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GameInformer Article on Rock Band 2
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Mantis15  





Joined: 28 Jun 2008
Posts: 58
Location: Here, there, and everywhere

PostPosted: Thu Jul 10, 2008 9:57 pm    Post subject: Reply with quote

Well, this article also 100% confirms it's the Dream Theater version of Panic Attack.

The the new drum set looks awesome with the metal bass pedal.
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BigZ7337  





Joined: 08 Aug 2007
Posts: 2022
Location: Williamsport, PA

PostPosted: Thu Jul 10, 2008 9:59 pm    Post subject: Reply with quote

Everyone, look before you post, the first drumset is the limited ion edition which will probably cost at least $200. The harmonix drumset just looks like a modded version of the ones we have with pedal metal and some after-market drum pads. I'll read the whole thing when my magazine comes.
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Boomsars  





Joined: 01 Jun 2007
Posts: 1273
Location: Arkansas

PostPosted: Thu Jul 10, 2008 10:00 pm    Post subject: Reply with quote

The point of my post was saying that Harmonix has almost taken a stand against Hyperspeed in RB. Whereas, they only added in no fail as an option so people of all skill levels can play whatever they want, when they want.

Just because they throw no fail into the game does NOT mean Hyperspeed will make it in. If hyperspeed IS in RB2, I will put my foot in my mouth and use it, but I don't see it happening.

On a final note: If the new drumkits suck (the normal ones) I'm gonna be PISSED.

Edit: I'm not gonna look for proof, but feel free to. Before the first game came out, Hmx said that they were focusing on realism and that hyperspeed would definitely not be in RB1.


Last edited by Boomsars on Thu Jul 10, 2008 10:02 pm; edited 1 time in total
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Deathblooms51  





Joined: 22 Apr 2008
Posts: 1686
Location: Toledo, Ohio

PostPosted: Thu Jul 10, 2008 10:01 pm    Post subject: Reply with quote

Boomsars wrote:
The point of my post was saying that Harmonix has almost taken a stand against Hyperspeed in RB. Whereas, they only added in no fail as an option so people of all skill levels can play whatever they want, when they want.

Just because they throw no fail into the game does NOT mean Hyperspeed will make it in. If hyperspeed IS in RB2, I will put my foot in my mouth and use it, but I don't see it happening.

On a final note: If the new drumkits suck (the normal ones) I'm gonna be PISSED.
Proof, please.
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Gatorguy91  





Joined: 23 Jun 2007
Posts: 541

PostPosted: Thu Jul 10, 2008 10:02 pm    Post subject: Reply with quote

And GH:WT seems like even more of a joke...
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Deathblooms51  





Joined: 22 Apr 2008
Posts: 1686
Location: Toledo, Ohio

PostPosted: Thu Jul 10, 2008 10:02 pm    Post subject: Reply with quote

Gatorguy91 wrote:
And GH:WT seems like even more of a joke...
Shh, we don't want to attract the fanboys.
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vicpac  





Joined: 12 Nov 2006
Posts: 15

PostPosted: Thu Jul 10, 2008 10:03 pm    Post subject: Reply with quote

Unbelievable Awesome! Look at that drum kit, baby!!! Need - Second - Job!!!
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Curlyxz  





Joined: 06 Jan 2008
Posts: 132

PostPosted: Thu Jul 10, 2008 10:03 pm    Post subject: Reply with quote

I NEED THAT DRUMSET

Better start saving up money now.
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mrnuzzlespleen  





Joined: 24 Apr 2007
Posts: 1107
Location: The Brooklyn Zoo

PostPosted: Thu Jul 10, 2008 10:04 pm    Post subject: Reply with quote

Boomsars wrote:
The point of my post was saying that Harmonix has almost taken a stand against Hyperspeed in RB. Whereas, they only added in no fail as an option so people of all skill levels can play whatever they want, when they want.

Just because they throw no fail into the game does NOT mean Hyperspeed will make it in. If hyperspeed IS in RB2, I will put my foot in my mouth and use it, but I don't see it happening.

On a final note: If the new drumkits suck (the normal ones) I'm gonna be PISSED.

Edit: I'm not gonna look for proof, but feel free to. Before the first game came out, Hmx said that they were focusing on realism and that hyperspeed would definitely not be in RB1.


I remember that quote as well. Not a dealbreaker, but sad.
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BigZ7337  





Joined: 08 Aug 2007
Posts: 2022
Location: Williamsport, PA

PostPosted: Thu Jul 10, 2008 10:06 pm    Post subject: Reply with quote

On the ion kit, why are the ride and crash cymbals switched? Do you think they put it together wrong?
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TB666  





Joined: 23 Oct 2007
Posts: 810
Location: Malmö, Sweden

PostPosted: Thu Jul 10, 2008 10:06 pm    Post subject: Reply with quote

Too bad that Ion drum set is limited meaning the chance to get it is 0
Still the new kit looks nice and will no doubt buy the cymbals expansion that it mentioned.
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Deathblooms51  





Joined: 22 Apr 2008
Posts: 1686
Location: Toledo, Ohio

PostPosted: Thu Jul 10, 2008 10:07 pm    Post subject: Reply with quote

mrnuzzlespleen wrote:
Boomsars wrote:
The point of my post was saying that Harmonix has almost taken a stand against Hyperspeed in RB. Whereas, they only added in no fail as an option so people of all skill levels can play whatever they want, when they want.

Just because they throw no fail into the game does NOT mean Hyperspeed will make it in. If hyperspeed IS in RB2, I will put my foot in my mouth and use it, but I don't see it happening.

On a final note: If the new drumkits suck (the normal ones) I'm gonna be PISSED.

Edit: I'm not gonna look for proof, but feel free to. Before the first game came out, Hmx said that they were focusing on realism and that hyperspeed would definitely not be in RB1.


I remember that quote as well. Not a dealbreaker, but sad.
I guess it's a good thing actually... I remember being so used to Hyperspeed in GH2 and doing Pro-Face Off with my friends and them whining about Hyperspeed being on. BAWWWWWW.

I wanted some hyperspeed for mah drums =[
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foolosophy  





Joined: 20 Aug 2007
Posts: 1160

PostPosted: Thu Jul 10, 2008 10:07 pm    Post subject: Reply with quote

All cities and venues from RB1 will be in RB2. That's some sweet ass news.
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saerbarnet  





Joined: 21 Oct 2007
Posts: 219
Location: Gothenburg, Sweden

PostPosted: Thu Jul 10, 2008 10:08 pm    Post subject: Reply with quote

NOW TESTIFYYYYYYYYYY!

How are we supposed to be able to play that song on anything else than max volume? >.>

And everything looks awesome.. except that there's no added support for the outer drums. That kind of sucks unless they've reinforced the "skeleton" of the drum set
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Deathblooms51  





Joined: 22 Apr 2008
Posts: 1686
Location: Toledo, Ohio

PostPosted: Thu Jul 10, 2008 10:08 pm    Post subject: Reply with quote

BigZ7337 wrote:
On the ion kit, why are the ride and crash cymbals switched? Do you think they put it together wrong?
They did it right.

The green cymbal = crash (think about the fills)

and then the ride cymbal is usually blue (Rock and Roll Band comes to mind)

I CANT EFFING WAIT
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