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Above "Optimal" Index: 7/31/10: 7 New Songs! All Finished!!
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the1and0nly1  





Joined: 03 Apr 2007
Posts: 996

PostPosted: Wed Jul 15, 2009 1:55 am    Post subject: Above "Optimal" Index: 7/31/10: 7 New Songs! All Reply with quote

439 total paths!



***UPDATE***
All expert paths can now be found:

HERE
(Spreadsheet)

or

HERE (html)


Songs added on 7/31/2010:

Cherry Waves
Figured You Out
Fly On The Wall
Got Nuffin
Hole In The Earth
Polythene Pam/She Came In Through The Bathroom Window
Taxman




Songs added on 7/30/2010:

Under My Wheels (Live)
Wake Up Dead
We Die Young
What's It Feel Like To Be A Ghost?
Where's Gary?
Who Knew
Who's Your Daddy?
Why Go
Wings Of A Butterfly
You Can Do It
Younger Bums




Songs added on 7/29/2010:

The Broken
The Flood
The Game
The Great Escape
The Jack (Live)
The Middle
The Time Is Wrong
They Say
This Is Exile
Through Being Cool
Throwing Stones
Tick Tick Boom
Tie You Down
Time We Had
Times Like These
Tomorrow
Tornado Of Souls
Transmaniacon MC
Truth Hits Everybody




Songs added on 7/28/2010:

Salute Your Solution
Scarlet Begonias
Screaming For Vengeance
See You Again
Seven
Seven Nation Army
She Does
She Thinks My Tractor's Sexy
Shhh....
Shockwave
Should've Been A Cowboy
Sick, Sick, Sick
Sleepwalker
Slice Of Your Pie
Smokin'
Smooth Criminal
Something In The Way
Spiderwebs
Start All Over
Steady, As She Goes
Sticky Sweet
Story Of My Life
Stumble And Fall
Stricken
Sugar Magnolia
Summertime Blues (Live At Leeds)
Summertime Rolls
Sun Hits The Sky
Supersonic
Sweetness And Light
The Who Super Bowl S-mashup




Songs added on 7/26/2010:

Lady Gaga's 'Poker Face' (South Park Version)
Naive
Natural Disaster
Nearly Lost You
Nightwatchman (Live)
No Hassle Night
On A Plain
Only A Memory
Out Here All Night
Outer Space
Outside
Peek-A-Boo
Poison
Poison Was The Cure
Poker Face
Police Truck
Psychosocial
Ramblin' Man
Re-Education (Through Labor)
Real Good Looking Boy
Release
Ride The Lightning
Rio
Roam
Rock 'N' Roll High School
Rock Ready
Runnin' Wild
Rust In Peace... Polaris
The Perfect Drug
The Number Of The Beast (Original Version)




Songs added on 7/25/2010:

Magic Bus (Live At Leeds)
Magnetic Baby
March Of The Pigs
Margaritaville
Mean Woman Blues
Meaning Of Life
Megasus
Miss Murder
Mony Mony
My Curse




Songs added on 7/22/2010:

Jailbreak (Live)(Thin Lizzy)
Jammin' Me (Live)
Just For Tonight
Kickstart My Heart
Kids Don't Follow
Ladybug
Last Train To Clarksville
Let Love Rule
LiesLiesLies
Limelight
Living Through Me (Hell's Wrath)
Lookin' Out My Back Door
Los Angeles
Love Struck Baby




Songs added on 7/21/2010:

I Could Have Lied
I Didn't Say I Was Powerful, I Said I Was A Wizard
I Don't Care
I Get By
I Love This Bar
I'm In Touch With Your World
In Dreams
It's Not My Time




Songs added on 7/13/2010:

Hair Of The Dog
Hammer Smashed Face
Hang You From The Heavens
Heavy Duty
Hell Ain't A Bad Place To Be (Live)
Hell In A Bucket
Hells Bells (Live)
Hey You
Hillbilly Deluxe
Holiday In Cambodia
Holy Wars... The Punishment Due
How Do You Like Me Now?!
The Hellion/Electric Eye




