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8/12 DLC - Roadrunner 6-Pack (Dream Theater, Megadeth, more)
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PhatTrumpet  





Joined: 15 Oct 2007
Posts: 1565
Location: Maine

PostPosted: Tue Aug 12, 2008 7:47 pm    Post subject: Reply with quote

One DLC pack to rule them all, one DLC pack to find them, one DLC pack to bring them all, and in the awesomeness bind them.

I gotta say this pack is frickin' amazing, and I have no idea why they'd post it at half price since it would easily sell at full price. At this point I'm just dying to see some drum charts.

LUIGI074 wrote:
Anyone know the NPS of those triplets near the end of Constant Motion? I think those aren't even 32nd notes. They may be 64th notes for all I know.

Like you said, they're triplets, so they can't be 32nd or 64th notes. Pretty sure they're 16th note triplets (24th notes for you non-musicians), and I'll have to bust out the metronome to find the BPM... more investigation needed.

This looks like it'll be the One FSA of Rock Band. It's charted like the guy meant to play it, but whether he actually played all those notes in that sequence is debatable. Regardless, the NPS is ridiculous, and we won't have the GH3 engine to fall back on this time.


EDIT: 16th note triplets at 180BPM = 18NPS. So this no Red Snake or FSA, but you gotta remember this is essentially the GH2 engine. Were there any HOPO passages in GH2/80's that approached 18NPS?
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Code:
          Rock Band 1 Stats          Rock Band 2 Stats          Cross-Game Stats
Guitar:   10,411,426 [58 GS, 54 FC]  15,128,028 [83 GS, 68 FC]  25,539,454 [141GS, 120FC]
Bass:      9,226,503 [58 GS, 57 FC]  13,319,824 [83 GS, 83 FC]  22,546,327 [141GS, 140FC]
Drums:    11,105,579 [57 GS, 37 FC]  15,512,780 [76 GS, 36 FC]  26,618,359 [133GS, 73 FC]
Vocals:   11,525,519 [58 GS, 58 FC]  17,302,340 [84 GS, 84 FC]  28,827,859 [142GS, 142FC]
All-Inst: 42,269,027 [231GS, 206FC]  61,262,972 [326GS, 271FC] 103,531,999 [557GS, 477FC]
Rock Band Accomplishments Thread | Guitar Hero Accomplishments Thread


Last edited by PhatTrumpet on Tue Aug 12, 2008 7:59 pm; edited 1 time in total
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clooficarus  





Joined: 19 Feb 2007
Posts: 702
Location: Missoula, Montana

PostPosted: Tue Aug 12, 2008 7:51 pm    Post subject: Reply with quote

I loved Sleepwalker and Constant Motion I beat in my sightread then I failed at 72% the second play through lol that solo is bloody insane. I agree with F4 though @ 60% Speed I got 93% on the solo BLOODY INSANE!!!
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machetemonkey  





Joined: 02 Feb 2008
Posts: 3043
Location: Minneapolis, MN

PostPosted: Tue Aug 12, 2008 8:00 pm    Post subject: Reply with quote

PhatTrumpet wrote:
One DLC pack to rule them all, one DLC pack to find them, one DLC pack to bring them all, and in the awesomeness bind them.

I gotta say this pack is frickin' amazing, and I have no idea why they'd post it at half price since it would easily sell at full price. At this point I'm just dying to see some drum charts.

LUIGI074 wrote:
Anyone know the NPS of those triplets near the end of Constant Motion? I think those aren't even 32nd notes. They may be 64th notes for all I know.

Like you said, they're triplets, so they can't be 32nd or 64th notes. Pretty sure they're 16th note triplets (24th notes for you non-musicians), and I'll have to bust out the metronome to find the BPM... more investigation needed.

This looks like it'll be the One FSA of Rock Band. It's charted like the guy meant to play it, but whether he actually played all those notes in that sequence is debatable. Regardless, the NPS is ridiculous, and we won't have the GH3 engine to fall back on this time.


