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*WIP* List of the 71 Un-FC'd RBN Drum Songs (with detailed breakdowns)

 
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SkeEettzz96  





Joined: 30 May 2010
Posts: 59

PostPosted: Wed Jun 13, 2012 11:28 pm    Post subject: *WIP* List of the 71 Un-FC'd RBN Drum Songs (with detailed b Reply with quote

*SONG DESCRIPTIONS WANTED! PLEASE PM ME!!! (Credit will be showcased)*

*THIS IS NOT THE OFFICIAL LIST. THE OFFICIAL LIST WAS MADE BY VINEBOY.*

http://rockband.scorehero.com/forum/viewtopic.php?t=30784

I wanted to include detailed breakdowns of every song. That way more people might be tempted to go for songs. This list isn't ranked by difficulty yet. I'll rank it by difficulty when I have breakdowns made up for every song.

R=Red
Y=Yellow
B=Blue
G=Green
O=Bass Drum

Songs are declared Un-FC'd after 2 weeks.

Rules (made by Vineboy):

~If you see a video that leads to a PRO chart, then don't worry. PRO charts and standard charts are exactly the same for drums. PRO FCs will not be counted by leaderboards, only by pic and by video.

~Leaderboard first FCs will only work on standard due to the "75 theory" (idk the original name this goes by). For those who don't know about that, it basically means that if there's a song on the leaderboards with 100% and a score ending in 75 then it can be considered an FC regardless of note streak. This obviously doesn't work on a song with a BRE.

~If there is no picture for that FC on this list, then go to the rock band website and type the name of that song in for drums. The name of that player from this list with the FC ending in 75 will be there. I cannot count an FC from the leaderboards if the song has a BRE, which breaks the 75 theory and means that the player could have overhit while still maintaining a 100%. If there are leaderboard FCs with multiple FCs, check the "Multiple FCs" section of this post.

* - Indicates that the song is available on PS3.

+ - Indicates that the song is available on Wii

Songs in bold indicate that the song was released in RBN1 and is still un-FC'ed

http://rbnreleases.com/ - Keeps track of EVERY RBN song even before it hits the store.

**TIP** Use Ctrl+F. It is your friend on this page!


71. The Hourglass Paroxysm - Part II

Video (http://www.youtube.com/watch?v=DBVS2eo1g70)


70. Allegiance

Video (http://www.youtube.com/watch?v=1HD3VLTElkQ)

Hardest Parts: (1:07 and 3:51) RB O blasts that are comparable to FotS, but slower.

This is a pretty fast paced song with a lot of random double kicks. It starts off as a pretty basic trash beat with a similar tempo as Firefight. There are a couple double kicks, but nothing to hard to worry about. After that your hands get a little break, with a couple tricky fills going down the lanes. Get ready though. At 1:07 comes a RB O beat similar to FotS. It's pretty fast. If that isn't hard enough, the double kicks might pose a challenge. At 1:18, it goes back to the main thrash beat with a couple rolls that require double strokes (B B R R). Around the same time is these awkward fills that require 3 quick strong hand hits or 1 weak hand and 2 strong hand hits (OB OB RY). At the end of that is a quick little hi-hat groove. And after that comes a little cymbal part that leads to a quick double kick fill (RG O O R OG O RB O OG). That last OG part looks broken (O G), but I'm not 100% sure. Then returns the thrash beat with fast bass underneath it. Then comes a fill that requires double stroking. Tricky, but manageable. After all of that comes an easy part that goes all around the pads, a good time to rest your hands if needed. A few fills in this part, but nothing that hasn't been covered yet. Next comes a pretty simple beat with a lot a bass in it. Nothing to get too uptight over. Then comes the same beat from the beginning but with more double kicks. After that, the break comes again, but not for too long. The fast bass makes an appearance not long after, but again, not for too long. After that comes a part with just strings or some other instrument with a couple cymbal rolls. Get ready, because at 3:51 the fast beat from 1:07 comes back. Next comes the fast double kicks under the main beat with the same tricky fills. That goes on until 4:39, which is a tricky triplet fill that goes across the pads. After that comes a new triplet bass drum beat that isn't too hard. It has a little snare fill in the middle of it that might break your combo on a sightread. This leads you to the outro, which is a G Y cymbal fill that goes on for a little bit, and that will bring you to a couple double kicks followed by a tom. Finally comes a tom roll followed by a quick ORY. Good luck on the FC everyone!


69. Ashes to Ashes / Leaving It All Behind

Video (http://www.youtube.com/watch?v=e6L-IcoM8mw)

Hardest Part: Quick quad fills going down the pads with bass in between them at 4:47.

This song starts off with a chime/vocal intro. At 1:08 the drums come in with a couple cymbal hits and1 cymbal swell. After that comes a basic ride beat. During that is a quick little tom fill. There will be a lot more like these later on. Following the fill is an even easier ride beat. Not too long after comes the original ride beat. The fill that was mentioned earlier shows up a few more times. It then goes to the easier beat again. A tom fill that is similar to the others arrives, but this one is a little harder. Nothing really changes after that for a while. It goes from slow ride beat with a couple little fills to even slower ride beat with a couple tricky fills. After all of Ashes to Ashes comes Leaving It All Behind. That starts at 4:22 with a couple cymbal hits and a couple snare/tom hits. After that is a few tricky quad fills going down the pads (R Y B G). Following is a simple hi-hat beat going to a crash beat with another set of quad fills. That goes to another hi-hat beat. Be ready for what's next. It's another set of quad fills, but this time there's bass in between them. After that is a ride beat with a lot of bass underneath it. At the end of that is a little tom fill with a bass hit in between it. There are also a couple mini-fills that aren't worth individually mention during this beat. After is another ride beat, but this one is slower and has a lot more tom fills. This part ends with a break. The beat changes, but it still has a slow ride beat. There are a couple tricky fills thrown into this one too. Eventually, the song ends. I also agree with draigoon17, this is the hardest Fallen Angel FC (not counting Sinner's Vengeance, but that's given).


