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pianojuggler4
Joined: 10 Feb 2008 Posts: 58 Location: Virginia Tech
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Azuarc
Joined: 18 Jul 2006 Posts: 1389 Location: Philadelphia
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Posted: Tue Nov 02, 2010 7:37 pm Post subject: |
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I noticed this doing the training for glissandos. I think the key is that you have to hit all the notes, but the timing doesn't have to be perfect since a glissando doesn't have exact timing. |
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Chimney
Joined: 22 Jul 2008 Posts: 126 Location: Melbourne, Australia
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Posted: Tue Nov 02, 2010 10:59 pm Post subject: |
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For most Glissando sections you only need to hit the first note, then can hit any notes to cover the rest of the glissando. You also don't have to play them for the entire glissando. E.g. say it is an 8 note glissando, then you play the first note, then play whatever for say 3 notes (still fast though, you gotta play as quickly as the actual glissando) and this will make it so that you hit the entire thing.
It's important to note however, that the final note in many glissandos still needs to be hit. e.g. in the glissando before the horn solo in I got you (Ifeel good) live, you need to hit the first note, play whatever for the rest of it, then actually hit the final Fsharp or whatever it is and you have to hit it in time. |
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machetemonkey
Joined: 02 Feb 2008 Posts: 3043 Location: Minneapolis, MN
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Posted: Tue Nov 02, 2010 11:02 pm Post subject: |
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Thank god to hear this!
I was worried that Glissandos would be like the tremelo picking/buzz rolls of keys (IE: basically random timing that the game forces you to hit perfectly) when I didn't see any "lane" mechanic for them (like we now have for rolls/trills/etc). It's great to know you don't have to hit them perfectly. |
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Moomoomoo1
Joined: 16 Feb 2009 Posts: 178 Location: In a van down by the river
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Posted: Wed Nov 03, 2010 2:11 pm Post subject: |
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Yeah I'm finding them way easier to hit than they should be if they were just normal notes. _________________
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Shinji16
Joined: 09 Nov 2010 Posts: 10 Location: Warwick, RI USA
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Posted: Tue Nov 09, 2010 8:00 am Post subject: |
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Azuarc wrote: | I noticed this doing the training for glissandos. I think the key is that you have to hit all the notes, but the timing doesn't have to be perfect since a glissando doesn't have exact timing. |
Thank friggen' goodness for that. Anyone willing to get some experiments on video for proof? _________________
"Guitar Hero? You mean that Guitar Freaks knock off?" I love Harmonix, but know your roots kids! |
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pianojuggler4
Joined: 10 Feb 2008 Posts: 58 Location: Virginia Tech
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donutz0r
Joined: 20 Mar 2006 Posts: 404
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Posted: Tue Nov 09, 2010 8:13 pm Post subject: |
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Confirming what pianojuggler4 said. In my experience, as long as the first note and last notes are hit, you can pretty much do whatever you want in between (assuming that the "whatever you want" falls in between the starting and ending point of the glissando). _________________
muna wrote: | Hendrix would be a great character to have in any GH game along with others like Jimmy Paige, Joe Perry, and Eric Clapton, but the mo-cap unlockable video for Hendrix might be a little boring. |
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DVDSmith
Joined: 09 Jan 2008 Posts: 1271 Location: Glasgow, Scotland
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Posted: Tue Nov 09, 2010 11:47 pm Post subject: |
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Is this true for five-lane keys too? _________________
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haytradyl33
Joined: 04 Jul 2008 Posts: 719
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jawnintendo
Joined: 28 Dec 2009 Posts: 1202 Location: Edinburg, VA
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Posted: Fri Dec 10, 2010 3:49 am Post subject: |
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DVDSmith wrote: | Is this true for five-lane keys too? |
There are no Glissandos for 5 Lane Keys. _________________
HellAshes wrote: | CODE RED! CODE RED!