EDIT: 16th note triplets at 180BPM = 18NPS. So this no Red Snake or FSA, but you gotta remember this is essentially the GH2 engine. Were there any HOPO passages in GH2/80's that approached 18NPS?


ballroom blitz or because it's midnite? I can't remember the exact nps, but those were the fastest, I believe.
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JRyder  





Joined: 25 Mar 2006
Posts: 1274

PostPosted: Tue Aug 12, 2008 8:28 pm    Post subject: Reply with quote

saxuallyAPeasing wrote:
So this week... great DLC or greatest DLC?


In terms of difficulty, it would be hard to top this week, but in terms of accessibility in parties, it's really not going to stack up, except for those full bands who want to do the "let's play a really hard song on easy LOL" thing, and we all hate those people at parties. And, at least in my opinion, it's not in the least bit fun to play. It's neat to play them and say "Haha, this is hard," but I know personally that I'm not going to play them very much.
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HylianHero  





Joined: 22 Feb 2006
Posts: 4673
Location: Santa Cruz, CA

PostPosted: Tue Aug 12, 2008 8:52 pm    Post subject: Reply with quote

Let me just give some fair warning to the vocalists out there on this pack: CoC is completely broken. I'm in 1st place on the leaderboards (should be 1st on the XBL leaderboards too, but it didn't update with my score for some reason) with a non-FC. I got a Messy on the talky that kept me from an FC...a Messy where the needle didn't move at ALL.

And, as much as I was looking forward to singing CM, it seems like it's also broken. It's not one super broken talky here, though. It's a combination of 2 definitely broken phrases in the first verse (my record is a Weak on the first one...), a broken OD talky at the end of the first chorus, 7 talkies in the second verse that are obviously broken but still somewhat possible to hit (with the exception of the OD phrase at the end of the verse, obviously), another broken OD phrase at the end of the second chorus, and the very last phrase of the song. It seems like Harmonix is just taunting us by keeping just enough of every talky broken enough to make them really hard to hit/impossible to hit. Shame too. I was really looking forward to this song.

I have suspicions that the last talky in Runnin' Wild is also broken, but I kinda sucked too badly to actually be certain of that.
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flintdragon  





Joined: 19 Oct 2007
Posts: 37

PostPosted: Tue Aug 12, 2008 8:55 pm    Post subject: Reply with quote

JRyder wrote:
saxuallyAPeasing wrote:
So this week... great DLC or greatest DLC?


In terms of difficulty, it would be hard to top this week, but in terms of accessibility in parties, it's really not going to stack up, except for those full bands who want to do the "let's play a really hard song on easy LOL" thing, and we all hate those people at parties. And, at least in my opinion, it's not in the least bit fun to play. It's neat to play them and say "Haha, this is hard," but I know personally that I'm not going to play them very much.


I agree. I just told my friend to pick it up if: 1. he likes the challenge or 2. he likes prog/metal type music. I'm going to love this pack but I'm probably going to seldom play it with friends.
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CloudFuel  





Joined: 06 Dec 2006
Posts: 1030
Location: Houston, TX

PostPosted: Tue Aug 12, 2008 8:56 pm    Post subject: Reply with quote

JRyder wrote:
saxuallyAPeasing wrote:
So this week... great DLC or greatest DLC?


In terms of difficulty, it would be hard to top this week, but in terms of accessibility in parties, it's really not going to stack up, except for those full bands who want to do the "let's play a really hard song on easy LOL" thing, and we all hate those people at parties. And, at least in my opinion, it's not in the least bit fun to play. It's neat to play them and say "Haha, this is hard," but I know personally that I'm not going to play them very much.


no offense dude, but you're in the vast minority on that statement.
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f4phantom2500  





Joined: 15 Mar 2007
Posts: 2885

PostPosted: Tue Aug 12, 2008 9:11 pm    Post subject: Reply with quote

machetemonkey wrote:
PhatTrumpet wrote:
One DLC pack to rule them all, one DLC pack to find them, one DLC pack to bring them all, and in the awesomeness bind them.

