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ScoreHero Invades Harmonix (Rock Band Impressions)
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BrianBAM19  





Joined: 05 May 2007
Posts: 2804
Location: San Antonio, Texas

PostPosted: Sun Oct 21, 2007 12:18 am    Post subject: Reply with quote

debr5836 wrote:
Wow, nice read. Thx for being persistent with the Harmonix PR folks.

As you might expect, I have a few questions about game mechanics, as I'm off work and thinking about algorithms for optimal pathing already

1) On Guiter/Bass "overdrives", does the extra OP ("Overdrive power", for lack of a better term) that you get by running into an OPP (overdrive power phrase) while in an activation get added to the current activation (effectively making the current activation longer), or does it get "banked" for the next activation?

2) How often are these "drum OP activation points"? Every few measures? At the end of "sections" of the song (like end of a verse, end of a chorus, etc.)? It sounds like these get a little tricky as (a) they let you potentially "skip" a tough part of the song w/o losing combo, and (b) they may obscure OPPs. Is there anything else to the "trickiness here"

3) How do the drums feather out of an OP activation? Is it abrupt and just right back into the song?

Thanks a bunch guys. It sounds like you had a great time.


I can answer the first question. Any overdrive power just adds on to the current activation to make it longer. I don't know much about the last two, but I do know that the overdrive lasts a certain number of beats now, instead of measures. Whether that applies to all instruments or not I can't remember. I'll look that up right now. Hope that helps.

EDIT:Yeah, I don't see an answer to the last two. Hopefully someone that was there can shed some light on that.
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Cam101  





Joined: 29 Apr 2007
Posts: 490
Location: New Hampshire

PostPosted: Sun Oct 21, 2007 1:30 pm    Post subject: Reply with quote

Ill be singing! lol. i bet it would say that i fail before I even start.
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jynxycat  





Joined: 03 Aug 2007
Posts: 22

PostPosted: Sun Oct 21, 2007 3:03 pm    Post subject: Reply with quote

Whoever said the RB guitar was rumored to be light, hasn't used it.

I played it at Penny Arcade in august, and unless they changed the design, it was much longer as well as heavier than the GH3 guitar.


And if you play the GH3 demo, it says at the bottom of the legal screen, that GH3 will only use official GH3 peripherals or 360 controllers.
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JLamay  





Joined: 09 Aug 2007
Posts: 4

PostPosted: Sun Oct 21, 2007 8:47 pm    Post subject: Reply with quote

Is it going to be possible to play guitar and do vocals at the same time?
Heh talk about challenge.
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M002  





Joined: 01 Aug 2007
Posts: 370
Location: Westhampton, Suffolk County, Long Island, NY, U.S.A. Earth, Solar System, Milky Way, Universe 1

PostPosted: Mon Oct 22, 2007 1:57 am    Post subject: Reply with quote

On some of the trailers, you see people playing and singing at the same time, a very tough skill to master
I've been playing real guitar for almost 2 years, and I still can only sing backrounds, not lead or anything, except for one easy song with a repeating toon
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DaMan1468  





Joined: 09 Jun 2007
Posts: 210
Location: Brampton, Ontario

PostPosted: Mon Oct 22, 2007 7:22 pm    Post subject: Reply with quote

yea i too play real guitar and find it very hard to sing while i'm playing unless what i'm playing is rhythm. Anything with simple chord progressions is easy to sing to while playing but any non rhythmic, tricky lead stuff can be very hard to play while singing and it seems like it would be the same in rock band.
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Matt  





Joined: 04 Feb 2006
Posts: 3780
Location: Bethel, Vermont

PostPosted: Mon Oct 22, 2007 7:35 pm    Post subject: Reply with quote

taz3485 wrote:
Will it be harder for women to sing all the hard rock songs? Cuss I know a chick that REALLY wants Rock Band, and she's a very good singer


If she is a good singer, than I don't see why she would have trouble with it. The game disregards what octave you are in. For example, a C is registered the same as a C an octave higher, and an octave higher than that as well (and below, for that matter).

I sang 2 octaves too high at one point and it still worked fine
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SplashAttack  





Joined: 09 Apr 2007
Posts: 103

PostPosted: Mon Oct 22, 2007 10:36 pm    Post subject: Reply with quote

I would really like to know which guitar is better, the guitar hero les paul or the rock band stratocaster?

please someone tell me because I am having a hard time deciding which bundle to get. I already have an x-plorer guitar, so I don't want both guitars.
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discgolferpro  





Joined: 05 Feb 2006
Posts: 861
Location: Kansas City, Mo

PostPosted: Tue Oct 23, 2007 8:06 am    Post subject: Reply with quote

debr5836 wrote:

2) How often are these "drum OP activation points"? Every few measures? At the end of "sections" of the song (like end of a verse, end of a chorus, etc.)? It sounds like these get a little tricky as (a) they let you potentially "skip" a tough part of the song w/o losing combo, and (b) they may obscure OPPs. Is there anything else to the "trickiness here"

3) How do the drums feather out of an OP activation? Is it abrupt and just right back into the song?