68. Baptised

Video (None)

Description comes as soon as a video is posted.


67. Be Careful What You Wish For*

Video (http://www.youtube.com/watch?v=BSRGlyvXP5g)

Hardest Part: Either the intro fill at 0:37 or another fill at 2:02.

The song starts out with some chiptune-esque lead. Get ready, because out of nowhere comes a double bass fill going all over the toms and snare. Next comes a hi-hat beat with a lot of bass thrown underneath it and the odd snare here and there. It also has a couple little fills in there. Next comes a VERY simple crash beat. A fill leads into a quick hi-hat beat with a fill that goes back and forth from the snare and the toms. The chorus is a pretty basic hi-hat beat with bass under it. A quick fill leads the same beat to go to the crash instead of the hi-hat, with some more odd snares. A quick fill, then the chorus ends. The same simple crash beat from before returns, this time with more bass and more fills. After that comes the main hi-hat beat from the beginning. More fills are thrown in. The simple crash beat returns (this time on the blue pad instead of the green). That ends with a very hard fill going over he snare and toms. The chorus returns, with things pretty much staying the same. At the end of that comes another quick little fill. That goes into the main beat again, this time with twice the amount of snare. It goes from hi-hat/snare to crash/snare. That goes into little triplet fill. Then comes yet ANOTHER crash beat on the green pad. That goes on for a while, then it switches to the blue pad. The blue pad crash beat ends with another mini fill with bass in-between the pad hits. The chiptune lead returns at the instrument break, and then another fill that goes into the last chorus. The chorus ends with a 7 second long fill going all around the toms. The song ends with another simple crash beat on the green, then another little fill. If you're going for the FC, be aware of the million little fills in between everything. lol


66. By Your Command

Video (http://www.youtube.com/watch?v=WIMEThUX10g)


65. CMDUC

Video (http://www.youtube.com/watch?v=IbxQLCB0ZgY)


64. Color Your World

Video (http://www.youtube.com/watch?v=EOfdzZ7q8aM)


63. Creatures ov Deception (RB3 Version)

Video (http://www.youtube.com/watch?v=HmQzH7F2TqE)


62. Dark Escape

Video (http://www.youtube.com/watch?v=QTgeK8VmrxY)


61. Darkness

Video (http://www.youtube.com/watch?v=9BSpm5Ek_NE)


60. Dawn (Blood Saga I)/Through the Maelström

Video (http://www.youtube.com/watch?v=Cp-rURG7kWU)


59. Death of a Dream

Video (http://www.youtube.com/watch?v=opveopWJPAk)


58. Don't Eye Me Like a Child

Video (http://www.youtube.com/watch?v=rqHUCIJZSV4)


57. Feathergun in the Garden of the Sun

Video (http://www.youtube.com/watch?v=Z1wHZRv3cjM)


56. Fragments

Video (http://www.youtube.com/watch?v=n3yixgQ8tEU)


55. Harmony of the Spheres

Video (http://www.youtube.com/watch?v=cHnFwtpOcbE)


54. Hate to Say

Video (http://www.youtube.com/watch?v=0QthS1psPtc)


53. Hook, Line, and Sinner (RB3 Version)

Video (http://www.youtube.com/watch?v=D0-NaRUZQD0)


52. Horizon

Video (http://www.youtube.com/watch?v=c5zEWLEarFw)


51. I am S/H(im)e[r] as You am S/H(im)e[r] as You are Me and We am I and I are All Our Together (by yksi-kaksi-kolme)

Video (http://www.youtube.com/watch?v=dXo36yNgtOQ)

Hardest Part: Fast tom beat at 1:52.

The song starts out with a sextuplet snare roll (actually starting on a cymbal, but whatever) that should pose no problems as long as you can time the bass underneath correctly. Rolls like this will come up a lot throughout the song, so if you're going for an FC be sure to get this down pat. Next comes a strange tom part with seemingly random bass, arguably the second hardest pattern in the song. The greens change from sixteenths to sextuplets at times, and noting these changes is key to learning this part. At 0:37 comes a rather basic beat with some ride-snare paradiddles that shouldn't be too difficult. After three of these paradiddles, at 0:49, more rolls start coming in, which are fun and involve generally basic sticking. Then at 0:56, the basic beat returns, but this time in place of paradiddles there are snare rolls in between cymbals, all RL sticking. The first and third rolls are 16ths with quarter bass while the second and fourth are sextuplets with 8th bass (like in the intro), so remember that. From 1:14 to 1:44, there is an easy ride beat with some other cymbals and fills occasionally thrown in. Next comes two sextuplet snare rolls, same as the intro, but then at 1:52 comes the real killer. This is what I consider the absolute hardest part of the song. Toms that would be very easy, except for the fact that there is a snare regularly thrown in on top of one of the toms, which essentially forces you to use one hand for all the toms. Oh, and by the way, they're 16th notes at ~125 BPM (8ths at 250? Not sure). Couple that with bass pedal on every upbeat and you essentially have an extremely fast punk beat, except it's all over the toms and in a 7/8 time signature. This goes on for a full 14 seconds (a lot longer than it seems), so you better build up the endurance your right hand needs to make it through. Nothing noteworthy happens until 2:35, which is where the LOOOOONG break starts. Lots of green cymbal swells here, all of which are lanes and should be easy for anyone going for this FC. These go on till 4:53, which is where the drums become considerably less proggy, as you have a basic double-time-feel beat with occasional simple fills until 6:31. From here till 8:27 (man, is it really that long?) is total nothingness on everything except vocals, until the snare roll from the intro kicks in with a little surprise after 4 measures: it turns into something almost like a blast beat, with sextuplet alternating ride and snare above the still-eighth bass. Should still pose no problems as long as you keep your foot going while focusing on the hands. Then comes that pain tom part from the intro before launching back into an essential complete recap of the parts from 0:37 to 1:14 to close the song.


50. Insidious

Video (None)

Description comes as soon as a video is posted.


