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6/14 DLC: Avenged Sevenfold, A-ha, Chumbawamba!
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DorkmasterFlek  
 




Joined: 14 Oct 2006
Posts: 1968
Location: Toronto, ON

PostPosted: Wed Jun 15, 2011 11:12 am    Post subject: Reply with quote

machetemonkey wrote:
If Welcome to the Family following the Ozzy pack is any indication of a trend, then HMX is back on form when it comes to charting metal guitar solos.

The solos in the new ozzy pack were a lot better (in my opinion) than the first ozzy pack, and the solo in Welcome to the Family is a damn sight better than Beast and the Harlot or Bat Country.

This seems to be a good sign.



Anyways, pretty good week this week. Didn't get the Live songs because while I recognize the songs, I've never really liked them a great deal and they don't look fun enough to be worth it from a playability standpoint. I totally understand why other people would want them. They're pretty memorable 90's alt-rock songs.

A-Ha and Chumbawamba, on the other hand... Those songs are just fantastic. Similar to Live in that they aren't that great to play (on guitar, at least), but they look pretty fun on drums and both look pretty decent on keys (Take on Me is obviously the better of the two, but Tubthumping has keys all the way through and some cool horn lines authored to them as well).

I've heard the song, yet it somehow still surprised me when Unholy Confessions didn't have a guitar solo. Still pretty fun, and great on protar/bass.

I already mentioned Welcome to the Family's solo, but I neglected to mention how much fun that song is outside of the solo (on guitar). It's full of great riffs.

Agreed, Welcome to the Family is awesome. Also, whoever did the harmony vocal charts for Tubthumping and Take On Me did a fucking fantastic job of squeezing every possible part out of there. I love them both. They could have used a little bit of this squeezing on some of the Queen songs with more than three parts, particularly Hammer To Fall for example.

That song has three full parts in the harmony lines of the chorus ("We don't waste no time at all", etc.) but only the two harmony parts sing it in the RB chart. This is seemingly because, in a few instances, the main line of Freddy's comes back in a little bit before they end and overlaps it a tad. However, this doesn't happen all the time, so it's just a waste of a harmony part if it doesn't. But they wanted to make the charting consistent, so the lead line never sings these parts at all, but there's actually precedent in that same pack for changing which harmony part a particular vocal line covers in the later choruses of I Want It All (when Freddy's main line is throwing in little lines like "Yeah, I want it"). I would much rather you simply cut the lead line short bit, or even delay the entering of the followup line. Presumably, you have separate vocal stems and you can do this, but maybe they thought "Oh we can't touch Freddie's track"? Granted, I can see that argument too.

This is what I mean by squeezing as much out of the vocal parts as possible. It feels like they really did this well in the chorus of Take On Me. The end of Tubthumping is a little different, as there's simple multiple parts going on altogether. This is more just careful picking of what parts get charted when you have to choose to leave some out. I think they made good choices there. Each vocal "thing" going on gets one vocal line dedicated to it, even though there are harmonies within said "things". This song also has the advantage that these vocal "things" are introduced separately earlier in the song, and then brought together at the very end. This gives them a chance to be charted fully in their earlier incarnations, and then switched to a sparse single-line charting in order to cover everything at the end. Nice bit of songwriting, natch.

Also, I put way too much thought into the analysis of vocal harmony charting...
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googleimage  
 




Joined: 23 Aug 2007
Posts: 1229

PostPosted: Fri Jun 17, 2011 2:34 am    Post subject: Reply with quote

Solo or no solo, Take On Me's pro keys chart has got to be the best thing I've played in Rock Band in a long long time. Perfect challenge level, perfect feel, and the song is awesome. You can't go wrong. It's probably the only song I'll be picking up from this week; Tubthumping is an intriguing one to be sure, but other than some groovy vocals, I'm not entirely convinced that it'll translate to a rhythm game format. If the consensus is that I'm wrong about that, then I might give it a whirl.
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blingdomepiece  
 




Joined: 03 Aug 2007
Posts: 4338
Location: Ottawa ON Canada

PostPosted: Fri Jun 17, 2011 3:22 am    Post subject: Reply with quote

googleimage wrote:
Solo or no solo, Take On Me's pro keys chart has got to be the best thing I've played in Rock Band in a long long time. Perfect challenge level, perfect feel, and the song is awesome. You can't go wrong. It's probably the only song I'll be picking up from this week; Tubthumping is an intriguing one to be sure, but other than some groovy vocals, I'm not entirely convinced that it'll translate to a rhythm game format. If the consensus is that I'm wrong about that, then I might give it a whirl.


