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Optimal Path for get up(i feel like a sex machine)

 
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kevilay  





Joined: 19 Apr 2008
Posts: 148

PostPosted: Wed May 05, 2010 2:41 am    Post subject: Optimal Path for get up(i feel like a sex machine) Reply with quote

Hey guys Im getting ready for a competition. I was looking for a path for the song listed in my title. Do you guys know where I could find a good path. Or if someone could make me a very good path I would pay them paypal. Im looking for a full band path please.\

I found this

drum path: 0-0-0/sqout -0-1-3
vocal path: 2/skp0 - 2/skp3 - 2/skp0 - 2/skp6 - 2/skp2 - 3 skp/0

Doesn't say anything about guitar/bass. I'd really appreciate any help and like I said id pay for the right path. Im not looking for anything super complex I dont want to try to squeeze in a competition.

Thanks
Kevin
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Working my way to 84 vox fc's slow and steady
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niq24601  





Joined: 07 Jul 2008
Posts: 323

PostPosted: Wed May 05, 2010 3:17 am    Post subject: Re: Optimal Path for get up(i feel like a sex machine) Reply with quote

kevilay wrote:
Hey guys Im getting ready for a competition. I was looking for a path for the song listed in my title. Do you guys know where I could find a good path. Or if someone could make me a very good path I would pay them paypal. Im looking for a full band path please.\

I found this

drum path: 0-0-0/sqout -0-1-3
vocal path: 2/skp0 - 2/skp3 - 2/skp0 - 2/skp6 - 2/skp2 - 3 skp/0

Doesn't say anything about guitar/bass. I'd really appreciate any help and like I said id pay for the right path. Im not looking for anything super complex I dont want to try to squeeze in a competition.


The path image in the image collection linked to in the "optimal-ish" thread colors in the portions of the song that are in overdrive in yellow. You have to look at the path and figure out where the guitar/bass activations are.

I'm working on some stuff to automatically provide guitar and bass path notations, but it's not clear how useful it will be. For instance in Rebel Girl, the first Bass activation is 2/1U/(+1/1U)81st O.

Squeezing out on drums is just about practice. New Kid in School has 2 SqIns and a SqOut, and it's not very hard, so it's a good song to practice squeezing for path purposes.

Good luck!
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The Rocktimizer: RB2 Full Band Optimal Paths

"gay" and "rape". You keep on using those words. I do not think they mean what you think they mean.
singemfrc wrote:
When I got GHWoR at midnight the guy behind me was there to buy a copy of Iron Man 2 on Blu Ray and midnight. Buying a movie at midnight release? Wow, so I didn't feel like the biggest loser
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kevilay  





Joined: 19 Apr 2008
Posts: 148

PostPosted: Wed May 05, 2010 3:23 am    Post subject: Reply with quote

what do each of the highlighted colors mean?

Kevin
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Deschain  





Joined: 15 Dec 2006
Posts: 2137
Location: Austin, TX

PostPosted: Wed May 05, 2010 5:12 am    Post subject: Reply with quote

To read the chart, the four instruments are laid out like so:

Vocals

Guitar

Bass

Drums

When you see the vertical red dashes, that's an indicator that 8 measures of the song have transpired, and the chart is going to show you the next 8 measures

Vocals m.1-8

Guitar m.1-8

Bass

Drums
l l l l l l
Vocals m.9-16

Guitar m.9-16

Bass

Drums

I make that very clear because if this is your first time looking at the chart and you want to figure out when to activate for guitar/bass, remember to stay with the correct line.

Anyway, on to the pretty colors -

Green, with grayed-out notes - These are Overdrive sections. If guitar, bass, and drums all have an OD phrase at the same time, 99% of the time that is a Unison Bonus.

Pink - To vocals (the top, or first line), the pink is the activation window in which vocalists can use Overdrive. You may not be able to use all of them, like in the beginning of a song when vocals have no Overdrive to use. For drummers (the bottom, or fourth line), anything pink is where a drum fill will show up in the game.

Yellow - This is the window where Overdrive is supposed to be used. The beginning part of the yellow is your activation point, and that's what you'll want to remember as you're playing the song.
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Fraggle Rock
Lars Ulrich said, not wrote:
It's only 7 1/2 minutes! F***, we gotta put some more riffs in there.
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niq24601  





Joined: 07 Jul 2008
Posts: 323

PostPosted: Wed May 05, 2010 4:52 pm    Post subject: Reply with quote

For whatever it's worth, here is the output of my guitar/bass path summarizer:

Guitar:

1/1U(+1)/14th GY
2/1U/1st G
2/1U/1st G
2(+1/1U)/1st GRB
2/1U(+1)/20th GY
1/1U/21st YB

Bass:
1/1U(+1)23rd B
2/1U/21st B
2/1U(+1)/1st Y
2/1U/2rd Y
2/1U(+1)/20th Y
1/1U/26th R

The way to read this is that the first number is the number of OD phrases, and the (optional) number before the U is the number of those phrases that are unison bonuses. So the first activation for guitar reads "hit one OD phrase, which is a unison bonus, then activate on the 14th GY. You will pick up one OD phrase (which is not an unison bonus)".

I'll have this in fancy HTML form later today... hopefully.
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The Rocktimizer: RB2 Full Band Optimal Paths

"gay" and "rape". You keep on using those words. I do not think they mean what you think they mean.
singemfrc wrote:
When I got GHWoR at midnight the guy behind me was there to buy a copy of Iron Man 2 on Blu Ray and midnight. Buying a movie at midnight release? Wow, so I didn't feel like the biggest loser
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View user's profile Send private message Visit poster's website XBL Gamertag: niq24601
kevilay  





Joined: 19 Apr 2008
Posts: 148

PostPosted: Wed May 05, 2010 8:18 pm    Post subject: Reply with quote

awesome thanks

Kevin
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chalshokhi  





Joined: 21 Feb 2015
Posts: 1

PostPosted: Sat Feb 21, 2015 10:43 am    Post subject: Reply with quote

You may not be able to use all of them, like in the beginning of a song when vocals have no Overdrive to use. For drummers (the bottom, or fourth line), anything pink is where a drum fill will show up in the game. ???
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