In the event of a code red, please do not orgasm over an accomplishment of an elite player. That is because the player is currently in the zone. You will run of out of jizz before he is finished.
Thank you for listening and please save all orgasms for the end of the ride. |
Accomplishments | 17/82 Pro Guitar FCs | 70/83 Pro Bass FCs | 55/63 Pro Keys FCs |
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bclare
Joined: 21 Jun 2008 Posts: 6048 Location: Boston
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Posted: Fri Dec 10, 2010 4:01 am Post subject: |
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jawnintendo wrote: | DVDSmith wrote: | Is this true for five-lane keys too? |
There are no Glissandos for 5 Lane Keys. |
Well essentially it would be charted as a fast scale, but you still need to hit all the notes. _________________
I'm back I suppose |
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jawnintendo
Joined: 28 Dec 2009 Posts: 1202 Location: Edinburg, VA
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Posted: Fri Dec 10, 2010 5:12 am Post subject: |
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bclare wrote: | jawnintendo wrote: | DVDSmith wrote: | Is this true for five-lane keys too? |
There are no Glissandos for 5 Lane Keys. |
Well essentially it would be charted as a fast scale, but you still need to hit all the notes. |
The Glissandos in Roundabout are NOT charted in 5 Lane Keys. I would assume that this is true for other songs... _________________
HellAshes wrote: | CODE RED! CODE RED!
In the event of a code red, please do not orgasm over an accomplishment of an elite player. That is because the player is currently in the zone. You will run of out of jizz before he is finished.
Thank you for listening and please save all orgasms for the end of the ride. |
Accomplishments | 17/82 Pro Guitar FCs | 70/83 Pro Bass FCs | 55/63 Pro Keys FCs |
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DarylZero
Joined: 01 Jan 2008 Posts: 413 Location: Boston, MA
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Posted: Wed Dec 22, 2010 10:00 pm Post subject: |
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I suppose everyone's figured it out but I was directed to the RBN documentation so in case anyone hasn't seen it directly from Harmonix
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- Glissandos need to be authored in the PK part. The notes within a glissando should be white notes and evenly spaced between the beginning and end of the glissando. This is not always melodically accurate, but it looks cleaner.
- Glissandos work by turning off the scoring system for any notes below a glissando marker. This means, that all the player really has to do is hit any notes within the marker to be scored for it.
- Glissando markers are not usually placed over the first note of a glissando. We do this to encourage the player to actually attempt to play the glissando, instead of just mashing keys for free points.
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http://creators.rockband.com/docs/Pro_Keyboard_Authoring _________________
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blingdomepiece
Joined: 03 Aug 2007 Posts: 4358 Location: Ottawa ON Canada
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Posted: Mon Feb 14, 2011 5:29 pm Post subject: |
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DarylZero wrote: | I suppose everyone's figured it out but I was directed to the RBN documentation so in case anyone hasn't seen it directly from Harmonix
Quote: |
- Glissandos need to be authored in the PK part. The notes within a glissando should be white notes and evenly spaced between the beginning and end of the glissando. This is not always melodically accurate, but it looks cleaner.
- Glissandos work by turning off the scoring system for any notes below a glissando marker. This means, that all the player really has to do is hit any notes within the marker to be scored for it.
- Glissando markers are not usually placed over the first note of a glissando. We do this to encourage the player to actually attempt to play the glissando, instead of just mashing keys for free points.
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http://creators.rockband.com/docs/Pro_Keyboard_Authoring |
I still feel like I'm missing something here based on how rarely I hold a combo through a gliss. Is it IMPOSSIBLE to break combo / overhit between the start and end of a gliss? If I am losing combo is it because I am reaching the end too quickly maybe? _________________
Expert Pro Keys: 50/63 GS, most recent The Killing Moon
Expert Pro Drums: 53/83 GS, most recent Free Bird / Oh My God / Oye Mi Amor
Expert Pro Bass: 6/83 GS, most recent Everybody Wants to Rule the World
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