I gotta say this pack is frickin' amazing, and I have no idea why they'd post it at half price since it would easily sell at full price. At this point I'm just dying to see some drum charts.

LUIGI074 wrote:
Anyone know the NPS of those triplets near the end of Constant Motion? I think those aren't even 32nd notes. They may be 64th notes for all I know.

Like you said, they're triplets, so they can't be 32nd or 64th notes. Pretty sure they're 16th note triplets (24th notes for you non-musicians), and I'll have to bust out the metronome to find the BPM... more investigation needed.

This looks like it'll be the One FSA of Rock Band. It's charted like the guy meant to play it, but whether he actually played all those notes in that sequence is debatable. Regardless, the NPS is ridiculous, and we won't have the GH3 engine to fall back on this time.


EDIT: 16th note triplets at 180BPM = 18NPS. So this no Red Snake or FSA, but you gotta remember this is essentially the GH2 engine. Were there any HOPO passages in GH2/80's that approached 18NPS?


ballroom blitz or because it's midnite? I can't remember the exact nps, but those were the fastest, I believe.


both of those songs are 20 nps, but less difficult than this.
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http://www.youtube.com/view_play_list?p=4A83D02058247AC5
***subscribe plz*** (hint: playing along to vids can help you in GH1 ;) PM me if you need song/section-specific advice).

47/64/29/68/41/85/48/47/85/46/87//647
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PhatTrumpet  





Joined: 15 Oct 2007
Posts: 1565
Location: Maine

PostPosted: Tue Aug 12, 2008 9:18 pm    Post subject: Reply with quote

machetemonkey wrote:
ballroom blitz or because it's midnite? I can't remember the exact nps, but those were the fastest, I believe.

You're right about BiM, I had forgotten about that, but BB is a combination of HOPO's and strumming... I'm talking straight fretting, not that that makes BB any easier.

For those still itching for some drum chart vids, Jarr3tt88 has uploaded some solo vids and dho uploaded some guitar/drums vids with HellAshes.

f4phantom2500 wrote:
both of those songs are 20 nps, but less difficult than this.

What exactly makes the 18NPS of this harder than the 20NPS of BiM? I would think a 20NPS zig-zag would be harder than 18NPS descending triplets, even if the triplets last longer.
_________________
Code:
          Rock Band 1 Stats          Rock Band 2 Stats          Cross-Game Stats
Guitar:   10,411,426 [58 GS, 54 FC]  15,128,028 [83 GS, 68 FC]  25,539,454 [141GS, 120FC]
Bass:      9,226,503 [58 GS, 57 FC]  13,319,824 [83 GS, 83 FC]  22,546,327 [141GS, 140FC]
Drums:    11,105,579 [57 GS, 37 FC]  15,512,780 [76 GS, 36 FC]  26,618,359 [133GS, 73 FC]
Vocals:   11,525,519 [58 GS, 58 FC]  17,302,340 [84 GS, 84 FC]  28,827,859 [142GS, 142FC]
All-Inst: 42,269,027 [231GS, 206FC]  61,262,972 [326GS, 271FC] 103,531,999 [557GS, 477FC]
Rock Band Accomplishments Thread | Guitar Hero Accomplishments Thread
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Brockbfball1563  





Joined: 29 Apr 2007
Posts: 3245
Location: Rochester, NH

PostPosted: Tue Aug 12, 2008 9:27 pm    Post subject: Reply with quote

machetemonkey wrote:
Final notes: I do wish, again, that harmonix would place hopos in obvious spots, not just spots where the timing says it should be (<1 beat). people complain that GH3 has a lot of hopos with random strums? I'm more annoyed by HMX's lots of strums with random hopos

THANK YOU

I'm glad I'm not the only one that thought that. Even back on gh2, the intros of Freebird and Fall of Pangea could be HOPOed but the verses of Six and parts of FTK couldn't, even though, time-wise, the notes were MUCH closer together in FTK an Six. HOPOs should be determined by by how close the notes are based on time, not by how close they are on the fretboard.
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machetemonkey  