Songs added on 7/12/2010:

Gimme Some Money
Girl U Want
Girls Who Play Guitar
Going Underground
Good Mourning/Black Friday
Guns Of Summer




Songs added on 7/11/2010:

(Listen To The) Flower People (Reggae Stylee)
Ex-Girlfriend
First Date
Five Magics
Fortunate Son
Freedom Train




Songs added on 7/10/2010:

A Looking In View
A Woman In Love (It's Not Me)(Live)
All My Life
All-American Girl
Am I Crazy
America
Blackened
Blinded By Fear
Blue Jeans
Body I Occupy
Bold As Love
Brass In Pocket
Burn You Down
Creep
Crocodile Rock
Dammit
Darling Dear
Decent Days And Nights
Deuce (Live)
Devil's Child
Don't Ease Me In
Embedded
End Transmission
The Diary Of Jane




Songs added on 6/26/2010:

2 Minutes To Midnight
American Eulogy
American Idiot
Basket Case
Burnout
Chump
Clint Eastwood
Clouds Over California
Give Me Novacaine/She's A Rebel
Having A Blast
Last Night On Earth
Letterbomb
Minority
Restless Heart Syndrome
See The Light
The Camera Eye
YYZ




















HINT: For paths which must be done without BNS, and BNS is preferred, the towel trick can be very useful.


"Miss Paths"
How They Work: Optimal paths of songs are calculated based off of getting an FC of a song. They do not take into account the scenario of OD usage
with an overhit during an OD phrase in the song. This overhit "deactivates" that phrase and takes away 1,425 points under a 4x multiplier. BUT! If the altered path can compensate for the lost points and the lost phrase... then it will give a new optimal score.
The term "miss" can refer to an actual overhit or the "deactivation" of an OD phrase which begins at the first note of a song. The latter is still considered an FC since your combo is never broken.



"Double Squeeze-Out" Paths
How They Work: These paths involve at least one double squeeze-out. A DSO is when you abuse the timing window enough so
that you squeeze out a note that occurs before the end of the appropriate measure. (Example: You have half a bar of OD and you squeeze out a note that is 3 15/16 measures after your activation).

For a visual example of what a DSO is, click here
WARNING: DSO paths are extremely difficult to pull off. Some paths are questionable as to whether or not they are actually possible.



"Calibrated Paths"
How They Work: Depending on the scrolling speed of a note chart, a drum fill needs a specific amount of time after the last OD note of a phrase before
it can appear. By going to the audio calibration settings and adjusting the lag, you can "control" if a fill appears or not, thus, sometimes allowing for a better path.
*Thanks to eXcelon969 for this method!*
HINT: Due to the huge audio offset required for most of these paths, it may be easier to play these songs without sound.
Video calibration has no effect on these paths!!
WARNING: Late Hits marked with a "!" on either side indicates that the execution will be extremely difficult, if possible. These require a 0.100 - 0.135 second late hit or a 0.085 - 0.100 second early hit. As of now, the latest documented hit is 0.135 seconds (by gladiators16).



"Improved Kawigi Paths"
How They Work: These types of paths do not involve any misses, DSOs, or special calibration settings. They are paths which give optimal scores
higher than Kawigi's website due to his restricted algorithm. All of these involve an early hit in the range that the game engine allows, but which surpasses Kawigi's .04 second early hit limit or his .1 second late hit limit.