49. Last Suppit

Video (http://www.youtube.com/watch?v=vGx1gh1bL8I)


48. Lamnidae

Video (http://www.youtube.com/watch?v=IaYyIHb7RAI


47. Lindisfarne

Video (http://www.youtube.com/watch?v=AGUuXfHyAu8)


46. March Into Hell / Blood on My Soul

Video (http://www.youtube.com/watch?v=kf2ZzhFqeYM)


45. Melted Picks & Broken Sticks

Video (None)

Description comes as soon as a video is posted.


44. My Frailty*

Video (http://www.youtube.com/watch?v=HEdt7Ww0Bo8)


43. Omega Wave

Video (http://www.youtube.com/watch?v=waDkIyVwZNI)


42. Pawns

Video (None)

Description comes as soon as a video is posted.


41. Rage and Pain

Video (http://www.youtube.com/watch?v=EUXI_PNI1aA)


40. Reson-8-R (Pts. I & II)

Video (None)

Description comes as soon as a video is posted.


39. Respiration Desperation / The Neutral Zone

Video (http://www.youtube.com/watch?v=5Jh7fxZZjIk)


38. Sad Wings

Video (None)

Description comes as soon as a video is posted.


37. Spira Mirabilis

Video (http://www.youtube.com/watch?v=U1qV-looJYw)


36. Sweet Rain

Video (None)

Description comes as soon as a video is posted.


35. The Age of Betrayal

Video (http://www.youtube.com/watch?v=ggTf_RLkqjM)


34. The Cascade Effect*

Video (http://www.youtube.com/watch?v=xYlsEe9XSqw)


33. The One Who Walks Alone

Video (None)

Description comes as soon as a video is posted.


32. The Reapers Shall Gather / Arrival

Video (http://www.youtube.com/watch?v=KFLt4R4VwmI)


31. The Stranger

Video (None)

Description comes as soon as a video is posted.


30. The Way It Ends*

Video (http://www.youtube.com/watch?v=AwOU7yMycuI)


29. This Round's On Me

Video (http://www.youtube.com/watch?v=9p41CwAAgIQ)


28. Underground

Video (http://www.youtube.com/watch?v=53k0zYijhqE)


27. Veils

Video (http://www.youtube.com/watch?v=ZLfX_3cl6Ac)


26. Watching

Video (http://www.youtube.com/watch?v=gvAZ5_ju21g)


25. Years in the Darkness

Video (http://www.youtube.com/watch?v=9uLAvZdllsk)


24. Determined (Vows of Vengeance)* (by Vineboy)

Video (http://www.youtube.com/watch?v=Ikcx-JuyKy8)

Hardest Part: Death Fill from 1:19 to 1:22

This song may be the lowest on the list, but it's been on the regular challenging list for awhile. The song starts out pretty easy with a few interesting snare rolls that make you start on the first beat with 2 hands. After doing this a few times, you get a snare blast beat at 1:01 and it lasts awhile. This can definitely be hit if you use both hands on the red so you only have to hit 3/4 of the red 16th notes. That's just a buildup for what's to come. At 1:19 is a death fill and it is one of the most insane fills in Rock Band that's NOT broken. So far it has never been hit because of how fast and technical it is. The bass notes in this fill are most likely overcharted, since attempting to FC it with one foot just doesn't seem possible. It can be bootlegged, but it still hasn't even been FC'ed bootlegged because the first 1/6th of the fill is still showing and even just that is really hard to combo. After that, you get some more of those chokable red snare rolls like before, followed by an easy head banging riff, then a repeat of the intro, and that's about it. That death fill is the big reason why it's on here though. This song is also available on PS3.


23. Faux King Christ (by Vineboy)

Video (http://www.youtube.com/watch?v=SmYhruCiNqo)

Hardest Part: Fast fills that vary throughout the song, plus weird cymbal beats at 1:22, 1:36, 3:42, and 3:56.

The first part of this song is pretty fun. Aside from some funky fills, nothing really seems out of the ordinary. The interesting part comes at 1:22, which is some ride cymbal beat. This part requires a bit of muscle memory. Next is 1:36, which is the same beat as the other one, only the bass notes are eighth notes instead of every "ah" [1/2/3/4]. Then it ends and you get some fast fills/rolls. They are pretty fast so watch out for them. As you get farther into the song, the notes start becoming more difficult to hit and are more spread around the pads. Then at 2:10 a disco beat kicks in for a very short time. At 2:20 starts some weird cymbal beat, with a random WTF part at 2:22. 2:24 is kind of a weird snare roll. It's not too fast, but tricky if not seen ahead of time. Every now and then you're still getting fast rolls. At around 2:33 a fast thrash beat comes into play for the guitar solo. This part is fast and last awhile, so hope you don't choke on it. At 3:15 the beat slows down again and you have the same beat from the beginning. 3:42 there's that same beat that requires muscle memory again. Both versions of that beat repeat one more time just to make you choke. Honestly, just about the whole song is a chokefest, which is why it deserves a spot on the epic list. Good luck to all.


22. Need Strange* (by Vineboy)

Video (http://www.youtube.com/watch?v=tWBdW05bSvk)

Hardest Part: At 3:21 (middle of the second drum solo) you have a really ridiculous fill that requires lots of experience to hit (speed, sticking, etc).