Joined: 02 Feb 2008
Posts: 3043
Location: Minneapolis, MN

PostPosted: Tue Aug 12, 2008 9:56 pm    Post subject: Reply with quote

I think it's based on bpm. The freebird intro has such a slow beat, that you can hopo weird stuff. but six has such a fast beat that you can't.
You noticed the same thing on GG&HT too.
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PhatTrumpet  





Joined: 15 Oct 2007
Posts: 1565
Location: Maine

PostPosted: Tue Aug 12, 2008 10:12 pm    Post subject: Reply with quote

It's based on a HOPO "threshold" that varies from song to song. Anything rhythmically as quick as or quicker than a [blank] note automatically becomes a HOPO, where [blank] can be a quarter note on particularly fast songs, an eighth note on medium tempo songs (this is by far the most common threshold set), a sixteenth note on particularly slower songs, etc.

The only problem is that this threshold remains constant throughout the entire song, so in songs like "Freebird" and "GG&HT" where the tempo doubles at some point, the threshold seems way too big for the slower portion of the tune.

It's a system, i.e. there's nothing random about it, and I think for a vast majority of the time it works just fine. I'm not sure why they haven't adopted Neversoft's method of going in and adding/deleting HOPOs after the threshold's been implemented, but I don't understand why you guys have your panties all up in a bunch about it. At least we don't have to deal with bullshit overstrums due to the shitty GH3 HOPO engine.
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Code:
          Rock Band 1 Stats          Rock Band 2 Stats          Cross-Game Stats
Guitar:   10,411,426 [58 GS, 54 FC]  15,128,028 [83 GS, 68 FC]  25,539,454 [141GS, 120FC]
Bass:      9,226,503 [58 GS, 57 FC]  13,319,824 [83 GS, 83 FC]  22,546,327 [141GS, 140FC]
Drums:    11,105,579 [57 GS, 37 FC]  15,512,780 [76 GS, 36 FC]  26,618,359 [133GS, 73 FC]
Vocals:   11,525,519 [58 GS, 58 FC]  17,302,340 [84 GS, 84 FC]  28,827,859 [142GS, 142FC]
All-Inst: 42,269,027 [231GS, 206FC]  61,262,972 [326GS, 271FC] 103,531,999 [557GS, 477FC]
Rock Band Accomplishments Thread | Guitar Hero Accomplishments Thread
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spartancl44  





Joined: 11 Mar 2007
Posts: 213
Location: Massachusetts

PostPosted: Tue Aug 12, 2008 10:17 pm    Post subject: Reply with quote



This week owns my face.

Only had enough points to pick up Constant Motion, My Curse, and Sleepwalker.

Sightread passed everything on X guitar! All 4*s except Sleepwalker with 3*. Holy balls@CM solo...I had saved OD for the beast that I had heard about (had only heard this song once, way back when the album came out, so I had no idea what was really in store...), and managed to limp through it with 61%. Ack.

Got 5* My Curse X drums sightread, CM took two tries to 4*, but Sleepwalker...wrecked me hard. Have yet to pass it. Constant Motion is an absolute blast on drums and guitar, and My Curse's drums are easy but fun. Sleepwalker is a challenge the whole way.

This post isn't terribly coherent, but why are you even reading it? It means you're not playing these songs right now, which I suggest you do....get to it!
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X28KillsLaterX  





Joined: 10 Jan 2008
Posts: 405

PostPosted: Tue Aug 12, 2008 10:20 pm    Post subject: Reply with quote

only played 2 songs, failed on constant motion because i didnt tilt quick enough, but so far pack seems kinda... lame because besides the solos not many hammer ons and pull offs and im not a huge fan on struming really quick note sequences.
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Wes-BasSMaNiac07  





Joined: 15 Nov 2007
Posts: 924
Location: Atlanta; Georgia

PostPosted: Tue Aug 12, 2008 10:44 pm    Post subject: Reply with quote

Lol at the Dream Theater solo chart.
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...I for one will continue to play both Guitar Hero and Rock Band and consider myself lucky for being able to drop the drama and bull crap and just enjoy things.
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