~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~





RB2 SONG LIST (HARD)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A Jagged Gorgeous Winter
0/O (Hit Early)
0/OB (Hit Late)
0/OB
0/O (Hit Late)
0/OB


Optimal Score: 118,275
Points Above "Optimal" Path: 1,000
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ace Of Spades '08
0/OG
0/OG
0/OG (Hit Late)
0/OG


Optimal Score: 155,175
Points Above "Optimal" Path: 200
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alabama Getaway
1/OG
0/OY
0/OB
0/OB
1/OB (Hit Late)


Optimal Score: 174,975
Points Above "Optimal" Path: 3,500
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Alive
0/OG !(Hit Late)!
0/OG
0/OG
0/OG
0/RG


Optimal Score: 190,561
Points Above "Optimal" Path: 900
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Almost Easy
0/OG
0/RB (Hite Early)
0/OG
0/RB (Hit Late)
0/OB
0/OB
0/ORY


Optimal Score: 168,775
Points Above "Optimal" Path: 1,200
Delay Needed: +100ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

American Woman
2/OG
0/OB (Hit Late)
0/OG (Hit Early)
0/OB


Optimal Score: 137,875
Points Above "Optimal" Path: 600
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Aqualung
0/OB
2/OG (Squeeze Out)
0/OG
0/OG
0/YB
0/OB


Optimal Score: 210,575
Points Above "Optimal" Path: 300
Delay Needed: -200ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Aqualung
0/OB
2/OG (Squeeze Out)
0/OB
1/OB
0/OB (Hit Late)


Optimal Score: 208,575
Points Above "Optimal" Path: 300
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bodhisattva
0/OY
0/OG
0/OY
0/OY
0/OG
0/OG
0/OY (Hit Late)


Optimal Score: 274,206
Points Above "Optimal" Path: 2,000
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Bodhisattva*
0/OY
0/OG
0/OY
0/OY
0/OG
0/OG
1/OY


Optimal Score: 272,206
Points Above "Optimal" Path: 500
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Colony Of Birchmen
0/OG
0/OB
0/RG (Hit Late)
1/R (Hit Late)


Optimal Score: 174,175
Points Above "Optimal" Path: 1,000
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Get Clean*
0/OG
1/OG
1/OG


Optimal Score: 148,575
Points Above "Optimal" Path: 100
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Give It All*
0/OG (Squeeze Out)
0/OB
1/OG (Hit Late)


Optimal Score: 131,075
Points Above "Optimal" Path: 900
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go Your Own Way
0/OG
0/OG
1/OY
0/ORY
0/ORY (Hit Late)


Optimal Score: 171,975
Points Above "Optimal" Path: 1,700
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kids In America
0/OY (Hit Late)
0/OG (Hit Early)
1/OY
1/OY
0/OG (Hit Late)


Optimal Score: 163,937
Points Above "Optimal" Path: 400
Delay Needed: +105ms
Game Mode/(Difficulty): RB2/(H)
*Note: This is a difficult path to execute*

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Master Exploder
0/OG (Hit Late)
0/OG


Optimal Score: 48,475
Points Above "Optimal" Path: 900
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

New Kid In School
0/O
0/OG (Hit Early)
0/OG
0/OG (Squeeze In)
0/OG (Hit Late)


Optimal Score: 99,975
Points Above "Optimal" Path: 200
Delay Needed: +150ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Night Lies
1/OY
0/RG
1/RG
0/OG


Optimal Score: 149,175
Points Above "Optimal" Path: 200
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nine In The Afternoon
0/OG (Hit Late)
0/OG
0/OB


Optimal Score: 67,775
Points Above "Optimal" Path: 900
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Painkiller*
0/OG
2/RG
0/OG (Hit Late)
0/OG
0/RG
0/OG


Optimal Score: 319,975
Points Above "Optimal" Path: 1,600
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Panic Attack*
1/RY
0/OG
0/OG
0/OG (Hit Late)
0/OG
0/RG
0/OG
0/OG
1/RG


Optimal Score: 352,175
Points Above "Optimal" Path: 1,300
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PDA
0/OB (Hit Early)
0/OG
0/OG (Hit Late)
0/OG
0/OB


Optimal Score: 208,775
Points Above "Optimal" Path: 500
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PDA
1/OB (Hit Late)
0/OG
0/OG
0/OG
0/OB