This is probably one of the more fun songs on the list (aside from the troll lanes). It's almost 6 minutes long, and the big instrument on deck here is obviously drums (by that I mean it stands out in the song more than any other instrument), so you will have lots of solos and funky parts. You start out with a fun drum solo. It's not too hard with practice, and you can always just restart if you eff up. Ok, moving on lol. After that you have a beat with lots of ghost snares. It's the main beat for the song, and it's pretty fun to play imo. At 2:02 you have a fast and somewhat long troll lane to choke on. Have fun. Then comes the 2nd drum solo at 2:49. This part is VERY technical and VERY fun if you know how to play it. Be aware that in drum solos you CANNOT bootleg ANYTHING. At 3:02 comes fast 32nds out of nowhere. Shortly after that you get some random ass fill that requires awkward sticking. At 3:18 you get some small but tricky beat, and at 3:21 is a probably one of the most ridiculous fills I've ever seen. It requires everything: speed, time window abuse, consistency, and awkward sticking. And it's in the middle of the damn song. At 3:33 there's a part that requires a little bit of in-between triplet bass note action that could make you choke. 3:38 comes a small and fast blue fill. At 3:44 you get the same fill as before, but longer and on the snare. At 4:02 comes another weird sextuplet fill that can mess you up. That's the end of the second drum solo. Moving on again lol. 4:17 comes another long ass troll lane on the snare just like before. If you FC'ed up to there, then you're pretty much home free (unless you pull off a random choke during the main beat). Make sure to not miss on the last snare flam at the very end like Bear did in the video lol. Overall the song is fun and is definitely FC-able, but it will require some practice, especially for those fills. Good luck!!


21. Makeup/Breakup (Original Version) (by Vineboy)

Video (http://www.youtube.com/watch?v=44XUtayuhtE)

Hardest Part: 3:12 (REALLY fast roll), 4:08 - 4:17

Wow, what a fast paced song! It doesn't even seem like a normal beat. Well this song isn't as hard as it seems once you got the muscle memory down. There are a couple of tricky parts too. As well as it being about 4 and a half minutes long. Keeping a beat like this for 4 and a half minutes is definitely not easy. Therefore, this song probably would require a lot of endurance to take on. At the beginning of the song it's not too bad once the beat is in your head. A few fills might show up and they're a little weird weird though. At 3:12 there is a small, but FAST roll that will be very hard to get, and it can NOT be bootlegged. This roll is about the same speed as the roll from Hang You From The Heavens, maybe a tad faster. Although it's not nearly as long, it has a bass note in it. If you think the craziness stops there, your dead wrong. At 4:08, a fill starts a little easy, but then builds up and turns into one freaking hell of a part to FC if not bootlegged (Like the guy in the video did, but it's still very tough). Cheers to whoever FCs this.


20. Xenochrist (by Vineboy)

Video (http://www.youtube.com/watch?v=NIRrczFpyaM)

Hardest Parts: The song has lots of hard parts, but any part with those really fast rolls will be very difficult to FC consistently.

Ok this song has some really technical fun parts. However, it also has really stupid fast rolls that are annoying and NOT fun. The latter is what's at the beginning. It starts out with some left hand snare blasts. They also mix some fast rolls in there too to mess you up. These rolls are really fast. If you're not rolling, you're hammering down on your bass pedal trying to keep up with the speed of the bass. For most of this song, you're playing one of these 3 things: fast ass bass notes, fast ass left hand blasts, or random retarded TiE fills. They all happen sporadically throughout the song. At 0:37-0:52 there's a cool-down part for you to rest a little. They mix some sextuplet/triplet fills and bass in there too to keep you occupied though. At 0:52 the break is over, and you have some sextuplet blast beats between hi-hat and the ride cymbal. They aren't THAT fast, but they can definitely throw you off if you can't keep up (think BYOB blasts). A thrash beat plus some other random shit occurs after this. Watch out for the fast rolls at 2:01. The fill repeats again at 2:09, and AGAIN at 2:17. Thankfully all of these can be bootlegged, but you have to be smart with OD. Now finally here comes the fun part: the break. Probably the only fun/cool part in the song. It starts off with a soothing ride cymbal beat with some drags. They also mix in some toms and extra cymbals to make it sound even cooler. As the song progresses, it goes more towards random toms and cymbals and less of the ride beat. At 2:50 the funnest part begins. You get some prog beat with hi-hat+cymbals all over the place. They are all natural sticking, and you will always be playing a note just about every 16th note. There are no stops at all for a very long time, so you need some endurance. The only thing to worry about is the possibility of a choke. There is also some fast bass somewhere in the part too, but it's not that bad if you have double bass. This bass part repeats twice in the break. At 3:24 you get a similar beat like the ride cymbal, only EVERYTHING is on hi-hat this time. It may take a bit of muscle memory, but like before, not extremely difficult with some practice. At 3:37 the cool part is done sadly, and the annoying rolls/bass/blasts/blah blah blah retarded shit all comes back like before. 3:41 is a REALLY fast fill, so watch out for that. After that fill you get a thrash beat repeat with the fast bass; it's the same old pattern as before. Then from 4:06 on to the end, aside from some random small bursts of 5-9 note left hand blasts, the FC is in the bag. Good luck too all who may attempt the FC.


19. Freeze Frame

Video (http://www.youtube.com/watch?v=zVD5UxvA16k)


18. Underneath the Cenotaph (by Vineboy)

Video (http://www.youtube.com/watch?v=7KphDLzy9sU)

Hardest Part: Dem hi-hat blasts....

I'm not gonna lie, this song is absolutely ridiculous in terms of speed. Imo it should be higher, but it's left here mainly due to speed being the only thing the song has. The song is 4 and a half minutes long, but the first 45 seconds of it is the guitar intro. Then the rest of the band kicks in and drums plays some easy toms to get the wrists going. Then you get cymbal fill, and the guitar plays some VERY fast strumming. This usually means the drums are about to make you jizz your pants. Sure enough, this is true. At 1:16 starts the main beat. Yes you heard me, THE MAIN BEAT. As in, around half of the song you are playing these crazy fast blasts. These blasts are a common beat in the song, and not only are they fast, but they are also at a very odd tempo. At 1:34 the beat gets cut in half and moves to crash for a little bit, and at 1:44 the blasts repeat. At 2:06 a repeat of the half blasts occur again, only on hi-hat. Then the beats become a little more simple and add more double kicks in there just to see if you're foot is still alive. That only lasts for a very short time, and before you know it, at 2:23 the fast hi-hat blasts kick in again. At 2:48 is a repeat of the cut in half blasts, then the beat becomes a simply ride beat for a little. From 3:04-3:25 you get a break after all of that mess. There are barely any notes during this part. Then comes another ride beat from before the break, only slightly more complex on the ride. Hey, anything is better than those blasts honestly. At 3:41 the ride beat fades and leans more towards tom beats, which are actually kind of fun to play. After that, a couple of times they repeat the "cut in half" blast beats along with that same crash beat with double kicks. After that the song is over. Good luck to all who go for an FC. Be sure to get consistent with the really fast blasts before working on anything else.