Take On Me is totally the song of the week. Lightning Crashes was pretty fun to emo-sing to though.
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machetemonkey  
 




Joined: 02 Feb 2008
Posts: 3043
Location: Minneapolis, MN

PostPosted: Fri Jun 17, 2011 6:17 am    Post subject: Reply with quote

blingdomepiece wrote:
googleimage wrote:
Solo or no solo, Take On Me's pro keys chart has got to be the best thing I've played in Rock Band in a long long time. Perfect challenge level, perfect feel, and the song is awesome. You can't go wrong. It's probably the only song I'll be picking up from this week; Tubthumping is an intriguing one to be sure, but other than some groovy vocals, I'm not entirely convinced that it'll translate to a rhythm game format. If the consensus is that I'm wrong about that, then I might give it a whirl.


Take On Me is totally the song of the week. Lightning Crashes was pretty fun to emo-sing to though.


Tubthumping doesn't translate terribly well to guitar or bass. Keys are pretty repetitive for the most part, but they did chart horns to it which livens things up toward the end. Drums are actually very worthwhile. Fun, syncopated beats, some nice disco-rhythms, etc.

Vocals are the highlight, but if you're a drummer you can't really go wrong with it either.


If you're a guitarist, I can't stress enough how fun Welcome to the Family is. Say what you will about the song itself, but it's probably my favorite A7X song on guitar, and that's saying a lot given how fun A7X generally is to play.
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Steadysphere  
 




Joined: 27 Mar 2010
Posts: 2064
Location: United Kingdom

PostPosted: Sun Jun 19, 2011 10:01 am    Post subject: Reply with quote

I know most people aren't gonna take much notice of the Live songs this week, but if you're a bassist primarily, these songs are good fun. If you're looking for challenge, they're pretty easy to be honest, but in terms of fun factor, these songs have plenty of it, with fun patterns and lots of hammer-ons.
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dusanmandic  
 




Joined: 14 Jan 2008
Posts: 686
Location: Indianapolis,Indiana

PostPosted: Sun Jun 19, 2011 9:55 pm    Post subject: Reply with quote

Zomg Unholy Confessions.... Yes! I'm so happy about that, I know its a pretty over rated song but I still love it regardless...
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luqmanhci  
 




Joined: 16 Oct 2017
Posts: 3

PostPosted: Mon Oct 16, 2017 7:31 am    Post subject: Re: 6/14 DLC: Avenged Sevenfold, A-ha, Chumbawamba! Reply with quote

singemfrc wrote:
Available on Xbox 360, PS3 and Wii on June 14th, 2011:
  • Take On Me by A-Ha (X)

  • Unholy Confessions by Avenged Sevenfold (X)

  • Welcome To The Family by Avenged Sevenfold

  • Tubthumping Chumbawamba

  • I Alone Live (X)

  • Lightning Crashes Live

(These tracks will be available in Europe on PlayStation3 system June 15)

These tracks will be available for purchase as individual tracks on Xbox 360, PlayStation3 system and Wii. Tracks marked with X will include Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:

$1.99 USD, .99 UK, 1.49 EU (160 Microsoft Points) per song
$2.00 USD (200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), 0.59 UK, 0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade




Rock Band Network

Due to popular vote, the following songs this week have been enabled for score-tracking:

  • Second Sight Blackout by Children Of Nova (160 MSP)

  • XIV by Chaotrope (80 MSP)

  • Love During Wartime by The Main Drag (80 MSP)


New songs brought to you by Rhythm Authors:

  • Against The Wall by Ill Ni
    Chart previews:


New RBN songs since last week for PS3 which are currently available for scoretracking:

  • One Bad Man by Midnight Riders
    Chart previews:

  • Dragonfly (Symbion Project Remix) by Universal Hall Pass
    Chart previews:

  • Midnight Ride by Midnight Riders
    Chart previews:

  • Synthesized by Symbion Project
    Chart previews:

  • The Fall Of Aphonia by Children Of Nova
    Chart previews:

  • We Collide by Children Of Nova
    Chart previews:

  • The Order by Children Of Nova
    Chart previews:

  • Airbrushed by Anamanaguchi
    Chart previews:


For full list of RBN songs available on PS3, see this thread.



Note: As of this post, tracks marked with are available for PlayStation 3 (or will be when PSN comes back), and tracks marked with are available for Nintendo Wii. All others are currently exclusive to Rock Band 2 and Rock Band 3 on the Xbox 360


If you voted for one or more of these songs, update your votes by selecting new songs for next week!
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