Optimal Score: 208,775
Points Above "Optimal" Path: 500
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pump It Up
0/RG
0/OYB (Hit Late)
0/OYB
0/RG
0/RY (Hit Late)


Optimal Score: 171,275
Points Above "Optimal" Path: 1,500
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rebel Girl
0/OB
0/OG
0/OG (Hit Late)


Optimal Score: 104,775
Points Above "Optimal" Path: 1,200
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rob The Prez-O-Dent*
2/OR
0/OB


Optimal Score: 274,206
Points Above "Optimal" Path: 1,400
Delay Needed: -200ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Shoulder To The Plow
0/OG
0/OG
1/RG
1/OG
0/RG !(Hit Late)!


Optimal Score: 205,175
Points Above "Optimal" Path: 400
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spirit In The Sky
0/OB
0/OY (Squeeze In)
0/OY (Hit Late)
0/OG


Optimal Score: 177,875
Points Above "Optimal" Path: 1,000
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Spoonman*
0/OB
2/OG
0/OG (Hit Late)
0/OG
0/OG


Optimal Score: 149,475
Points Above "Optimal" Path: 500
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Teen Age Riot*
0/RY
0/OG
0/OG
0/OYG
0/OG
0/OG
1/OG !(Hit Late)!(Squeeze In)
0/OG


Optimal Score: 306,375
Points Above "Optimal" Path: 1,000
Delay Needed: +300ms
Game Mode/(Difficulty): BNS/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That's What You Get
1/OG
0/OG
0/OG
1/OG


Optimal Score: 132,375
Points Above "Optimal" Path: 1,300
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We Got The Beat
2/O
1/O
0/O


Optimal Score: 124,075
Points Above "Optimal" Path: 700
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We Got The Beat
2/O
0/O !(Hit Late)!
0/O


Optimal Score: 124,975
Points Above "Optimal" Path: 1,600
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Welcome To The Neighborhood
0/OB (Hit Late)
0/OB (Hit Late)
0/OG (Hit Early)
0/OG (Hit Early)


Optimal Score: 99,775
Points Above "Optimal" Path: 1,300
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Where'd You Go?
0/OG
0/O
1/OB
0/OG


Optimal Score: 136,675
Points Above "Optimal" Path: 500
Delay Needed: +300ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You Oughta Know
0/OB (Hit Late)
0/OY (Hit Late)
0/OY
0/RB (Hit Early)


Optimal Score: 170,375
Points Above "Optimal" Path: 1,300
Delay Needed: +100ms
Game Mode/(Difficulty): RB2/(H)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Due to some songs having different optimal scores (from Kawigi's site) depending on what scroll speed is being used, these paths eliminate this difference.


Last edited by the1and0nly1 on Sun Sep 19, 2010 2:25 pm; edited 167 times in total
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beingmused  





Joined: 13 Dec 2007
Posts: 2475
Location: Boston, MA

PostPosted: Wed Jul 15, 2009 1:57 am    Post subject: Reply with quote

Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread
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the1and0nly1  





Joined: 03 Apr 2007
Posts: 996

PostPosted: Wed Jul 15, 2009 2:05 am    Post subject: Reply with quote

beingmused wrote:
Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread


Sounds like a good idea. Any input/help I can get will be awesome
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singemfrc  





Joined: 10 Aug 2007
Posts: 3961
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PostPosted: Wed Jul 15, 2009 4:54 am    Post subject: Reply with quote

beingmused wrote:
Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread
Is that really necessary? That info is already covered on Kawigi's site.
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beingmused  





Joined: 13 Dec 2007
Posts: 2475
Location: Boston, MA

PostPosted: Wed Jul 15, 2009 4:58 am    Post subject: Reply with quote

singemfrc wrote:
beingmused wrote:
Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread
Is that really necessary? That info is already covered on Kawigi's site.


