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Rock Band Midi file format
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thespike  





Joined: 16 Apr 2006
Posts: 3198
Location: Illinois

PostPosted: Tue Jul 08, 2008 1:10 am    Post subject: Reply with quote

TNTX wrote:
JetsterDajet wrote:
How many custom chart creators have the capacity to transpose and notate music by ear? The sad truth? Only a handful, which will lead to a relatively small pool of RB customs with vocal tracks.

Sure, some people might be able to scrape by with an electronic tuner, but it won't be the same.


Honestly, it's not even that hard. All I do is get a midi of the song (5 minutes in google for most songs), stick it in KRMaker with the .mp3, make sure it's lined up (or, stays out of sync at the same spot through the whole song. If it's a half second ahead at the start, just make sure it's a half second ahead at the end). From there, insert lyrics, and line up with guitar and drum parts with a midi editor.


Most songs don't have midi files though. At least the ones I chart usually don't.
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erikj9  





Joined: 29 Dec 2007
Posts: 75

PostPosted: Wed Jul 09, 2008 8:38 pm    Post subject: Reply with quote

I don't cheat at all on vocal charts, when I do them, i do them almost completely be ear, i might download a .gp5 file for the song if it is fast and notes change a lot.
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thepoop555  





Joined: 16 Sep 2007
Posts: 316
Location: Austin, TX

PostPosted: Tue Jul 29, 2008 6:49 am    Post subject: map Handmap_allchords Reply with quote

just takin a look at the 360 rock band mids in feedback, and was noticing map Handmap_allchords and map Handmap_defaultmellow in greengrass.mid above some events. Any ideas on what those might be?
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TNTX  





Joined: 26 Oct 2006
Posts: 1069
Location: Grand Island, NE

PostPosted: Mon Aug 04, 2008 9:22 pm    Post subject: Re: map Handmap_allchords Reply with quote

thepoop555 wrote:
just takin a look at the 360 rock band mids in feedback, and was noticing map Handmap_allchords and map Handmap_defaultmellow in greengrass.mid above some events. Any ideas on what those might be?


Which track were you on?
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pksage  





Joined: 20 Dec 2006
Posts: 890
Location: Midwest, USA

PostPosted: Mon Aug 04, 2008 11:21 pm    Post subject: Reply with quote

If an event looks like an animation event, it is, and therefore doesn't matter on PS2.
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thepoop555  





Joined: 16 Sep 2007
Posts: 316
Location: Austin, TX

PostPosted: Tue Aug 05, 2008 8:31 pm    Post subject: Re: map Handmap_allchords Reply with quote

TNTX wrote:
thepoop555 wrote:
just takin a look at the 360 rock band mids in feedback, and was noticing map Handmap_allchords and map Handmap_defaultmellow in greengrass.mid above some events. Any ideas on what those might be?


Which track were you on?


I was on the guitar track
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BHK  





Joined: 21 Jul 2007
Posts: 189

PostPosted: Tue Aug 05, 2008 11:20 pm    Post subject: Reply with quote

Has anyone had success with BRE's on customs?



I put just a long drum fill on every track at the same time for where i wanted the BRE, hell i even added mix events again at the time, because i saw those in some offical rock band mids where BRE's began. But all I got was just a long drum fill, no BRE.


So a BRE isn't the same as a drum fill but on all tracks, I have a feeling something else determines it, I'm going to start snooping around and try to find out what else is different between non BRE and BRE songs.
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BHK  





Joined: 21 Jul 2007
Posts: 189

PostPosted: Wed Aug 13, 2008 12:45 am    Post subject: Reply with quote

Good news, I Found out how to get BRE's working, you need to add [coda] right when the BRE ends for it to work, but there is a glitch, it doesnt fully render the fills, it doesnt render it the first 2 seconds while scrolling, so you dont see it as a BRE until like half way through the fretboard (its hard to explain ,but i'll have a video soon.)
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ajanata  





Joined: 07 Jul 2007
Posts: 1167
Location: South Bay Area, CA

PostPosted: Wed Aug 13, 2008 1:37 am    Post subject: Reply with quote

You might have to put a section big_rock_ending there, but I would expect you have already tried it... But that's about the only other thing I can think of.
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BHK  





Joined: 21 Jul 2007
Posts: 189

PostPosted: Mon Aug 18, 2008 1:28 am    Post subject: Reply with quote

Yeah I put it along with the coda command when I did it.
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jpop  





Joined: 27 Aug 2008
Posts: 2

PostPosted: Fri Aug 29, 2008 1:42 pm    Post subject: Where to find the .MIDs files from RB? Reply with quote

OK, now we know how to understand the midi file format of RB.
But, where can we find the files?
Is there any torrent for that?
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LocalH  





Joined: 30 Oct 2006
Posts: 1400
Location: MiloHax

PostPosted: Sun Sep 07, 2008 6:56 pm    Post subject: Re: Where to find the .MIDs files from RB? Reply with quote

jpop wrote:
But, where can we find the files?

On your original RB game disc.

jpop wrote:
Is there any torrent for that?

Probably, but we can't discuss that here for obvious reasons.
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ajanata  





Joined: 07 Jul 2007
Posts: 1167
Location: South Bay Area, CA

PostPosted: Tue Sep 16, 2008 8:37 pm    Post subject: Reply with quote

I did some premliminary analysis on forced hammer-ons (including hammer-on chords). On expert, it appears that it uses note 101 (expert orange + 1) to flag hammer-on sections, similar to OD sections (meaning this is not "chorded" with the note to be hammered-on, but rather indicates a group of notes which are to hammered-on). I'm looking for test cases on hard to determine if it's hard orange + 1, or if it always has hammer-ons on every difficulty at the same time.
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ajanata  





Joined: 07 Jul 2007
Posts: 1167
Location: South Bay Area, CA

PostPosted: Fri Oct 10, 2008 7:34 pm    Post subject: Reply with quote

I still haven't looked for any cases on difficulties other than expert, but they can force strums as well -- note 102 on expert, at least. Float On has a ton of them.
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ccfman2004  





Joined: 09 Jan 2008
Posts: 152
Location: New York, USA

PostPosted: Fri Nov 07, 2008 1:58 am    Post subject: Reply with quote

How do find the part in midi that tells the background drummer what drum or cymbal to hit?
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