeeze.

I believe my score to be close to optimal, and hopefully sharing this will help you guys out!
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internetguy87  





Joined: 27 Mar 2008
Posts: 3505
Location: Pittsburgh, PA

PostPosted: Wed Jul 29, 2009 9:07 pm    Post subject: Reply with quote

@Icemage sure dude, Kawigi's path stats makes it much easier to count tambos as you don't have to count stupid black dots on a chart, so thats no problem.

@Bowlz sure if you wanna send em to my email adeponce@gmail.com I can spend some time after collecting everyone elses stuff to see what extra info you have

@Ripley let me see what Icemages excel looks like, but that seems like it shouldn't be too hard to add. Since I am manually adding in all tambos, it should be pretty easy to get it to spit out that score as well

I am glad to see so many people working on this, we should have the 84 on disc songs up in no time, and then we can discuss what the next step would be in helping the community the most.
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Icemage  





Joined: 11 May 2008
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PostPosted: Wed Jul 29, 2009 9:16 pm    Post subject: Reply with quote

RipleyLV426 wrote:
Icemage wrote:
Song: Path
Score / Score / Score / Score

Can we make the last entry the song's final score? It's nice to have the squeezes and optimal score in one place for quick comparison.

Yes, I'm already tracking the final score on my prototype, that works fine.

Quote:
Also, would it be helpful if we include post-percussion scores? I usually track this as well, especially if the last 3 digits change. Something like:

Ace of Spades '08: 2/, 2/, 2/BOD
30,000 / 58,000 / (T) 70,250 / 94,250 / 98,250

It's really problematic to include random percussion split scores. If this is something that everyone would like to see though, I'll see if I can work it into my design. EDIT: I've got a way to do this I think, so I think the answer is yes - I know the end score on a percussion section is a good progress marker and something most of us take note of anyhow on most songs.

Quote:
@Vic: Great supplemental info on squeezing techniques and detailed song analysis. Would love to see that in the Wiki!

That's the level of info that started me tracking in RB1. And getting tired of forgetting some of the crazy FC vox antics from those days. Ballroom Blitz, anyone???

Yeah I don't ever want to go back to the RB1 talky Olympics.
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Icemage  





Joined: 11 May 2008
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PostPosted: Wed Jul 29, 2009 9:45 pm    Post subject: Reply with quote

Here's a quick look at what I'm working on, in case anyone's curious:



Right now, I've got the Calculate button auto-generating the green columns (+xxxx), which are the extra squeeze points.

The yellow Taps column is for percussion split scores (see Ripley's post above), and are used to recalibrate the squeeze scores.

I'm going to do a little more testing to make sure the squeeze points are calculating properly, then I'll start working on the forum BBcode generation.
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Icemage  





Joined: 11 May 2008
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PostPosted: Thu Jul 30, 2009 12:43 am    Post subject: Reply with quote

Sorry for the triple post, but alerting those who are monitoring this thread so they can offer feedback.

I took the above-displayed two entries for Drain You and Ace of Spades '08 and just had my code auto-generate the forum code for the paths and this is what I got:

Ace of Spades '08: 2/ (+0), 2/ (+0), 2/BOD (+0)
. [30000, 58000, (T) 70250, 94250] => 98,250 (RipleyLV426)

Drain You: 2/ (+1240), 2/BOD (+1340), 4/ (+1040)
. [39240, 88580, 153620] => 153,620 (IndestructibleSD)


^^^ The above is being auto-generated by my code.

Comments about the layout, colors, layout, and provided information?
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WhYYZ  





Joined: 08 Oct 2007
Posts: 3150
Location: The netherlands, Amsterdam

PostPosted: Thu Jul 30, 2009 2:00 am    Post subject: Reply with quote

RipleyLV426 wrote:
I don't have any higher than Vic.
Here are a few of the 'popular' songs:

Ace of Spades '08: 2/, 2/, 2/BOD
[ 30,000 / 58,000 / 94,250 | 98,250 ]

Colony of Birchmen: 3/sk1, 2/RS, 4/
[ 86,000 / 126,000 / 204,875 | 210,000 ]

Cool for Cats: 3/, 4/AT
[ 62,132 / 162,382 | 166,382 ]

Girl's Not Grey: 2/sk1, 2/sk1, 3/sk1
[ 35,750 / 79,750 / 147,750 | 155,750 ]

Lump: 2/sk1, 4/sk1, 3/
[ 34,000 / 106,000 / 144,484 | 152,484 ]

Ramblin' Man: 3/, 2/, 2/!
[ 66,000 / 122,375 / 150,375 | 184,875 ]

If this takes off, I'd be happy to contribute DLC as well.