2. They are spaced out throughout the song the same as we're used to. I do have a feeling that there were fewer of them for drums than there were on the guitars (but it just might be my impression from the songs I played.)

3. Yes, the board transitions back to the normal play mode without fanfare.
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Last edited by discgolferpro on Thu Jan 01, 1970 12:00 am; edited 1 time in total
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discgolferpro  





Joined: 05 Feb 2006
Posts: 861
Location: Kansas City, Mo

PostPosted: Tue Oct 23, 2007 8:18 am    Post subject: Tapping in RB... Probably like this but not 100% sure yet Reply with quote

Deschain wrote:
dfan wrote:
discgolferpro wrote:
As an after thought, I'm not sure how the strumbar signal itself is processed when you use the solo buttons. Since you get an auto-strum every time you press a solo button I'm now wondering if the strumbar is "muted" to avoid an over-strum. I'm not sure. The others who played more might shed more light on this.

It's like the way the strum bar works during regular HOPO sections - it can only help you, not hurt you. You'll need to use it anyway sometimes for fast repeated notes on a single fret that are too fast to play just by pressing the fret button over and over.

But according to DGP's report of the frets, you could alternate tapping one fret on the regular set and another on the solo frets, right? Granted, that sounds counter-intuitive (and hand-tiring), but I think it would be cool to be able to tap by keeping one hand on the regular set and go into tapping position by simply bringing your right hand onto the solo frets.




I'll refer to "G" as regular frets and "g" as solo button frets, with LeftHand and RightHand at the end in parentheses.

If I'm reading your question correctly and with dfan's comment (referring to the above 19 notes above entirely in a "solo block" and every note except the first Gs are HOPOs), you should be able to do the following (but no one outside QA has tried or confirmed this to my knowledge)

Index on G:
1. strum G (LH) - or g (RH)
2. tap g (RH)
3. index-slide to R (LH) - autostrum would not penalize you
Index on R held down:
4. tap r (RH)
5. tap y (RH)
6. R gets POd on release of y (RH) - because R is held down; this is what I'm not sure about. It seems to make sense unless HOPOs need to be on the same set of buttons
7. tap y (RH)
8. R gets POd (LH)
9. tap y (RH)
10. R gets POd (LH)
11. HO Y (LH)
12. HO B (LH)
13. HO O (LH)
14. tap b (RH) - you might have to release O here because it's a higher note even though it's on the lower frets on the neck
15. tap o (RH)
16. tap b (RH) - no autostrum penalty even though you're holding B, I assume
17. tap o (RH)
18. tap b (RH)
19. tap o (RH)

Looks like we'll have to experiment for a while!
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p41  





Joined: 27 Jul 2006
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Location: Boston, MA

PostPosted: Tue Oct 23, 2007 1:20 pm    Post subject: Reply with quote

Tasty... I am getting excited. I wanna be DRUM HERO!
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Stunray  





Joined: 21 May 2007
Posts: 4

PostPosted: Tue Oct 23, 2007 7:55 pm    Post subject: Reply with quote

How did the game handle swearing?

I know of the phrase "Nature is a whore" in In Bloom and a couple "F" Bombs in Creep. Do you remember if they were censored or not?
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discgolferpro  





Joined: 05 Feb 2006
Posts: 861
Location: Kansas City, Mo

PostPosted: Wed Oct 24, 2007 2:28 am    Post subject: Reply with quote

Stunray wrote:
How did the game handle swearing?

I know of the phrase "Nature is a whore" in In Bloom and a couple "F" Bombs in Creep. Do you remember if they were censored or not?


There was no censoring on the version we played.
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HighTechRedneck  





Joined: 04 Aug 2007
Posts: 39
Location: Deerfield, NH

PostPosted: Wed Oct 24, 2007 2:48 am    Post subject: Reply with quote

This should be a great game, sounds like you guys had an awesome trip. Now if only I can scrounge up that much money to buy the game...


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DorkmasterFlek  





Joined: 14 Oct 2006
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Location: Toronto, ON

PostPosted: Wed Oct 24, 2007 12:37 pm    Post subject: Reply with quote

Well so much for quenching my never-ending thirst for more Rock Band info! I am quite happy to hear that (supposedly) they are not censoring the lyrics in songs. To paraphrase IGN, my frothing demand for this game increases...we better not see delays up here in Canada or I will go positively postal.
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