I'm not sure you get what I mean. The information is available on Kawigi's site, yes, but isn't presented in any list or such thing. You'll see when I update it.
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singemfrc  





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Posts: 3961
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PostPosted: Wed Jul 15, 2009 5:00 am    Post subject: Reply with quote

beingmused wrote:
singemfrc wrote:
beingmused wrote:
Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread
Is that really necessary? That info is already covered on Kawigi's site.


I'm not sure you get what I mean. The information is available on Kawigi's site, yes, but isn't presented in any list or such thing. You'll see when I update it.
I know what you mean, I just think it's redundant since if you're using Kawigi's tool you just click BNS and regular, look at the optimal score, and if the numbers are different you go with the higher one.
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the1and0nly1  





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PostPosted: Wed Jul 15, 2009 5:22 am    Post subject: Reply with quote

beingmused wrote:
Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread


I was under the impression that this meant you would look for "miss" paths on songs that have different optimals for both BNS and non-BNS and seeing if the same one (or a different one) exists for both modes.
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beingmused  





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PostPosted: Wed Jul 15, 2009 5:29 am    Post subject: Reply with quote

the1and0nly1 wrote:
beingmused wrote:
Cool -

If you're willing to expand the scope of the post a little bit, I was intending on updating the "list of songs with different optimals on BNS or non-BNS" list...we could copy all that over here and make it the "Weird Drum Optimal Info" thread


I was under the impression that this meant you would look for "miss" paths on songs that have different optimals for both BNS and non-BNS and seeing if the same one (or a different one) exists for both modes.


No, I meant that it is nice to have a list of all songs that have differing optimals on BNS/non-BNS (and possibly Score Duel as well), since that way people can just target those, since I reckon people don't click on non-BNS and BNS on every song they do. If you don't want to store that info here that's fine, I just thought it'd make sense to have a one stop shop for such things.

On an unrelated note, does Mr. Grieves have a miss path?? I did Kawigi's path, got what it said optimal is...and find a bunch of people have out scored me (making my "optimal!" comment look very foolish)
http://rockband.scorehero.com/rankings.php?game=2&platform=3&size=1&group=3&diff=4&song=552&page=1
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the1and0nly1  





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Posts: 996

PostPosted: Wed Jul 15, 2009 6:11 am    Post subject: Reply with quote

Ok... the Mr. Grieves thing is very interesting. I had to do some research

Kawigi's site gives the optimal path for sure... if you're not counting the glitched path as an option.

The correct path is actually:

1/OY
-1/OG

I don't know exactly how it works or how you get it to show up, but there is an invisible fill that can show up starting at measure 46. Check this out: http://www.youtube.com/watch?v=6ZxmjVs8vb0

There is actually a "miss" path for this song that beats Kawigi's optimal, but it doesn't beat the glitched optimal (and the "miss" path actually involves the glitch so it's pointless anyway).
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VinnySibel.com  





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Posts: 378

PostPosted: Wed Jul 15, 2009 6:54 am    Post subject: Reply with quote

The idea of this seems very odd, but hell it works lol.

The BYOB one seems risky because the blast beats always screw you over.
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singemfrc  





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PostPosted: Wed Jul 15, 2009 12:34 pm    Post subject: Reply with quote

the1and0nly1 wrote:
Ok... the Mr. Grieves thing is very interesting. I had to do some research

Kawigi's site gives the optimal path for sure... if you're not counting the glitched path as an option.

The correct path is actually:

1/OY
-1/OG

I don't know exactly how it works or how you get it to show up, but there is an invisible fill that can show up starting at measure 46. Check this out: http://www.youtube.com/watch?v=6ZxmjVs8vb0

There is actually a "miss" path for this song that beats Kawigi's optimal, but it doesn't beat the glitched optimal (and the "miss" path actually involves the glitch so it's pointless anyway).
Mr. Grieves used to have an invisible fill giving a better score. Unfortunately it has been patched on 360 and PS3 so it's not possible to get that score anymore. You might be able to do it if you deleted your game data and played it offline, but thats a lot of trouble to go through.
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PostPosted: Wed Jul 15, 2009 12:46 pm    Post subject: Reply with quote

Doesn't Foreplay/Long time also have a miss path that gives a higher score?
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the1and0nly1  





Joined: 03 Apr 2007
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PostPosted: Wed Jul 15, 2009 7:17 pm    Post subject: Reply with quote

singemfrc wrote:
the1and0nly1 wrote:
Ok... the Mr. Grieves thing is very interesting. I had to do some research

Kawigi's site gives the optimal path for sure... if you're not counting the glitched path as an option.