17. Magnolia

Video (http://www.youtube.com/watch?v=jaDV6Abbev8)


16. Veil of Illumination (Part 2)*

Video (http://www.youtube.com/watch?v=QloeqXB5YgM)


15. Veil of Illumination (Part 1)*

Video (http://www.youtube.com/watch?v=38jHnoAozK8)


14. We Collide*

Video (http://www.youtube.com/watch?v=kA3uW5r1bXk)


13. Humanity's Last Hope... (by Vineboy)

Video (http://www.youtube.com/watch?v=kGat0dEpDH0)

Hardest Part: Any blast beat in the song.

OK, this song is almost 6 minutes long and is GREAT for getting more consistent with blast beats. It really tests your endurance for blasts. The good thing is that nothing is too hard on this song. There are only a few fills around the song but other than that it's all pretty much the same. double bass is highly recommended for this version, even though some of the parts are charted as double bass here already -_-. I don't really feel like saying when each blast occurs since they are so sporadic, but I will say that the first blast beat is at 1:25, and at 4:20 the breakdown starts and you get a minute long breather. Then the tempo picks back up at 5:24 and there are only a few more blast beats left followed by a slightly tricky snare part at the end. I believe that the person who FC's this song (if it gets FC'ed) will be the ultimate master of blast beats. Good luck!


12. Modern Mathematics* (by Vineboy)

Video (http://www.youtube.com/watch?v=LhpFvhUcu3g)

Hardest Parts: Fast alternating blast beats starting at 3:09 and ending at 3:17.

Be sure to get a good workout with your chops before playing this song. Not only because the song is 4 minutes long, but also because the chart is repeatedly shoving triplet bass kicks with TiE fills for a good first 30 seconds of the song. At around 0:38 the beat cools down with a really easy beat, and it remains like this for awhile. There are some more fast TiE fills and stuff, but everything still seems pretty easy other than the fills. The song will get a lot more fun later though. The beat finally starts getting a little spark of interest with some toms at 1:22. They are still easy, but they get more complex at 1:35. Adding some double bass in there too, this beat is really fun to play if you know how to stick it. Every 4 measures you get some tricky RLR L's down the pads, which can mean more fun or not depending on your skill level. Be aware of the fast sextuplet fills at 2:03. I'm not sure if it could be bootlegged or not. Then comes a triplet ride cymbal beat followed by a sextuplet beat. Its also pretty fast, but once again, I'm not sure if it can be bootlegged. It may actually speed up, not sure if it does though. Right after that comes simultaneous blast beats on the blue and red. They aren't abnormally fast as hell, so you could probably make it through without OD unless you're COMPLETELY off tempo. But after that short blast comes a retarded monster fill that is pretty tough to combo. It would probably ruin a lot of good drummers for an FC if it can't be bootlegged. The the beat cools down a bit once again. We return to the same beat as the intro at 3:03. Oh boy, but here's where the hell starts. At 3:09 is a fast alternating blast that starts on the snare and not the ride. Although the bass is still starting on the ride and not the snare, it is one of the main reasons that this song is on the EPIC list. Lets just hope you have OD, because unless you're very skilled at blasts, passing through this part without it is unlikely. Thankfully, once you passed through that hell, the beat gets much easier like before, so it gives you time to get out of yellow/red. At 3:47 right at the end, you have some last few TiE fills on the snare before the song is over. Congrats on passing this song, and most notably that blast. I personally like this song better than Packet Flier too. This song is also available on PS3. Good luck for an FC to all who may take on it's epicness.


11. Obfuscation*

Video (http://www.youtube.com/watch?v=rmO3VhL8rhI)


10. Arcaedion* (by Vineboy)

Video (http://www.youtube.com/watch?v=ZomFXu6z15Y)

Hardest Part: Drum Solo starting at 2:53 and ending at 3:16

Children of Nova are a very stylish prog rock band. This means they have all these different kinds of wacky fills, beats, and a drum solo. It doesn't sound too hard, but it's actually a lot harder than it sounds. Being 4 and a half minutes long, the song begins with a disco beat that's kind of hard to combo. The the disco beat goes all around the pads a little later. To be honest, I don't hear those constant 3 fast notes in the song at all, which tells me this is overcharted. After the disco beat fades, another beat comes in and it's a little bit easier, but with some more tom action. Not too bad once you get the hang of it. There may be a few sextuplets in there to try and throw you off, but with practice it's not that bad since Complexity of Light was FC'ed very fast and it had those same fast sextuplets every now and then on the red. At about 1:44 the disco beat changes to the yellow, but it's easier and puts some kicks in there too. Still not too bad if you know what you're doing. Right after that, everything I've just said up to this point repeats. At around 2:47 though, there's a short, but fast as hell snare roll, which is a big combo breaker without some time window abuse. Here comes the hard part. A drum solo at 2:53 with the congas, just like the intro in Complexity of Light. This one is just as hard, if not harder, and is the biggest reason to why this hasn't been FC'ed yet. 16th/32nd notes are popping up everywhere all around the pads to mess up your sticking. At the end of the drum solo there's a long and fast sextuplet snare roll to mess you up for sure. The drum solo ends at 3:16 and the beat after it is only slightly different to the disco beat for Complexity of Light, which is 16th notes on the hi-hat with quarter note triplets on the bass. Everything pretty much repeats one more time from here on. Disco, tom, easier beat, ending. Just don't choke. Its definitely possible to FC, so good luck to all. This song is also available on PS3.