From the "State the obvious DUH! Sequence" you forgot

Bodhisvatta 2/ 3/
(T) /67250 / 154250 (T) => 167550

Where'd You Go? 3/sk1FRS 4/AS
102000 / 258000 =>274000

One Way Or Another 4/ 4/sk1
98000 / (T) / 217875 => 233875

Shoulder To The Plow 3/ 2/ 2/
57336(+4) / 85336 / 121336 (T) => 137586(+4) (Mystery 4 points in first activation )

Psycho Killer 4/ 2/BOD 2!/
86000 / 146000 / 171828 (T) => 197328

By the Way Ripley, I've hit the White Wedding squeeze aswell, but I missed a earlier squeeze I had WAY more luck that skill...

Edit In case anyone wants, That ! <-(This sign) at the path if Psychokiller means, quick activation.
I tend to doze of and if a Activation window pops up out of nowhere I tend to miss it
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Icemage  





Joined: 11 May 2008
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PostPosted: Thu Jul 30, 2009 2:46 am    Post subject: Reply with quote

Ok, I think I'm pretty much done tinkering for now unless someone wants to change the finalized layout. My code now auto-sorts the list when the Calculate button is clicked, too, and I've added a (useless for now) Location field in case we want to expand this for DLC later.

I've hidden a few fields (which allow for more activation data) because they're empty, but it's possible to enter up to 7 activation/percussion scores. I can expand this number if necessary as well.

After entering Ripley's squeeze data:


After calculating, all songs are sorted alphabetically and squeeze scores are tabulated:


After entering WhYYZ's squeezing data (note: I've requisitioned Bodhisattva since I had to go to my own YT video archive to derive the percussion scores)

Before calculation:


After calculation:


Auto-generated formatted forum text from the Forum button below:

A Jagged Gorgeous Winter: 2/ (+0), 3/sk1 (+368), 3/ (+0)
. [30000, 110368, 202368] => 214,368 (Vicroman20)

Ace of Spades '08: 2/ (+0), 2/ (+0), 2/BOD (+0)
. [30000, 58000, (T) 70250, 94250] => 98,250 (RipleyLV426)

Bodhisattva: , 2/ (+2000), 3/ (+100)
. [(T) 13250, 67250, (T) 82250, 154350] => 167,550 (Icemage)

Colony of Birchmen: 3/sk1 (+0), 2/RS (+0), 4/ (+2875)
. [86000, 126000, 204875] => 210,000 (RipleyLV426)

Cool for Cats: 3/ (+3132), 4/AT (+1250)
. [61132, 162382] => 166,382 (RipleyLV426)

De-Luxe: 2/ (+216), 3/ (+2592)
. [54216, 124808] => 128,808 (RipleyLV426)

Drain You: 2/ (+1240), 2/BOD (+1340), 4/ (+1040)
. [39240, 88580, 153620] => 153,620 (IndestructibleSD)

Girl's Not Grey: 2/sk1 (+1750), 2/sk1 (+0), 3/sk1 (+0)
. [35750, 79750, 147750] => 155,750 (RipleyLV426)

Let There Be Rock: 3/sk1 (+2380), 4/, 3 (+2500), 4/, 3 (+2706)
. [76380, 170880, 213586] => 234,711 (RipleyLV426)

Nine in the Afternoon: 3/ (+0), 3/ (+88), 3/ (+0)
. [74000, 142088, 214088] => 218,088 (RipleyLV426)

Psycho Killer: 4/ (+0), 2/BOD (+0), 2/! (+1828)
. [86000, 146000, 171828] => 197,328 (WhYYZ)

Ramblin' Man: 3/ (+0), 2/ (+375), 2/! (+0)
. [66000, 122375, 150375] => 184,875 (RipleyLV426)

Shoulder to the Plow: 3/ (+3336), 2/ (+0), 2/ (+0)
. [57336, 85336, 121336] => 137,586 (WhYYZ)

Where'd You Go?: 3/sk1FRS (+0), 4/AS (+0)
. [102000, 258000] => 274,000 (WhYYZ)

White Wedding (Pt. 1): 2/BOD (+284), 3/BOD (+0), 2/sk2 (+16)
. [62284, 118284, 154300] => 170,300 (RipleyLV426)
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IndestructibleSD  





Joined: 17 Jul 2008
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Location: Boston, MA

PostPosted: Thu Jul 30, 2009 5:10 am    Post subject: Reply with quote

Awesome job icemage, it looks terrific! Also, you missed adding my peace sells squeezes, probably due to my disregard for the format. If someone wants to find out the exact scores after each squeeze that would be greatly appreciated and I thank you in advance!
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