The correct path is actually:

1/OY
-1/OG

I don't know exactly how it works or how you get it to show up, but there is an invisible fill that can show up starting at measure 46. Check this out: http://www.youtube.com/watch?v=6ZxmjVs8vb0

There is actually a "miss" path for this song that beats Kawigi's optimal, but it doesn't beat the glitched optimal (and the "miss" path actually involves the glitch so it's pointless anyway).
Mr. Grieves used to have an invisible fill giving a better score. Unfortunately it has been patched on 360 and PS3 so it's not possible to get that score anymore. You might be able to do it if you deleted your game data and played it offline, but thats a lot of trouble to go through.


Ok thanks for explaining that. I was looking at that chart for it though... and was wondering if anyone knows how early someone can actually successfully hit a note (in seconds)?

http://rockband.scorehero.com/images/notecharts/contrib/ajanata/drums/mrgrieves_drums_expert_blank.png

There is .729 seconds in between the OD phrase at measure 45 and the fill at measure 46. So if it's possible to hit a note .071 seconds early, that should give the fill enough time to appear in BNS. Has anyone ever tried this?

EDIT: And for whoever tests it out, make sure you're using a TV without any calibration settings, meaning everything is set to 0. If it's not, then your chances will be even less likely of it working.

And for the FP/LT "miss" path, do you know if that was a RB1 or RB2 thing? I'm honestly not seeing one for RB2.
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internetguy87  





Joined: 27 Mar 2008
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PostPosted: Wed Jul 15, 2009 7:20 pm    Post subject: Reply with quote

the1and0nly1 wrote:
singemfrc wrote:
the1and0nly1 wrote:
Ok... the Mr. Grieves thing is very interesting. I had to do some research

Kawigi's site gives the optimal path for sure... if you're not counting the glitched path as an option.

The correct path is actually:

1/OY
-1/OG

I don't know exactly how it works or how you get it to show up, but there is an invisible fill that can show up starting at measure 46. Check this out: http://www.youtube.com/watch?v=6ZxmjVs8vb0

There is actually a "miss" path for this song that beats Kawigi's optimal, but it doesn't beat the glitched optimal (and the "miss" path actually involves the glitch so it's pointless anyway).
Mr. Grieves used to have an invisible fill giving a better score. Unfortunately it has been patched on 360 and PS3 so it's not possible to get that score anymore. You might be able to do it if you deleted your game data and played it offline, but thats a lot of trouble to go through.


Ok thanks for explaining that. I was looking at that chart for it though... and was wondering if anyone knows how early someone can actually successfully hit a note (in seconds)?

http://rockband.scorehero.com/images/notecharts/contrib/ajanata/drums/mrgrieves_drums_expert_blank.png

There is .729 seconds in between the OD phrase at measure 45 and the fill at measure 46. So if it's possible to hit a note .071 seconds early, that should give the fill enough time to appear in BNS. Has anyone ever tried this?

And for the FP/LT "miss" path, do you know if that was a RB1 or RB2 thing? I'm honestly not seeing one for RB2.


This is definitely possible. To USE BNS and make a fill .729 show. should be pretty easy.

FP/LT miss path was a glitch in RB1, not in RB2 anymore.
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the1and0nly1  





Joined: 03 Apr 2007
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PostPosted: Wed Jul 15, 2009 7:57 pm    Post subject: Reply with quote

Hmm... you sure they fixed that glitch? Bc I just gave it a try, and even though the fill itself didn't show up, the glitch happened.
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