9. Insanity of the Atoms (by Vineboy)

Video (http://www.youtube.com/watch?v=hEgCB3Jf1Ak)

Hardest Part: Drum solo at 3:51

Overall this song is not that hard, but some sections put this in the top 10 for a reason. At 5 and a half minutes long, it'll be a bitch to not choke this. The song starts with a couple of fills, followed by a fun to play beat that sounds a little like Toxicity, but slower, with more bass, and less ghost notes. Anyway, it looks pretty fun to play. The beat starts off pretty simple, and stays like that until 1:45, which is when the beat moves more towards the ride, and although it's slightly different, it doesn't get that much harder. At 2:12 the beat goes back to hi-hat and then repeats to ride again. Nothing too bad really. At 3:41 you get a small, but tricky group of fills followed by one of the most ridiculous drum solos on the fucking planet. Lots of random notes and fast as hell quad fills all over the place. This is the main reason why it hasn't been FC'ed. And if you think it's the end there, you are incorrect. In the outro, there are two sets of basic fills with fast double kicks to break your combo and make you choke until you cry and can't play the song anymore. The only way this can possibly be FC'ed is if someone who can play parts like the drum solo consistently appears, and not worry about choking on the fills in the outro. Good luck everyone. :P


8. Nevermore (by CyclopsDragon)

Video (http://www.youtube.com/watch?v=R9F2Xnvs7hI)

Hardest Parts: Alternating blast beats at ~16NPS throughout the song, possibly chokeable fill at 4:24

This song is essentially the ultimate blast beat stamina test. It starts off with a very short and fast snare roll, followed by some hits. The first beat kicks in at 0:25, a fast but fairly simple beat with alternating hits on hi-hat/snare and kick, accompanied by a few short rolls, two of which are across three pads. There's a fill at 0:41 that’s fairly quick, but shouldn’t be tricky for anyone thinking of going for this song. There's a short break at 0:42, but at 0:50, all hell breaks loose. Alternating blasts on the ride cymbal start here, with kicks on every cymbal hit. These blasts are just under ~16NPS, and they will return multiple times throughout the song. There are short snare rolls at 0:54 and 0:57, breaks in the right hand at 1:02 and a short fill at 1:06. After the fill, a fast thrash beat on the hi-hat begins, with a few short rolls and a roll at 1:22 that switches from snare to blue and back to snare. This is where the blasts kick in again, with a few fast and short rolls. The thrash beat returns at 1:39, rolls included, and the blasts come back at 1:56, also with short rolls, as you might have come to expect at this point. At 2:12, we have constant kicks at just under 8NPS; this is where the break for your hands begins. The bass ends at 2:30, and the song slows down here, transitioning into a rather easy beat with a couple of very short fills. The quick bass returns at 3:17, and for much longer, but with a few short breaks this time. It ends at 3:56, and the intro returns at 4:01. This means we get the same beat on the hi-hat and snare with the same rolls, but the fill at 4:24 is a lot trickier than the fill the first time around, because it requires a fast crossover to the snare. The blasts return at 4:34, and a quick fill at 4:49 signifies the return of the thrash beat. The blasts return one final time at 5:07, and at 5:22, the song ends with five bass kicks and three crashes. However, while the first and third crashes appear on the first and fifth kicks, respectively, the second crash comes between the third and fourth kicks, which could be a choke point. In summary, if anyone were to go for this, they would need to build up their blasting stamina and consistency, and practice the short fills and rolls so as to not choke.


7. Heavy Weather - The Storm ov The Undead* (by Vineboy)

Video (http://www.youtube.com/watch?v=fWU4PoqK3Pc)

Hardest Part: 0:33 or 1:54. Really fast red snare rolls. There's quite a few of them too.

You thought Creatures ov Deception was hard? This one is even harder. The song has 3 minutes and 43 seconds of interesting and crazy beats. Some of them may actually be pretty fun once you get the muscle memory down. Most of the crazy beats are repetitive. This song is pretty fast paced, so be ready for that. The song starts off with a hi-hat beat. At 0:21 comes a blue beat. This beat makes you move your hands to the blue pad a lot, but if you have the chops for it then try and hit 2 or 3 of them at once. 0:33 is where the stupid part comes in. A lot of it is on the snare and some of them are EXTREMELY fast rolls. 0:43 you have one of the easiest beats and it can be easy or fun depending on your skill level. 0:52 may take a little muscle memory, but it looks pretty fun nonetheless. The only thing you really have to watch out for is the double kicks. 1:12 features one of the more difficult parts because the pattern varies a lot from red to blue. However, the patterns do repeat, so it's not all that bad. At 1:23 you get the same blue beat from the beginning. 1:33 seems like Science Genius Girl. Sure it looks tough as hell, but it might actually be fun after some practice. This part is pretty much disco madness. There are open blue hi-hats every where with the same beat as the beginning and some added snares. That's pretty much all there is to it. After that, everything I've said repeats another time around except for 3 things. The first is about halfway through it you get the easiest beat in the song. Eighth note bass kicks. That's it. The second is an all blue beat. Similar to the first blue beat, but it's all on blue. The third is somewhere near the end you will encounter the same hi-hat beat from the beginning. The song in general looks like a blast to play, but those fast red rolls probably won't ever be FC'ed. Bummer.


6. Packet Flier*+ (by Vineboy)

Video (http://www.youtube.com/watch?v=I9U9JML_fF0)

Hardest Part: Fast simultaneous blast beat with in-between bass notes at 2:08. VERY chokable.

And now we're at #6. First off, I just want to say that, at barely 2 and a half minutes, this is a short as hell song, which is why the description isn't as long as others, but its extremely hard to pass and even more annoying to FC. Second, you must be very skilled in blast beats, some triplet kicks, and chops to master Packet Flier. OK, when you start off the song, a few easy notes, and then... FAST BLAST ALTERNATING BLASTS. Most people would probably fail this part. Blast beats and fills are very common throughout the song. Well, they're like that for a lot of EPIC list songs, but this one has crazier types. The 3rd blast beat changes from an alternating blast to a simultaneous blast halfway through it. Then at 0:32 you've got a left hand blast on the cymbals followed by the same beat on the snare + cymbal right after. 0:42 has fast bass kicks + a monster fill over and over with some cymbal action. All of this is just complete madness. 0:48 breaks in the triplet kicks, which aren't too bad, but may throw you off. Then right after that comes the same bass kicks + monster fill shit. Finally, at 0:58 you've got a break for a few seconds. The beat then becomes much easier with your hands. If you don't have double bass, then your foot will get torn up if you aren't prepared for it. Pretty similar stuff from there on to 1:28. Drum solo!!! It starts off as a fast as hell snare roll followed by 3 fast tom fills down the pads. The kicks are a tad off beat on the last tom, so its a bit tricky to combo there. Other than that, its just simple and short. After that the kick notes kick back in from before, literally. But only for a little while. Right afterward at 1:43 the ride cymbal keeps the beat and a burst of 4 red notes come out a few times. Before that was a fill that involved some double kicks, but nothing too hard with double bass. Its a short fill too. Anyway, the ride beat keeps going until you come up against another easier beat. Hope you're ready for the last few parts of the song, because they are fucking crazy.. At 2:06 we return to the left handed blast from earlier in the song, only after a couple of measures of that at 2:08 comes one of the hardest pieces of bullshit I've ever seen to combo. I mean sure its kind of hard to fail on a fill that short if you're in green, but if you stay in red against this fill, even with OD, there's a chance you will fail. This "in-between bass note" simultaneous blast fill is a strong reason to why this song hasn't been FC'ed yet. Then after that the left handed blast repeats twice again and the ending is a short but fast snare roll. If you've actually passed this song, then go out and get some ice cream or something. If you've 5* it, go buy some fireworks to celebrate. Hell, if this song gets FC'ed, that player should win a cruise ship to a paradise island, seriously... This song is also available for PS3 AND Wii. Have fun with attempting to pass the song, and good luck to anybody who will FC it, you're gonna need it. A ticket into the Twinkles Hall of Fame awaits if you pull it off.


5. Existo Vulgoré

Video (http://www.youtube.com/watch?v=Apboy5rAikE)


4. Sinner's Vengeance

Video (http://www.youtube.com/watch?v=uH9sksKwU1M)


3. Abraxas of Filth

Video (http://www.youtube.com/watch?v=GyAszZNcI6E)


2. We Are The Nightmare*+ (by Vineboy)

Video (http://www.youtube.com/watch?v=gXD-0S0egQs)

Hardest Part: The whole song. 2:31. A 32nd note blast beat lasting 3 measures at 125 BPM (or 16ths at 250, since idk the real tempo).

~I like to call this song "4 minutes of hell", because that's exactly what it is. This song was #1 for quite awhile, but now it's #2. However, don't think that you can get through this song easily at all. It exhausts you. You need monstrous endurance for it, along with being immensely consistent. It's actually about 4 and a half minutes, but the first 30 seconds of it start out with nothing charted and you can still hear music. I don't know why they didn't chart this part, but it does give you that "I'm about to get fucked up the ass" feeling. The song starts out with extremely fast rolls all down the pads. They are very close to TiE's speed. This actually happens quite spontaneously throughout the song. Not only that, but they will add some blasts at the same speed just to wear you out in no time. At 0:40, you get a really awkward ride pattern. This part was either charted extremely broken or too accurately. After that, the beat is like the intro drum beat but mixes in some disco sextuplets with it. The rolls happen every other measure, and the last roll is GGGGR at TiE speed, so you either do really fast paradiddles or start on your left hand. Since I'm left-handed and play righty, this came naturally to me. This happens a few more times, and then comes the awkward ride beat again, and some more crazy rolls after that. Now comes probably one of the easiest parts in the song. It's still kind of hard to keep up at first, but once you get the muscle memory down this part is considered a cool down compared to the rest of the song. Then it repeats after finishing, but instead a second time it uses a few sextuplets on the bass and a simple ride beat instead, and the end of the part is a simple fill. 3rd time around the sextuplets on the bass never stop, and the ride moves to the hi-hat. Still not too bad if you know your way around sextuplets. The only difference is that the rolls at the end of them are longer, faster, and more complex. At 1:55 the beat is similar to the first beat played AFTER the second awkward ride beat. Then after that comes the rolls plus disco beat again, y'know, the one BEFORE the second awkward ride beat. At 2:23 comes a sextuplet blast beat. Be sure to hit the OD in it. It could save you from failing (for those playing it on RB2 or no-fail RB3). This is a build-up to a ridiculously fast blast beat that completely fucks up your wrists. Then here we are, 2:31. This hi-hat yellow blast beat goes on for 3 MEASURES. The guy in the video did it with only 1 foot by some miraculous feat. Then after that the beat goes back to the pre-chorus part again. Before the next chorus, it does that awkward ride part AGAIN for a third time just to get you to choke if by some miracle you FC'ed up to there. Then comes the repeat of the first cool down, only the 3rd time around the sextuplets on the bass are always there and the beat goes from hi-hat to crash around halfway through it. Don't forget that every other fill you're getting TiE beats to mess you up. Then you got 1 more measure of those stupid fills, and you're done. There you have it. When this song was released, only a few people were even able to 5* it. To even just pass this song was worth getting an update on a drummer's accomplishment page. Today I'd estimate only about a handful of people to have achieved 5*. There has only been 1 really good Gold Star run of this song and that was by iHomer. The person who FCs this should get a front page announcement on Scorehero without a doubt, along with a spot in the Twinkles Hall of Fame. This song is also available on PS3 and Wii. Good luck to everyone!


1. Your Treachery Will Die With You (by PuppetMaster9)

Video (http://www.youtube.com/watch?v=8WAX-hGNE7g)

Hardest Parts: 3 sets of chokable gravity blasts at the end.

Here we are. The #1 hardest song on the Rock Band Network. The song starts with a few fills that aren't that bad after practice. The song then kicks off with two sets of alternating blast beats interspersed with rolls; the bass notes are on every 4th note, which is good, but the second set of blasts has bass mapped to red, which is bad... and unreasonable. Afterward at 0:24, you are thrust into a blast beat with very fast bass (albeit, not as fast as The Resonance or Humanity's Last Hope). After a slower basic beat section starting at 0:32, the alternating blasts and blast beats return for another go at 0:50, with the bass kicks in correct alignment this time. The song slows down considerably afterward, broken up only with a few awkward fills. But don't let that set in, because the blast beats return at 1:45; however, it starts with only half as much bass notes as the other sets, but unfortunately this doesn't last long and it returns to its foot-destroying persona at 1:52. At 2:17, the song starts alternating between blast beats and rolls; due to the lack of any considerable fast bass, this could easily qualify as the least threatening of this song's hard parts. The song continues, slowing down its tempo twice without any significantly difficult portions in it.... And then comes 3:26. If it weren't for this part, this song would likely be lower than Arcaedion, if it would even make the list. Why is the song so high? Gravity blasts. The outro to the song has three sets of gravity blasts, each accompanied by bass as quick as the blast beats earlier in the song. If somebody builds up enough coordination with their left foot to make it reach and trigger the yellow pad, then there might hope that this will be FCed, but as it stands, it is the hardest RBN song to FC.






*THIS IS AND WILL ALWAYS BE A WORK IN PROGRESS. SONG DESCRIPTIONS ARE WANTED. PLEASE PM ME IF YOU HAVE ONE MADE. BEST OF LUCK TO ANYONE TAKING ANYTHING OFF THIS LIST!*


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nunovanhalen023  





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PostPosted: Thu Jun 14, 2012 1:53 am    Post subject: Reply with quote

I respect your decision to put descriptions for every song (not even the epic list has all descriptions) but at this size of the list, it seems like a very laborious task...
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SkeEettzz96  





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PostPosted: Thu Jun 14, 2012 10:36 am    Post subject: Reply with quote

nunovanhalen023 wrote:
I respect your decision to put descriptions for every song (not even the epic list has all descriptions) but at this size of the list, it seems like a very laborious task...


Yes I know, which is why I'm asking for descriptions by other people.
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yksi-kaksi-kolme  





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PostPosted: Mon Jul 02, 2012 10:35 am    Post subject: Reply with quote

51. Shimmer (too lazy to write it all out)

I've played this song quite a lot so I'll attempt to write something for it.

The song starts out with a sextuplet snare roll (actually starting on a cymbal, but whatever) that should pose no problems as long as you can time the bass underneath correctly. Rolls like this will come up a lot throughout the song, so if you're going for an FC be sure to get this down pat. Next comes a strange tom part with seemingly random bass, arguably the second hardest pattern in the song. The greens change from sixteenths to sextuplets at times, and noting these changes is key to learning this part. At 0:37 comes a rather basic beat with some ride-snare paradiddles that shouldn't be too difficult. After three of these paradiddles, at 0:49, more rolls start coming in, which are fun and involve generally basic sticking. Then at 0:56, the basic beat returns, but this time in place of paradiddles there are snare rolls in between cymbals, all RL sticking. The first and third rolls are 16ths with quarter bass while the second and fourth are sextuplets with 8th bass (like in the intro), so remember that. From 1:14 to 1:44, there is an easy ride beat with some other cymbals and fills occasionally thrown in. Next comes two sextuplet snare rolls, same as the intro, but then at 1:52 comes the real killer. This is what I consider the absolute hardest part of the song. Toms that would be very easy, except for the fact that there is a snare regularly thrown in on top of one of the toms, which essentially forces you to use one hand for all the toms. Oh, and by the way, they're 16th notes at ~125 BPM (8ths at 250? Not sure). Couple that with bass pedal on every upbeat and you essentially have an extremely fast punk beat, except it's all over the toms and in a 7/8 time signature. This goes on for a full 14 seconds (a lot longer than it seems), so you better build up the endurance your right hand needs to make it through. Nothing noteworthy happens until 2:35, which is where the LOOOOONG break starts. Lots of green cymbal swells here, all of which are lanes and should be easy for anyone going for this FC. These go on till 4:53, which is where the drums become considerably less proggy, as you have a basic double-time-feel beat with occasional simple fills until 6:31. From here till 8:27 (man, is it really that long?) is total nothingness on everything except vocals, until the snare roll from the intro kicks in with a little surprise after 4 measures: it turns into something almost like a blast beat, with sextuplet alternating ride and snare above the still-eighth bass. Should still pose no problems as long as you keep your foot going while focusing on the hands. Then comes that pain tom part from the intro before launching back into an essential complete recap of the parts from 0:37 to 1:14 to close the song.

Hopefully this isn't too long or detailed but I like playing this song on drums so I felt like doing it justice :p
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singemfrc  





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PostPosted: Wed Jul 04, 2012 5:07 am    Post subject: Reply with quote

We already have an Un-FC'd RBN drum thread (http://rockband.scorehero.com/forum/viewtopic.php?t=30784)..while this information is a good idea, it would be better to PM Vineboy/DarthFizz to add descriptions to the existing thread rather than create a duplicate thread. (I can send posts from this one to the other one by req)
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Hobo111  





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PostPosted: Wed Jul 04, 2012 12:46 pm    Post subject: Reply with quote

singemfrc wrote:
We already have an Un-FC'd RBN drum thread (http://rockband.scorehero.com/forum/viewtopic.php?t=30784)..while this information is a good idea, it would be better to PM Vineboy/DarthFizz to add descriptions to the existing thread rather than create a duplicate thread. (I can send posts from this one to the other one by req)
The problem with that is that I don't think anyone wants to get that OP too cluttered, and for all we know, it could be getting close to the character limit anyway.
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blingdomepiece  





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PostPosted: Thu Jul 05, 2012 2:20 am    Post subject: Reply with quote

OP, please coordinate with Vineboy to get your descriptions added to his topic.
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