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Complaints about Rock Band 3
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TheHammer417  





Joined: 01 Sep 2007
Posts: 2178
Location: Chicago, IL

PostPosted: Fri Dec 31, 2010 3:04 am    Post subject: Reply with quote

Bront wrote:
Steadysphere wrote:
atiradorsp wrote:
gosh, I hate "Antibodies


Am I the only one who likes Antibodies? Sure, it's a difficult chart, but I think the song is catchy.
Love the song, a pain to play on Guitar, Drums, and Bass.


Agreed. Awesome song, pain in the ass to play on all instruments.
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Bront  





Joined: 09 Oct 2010
Posts: 929

PostPosted: Fri Dec 31, 2010 7:01 am    Post subject: Reply with quote

DeviousBroccoli wrote:

It's not a safe bet to say "Old TV = 0/0". I've never used anything other than CRTs, which in theory shouldn't have any lag. Yet in almost every game, I end up with some kind of video lag. If anything, I'd think I'd have some kind of audio lag, because I'm using computer speakers hooked up to the TV. But audio is usually near 0. I don't know that my numbers are ever the same between games, either.

In other words, just calibrate your games, and don't assume anything.


Remember, that every foot you are away from the TV introduces some small level of lag as well. Length of your system cables can introduce lag. Even different models of the same style of TV have different lag. Assuming your lag based on your TV type is a myth.

Calibrate. It doesn't take that much time, you can always manually fix it to 0/0 later if you really don't like it, and it's even a goal.
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SplashAttack  





Joined: 09 Apr 2007
Posts: 103

PostPosted: Fri Dec 31, 2010 10:17 pm    Post subject: Reply with quote

I have to say the only complaint with the game is lag. Thank god that after 2 months I've finally been able to fix it. Once the lag is fixed you can really tell that any complaints with strict hammer ons, or dropping notes were just because of the lag.

Seriously this game had the worst lag calibration I have ever delt with in a game. For some reason I could never get it right untill now. It took me an hour to calibrate RB2 and RBB perfectly and 20 minutes to get GHWOR perfectly. The "add 20ms" trick didn't even work for me. It turns out I had to add 20 to video but subtract 15 from my audio based on my RB2 and Beatles calibration. I don't know what happened.

BOTTOM LINE: Once I got the the calibration right everything played like a dream and I'm getting gold stars in guitar again
Nothing else to complain about. Setlist is amazing and the goals are great.
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TheHammer417  





Joined: 01 Sep 2007
Posts: 2178
Location: Chicago, IL

PostPosted: Sat Jan 01, 2011 12:14 am    Post subject: Reply with quote

SplashAttack wrote:

Seriously this game had the worst lag calibration I have ever delt with in a game.


I disagree, Green Day:RB had the worst calibration I have ever seen. I never got it properly calibrated, ended up just exporting and calling it a day.
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DemonHybrid  





Joined: 19 Aug 2006
Posts: 2871
Location: Matamoras, PA

PostPosted: Sat Jan 01, 2011 8:52 pm    Post subject: Reply with quote

Uh...

Are we not allowed to play two instruments under the same profile? I was Voxtaring it up and it only took down goals for guitar. =|
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jawnintendo  





Joined: 28 Dec 2009
Posts: 1202
Location: Edinburg, VA

PostPosted: Sat Jan 01, 2011 9:05 pm    Post subject: Reply with quote

I still say there's practically no front-end timing window. There's definitely a bigger back-end though.
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bclare  





Joined: 21 Jun 2008
Posts: 6048
Location: Boston

PostPosted: Sat Jan 01, 2011 10:17 pm    Post subject: Reply with quote

jawnintendo wrote:
I still say there's practically no front-end timing window. There's definitely a bigger back-end though.


CALIBRATION CALIBRATION CALIBRATION

If you use the calibration settings, you can move the hit window back so that it's balanced, or even move it way back so there's no back end and a long front end. The power is yours.
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youhas  





Joined: 21 Jul 2006
Posts: 3015
Location: Santa Clara, CA

PostPosted: Sat Jan 01, 2011 10:28 pm    Post subject: Reply with quote

DemonHybrid wrote:
Are we not allowed to play two instruments under the same profile? I was Voxtaring it up and it only took down goals for guitar. =|

From a goal-tracking standpoint, you don't get credit for simultaneously playing multiple instruments at once, no. Whichever instrument is logged in as your gamertag is "really" you, where goals and the like are ticked off; the others are merely guests / other users / whatever. It's at least partially a byproduct of the "even in band play, you get credit for whatever solo things you might be accomplishing by yourself!" setup, with a very healthy dollop of "how the hell is the game supposed to know you're voxtarring? honor policy?" in there as well.
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Icemage  





Joined: 11 May 2008
Posts: 3200

PostPosted: Sat Jan 01, 2011 10:53 pm    Post subject: Reply with quote

youhas wrote:
DemonHybrid wrote:
Are we not allowed to play two instruments under the same profile? I was Voxtaring it up and it only took down goals for guitar. =|

From a goal-tracking standpoint, you don't get credit for simultaneously playing multiple instruments at once, no. Whichever instrument is logged in as your gamertag is "really" you, where goals and the like are ticked off; the others are merely guests / other users / whatever. It's at least partially a byproduct of the "even in band play, you get credit for whatever solo things you might be accomplishing by yourself!" setup, with a very healthy dollop of "how the hell is the game supposed to know you're voxtarring? honor policy?" in there as well.

Should be worth noting that this is only true on the Xbox 360 and Wii versions since they support multi-profiles.

The PS3 version actually tracks all instruments on the current logged in profile, so you can indeed earn goals on all active instruments on the PS3 version (this is one of the main reasons you haven't heard too much griping from PS3 users for unequal treatment in this case, because there's a significant fringe benefit). The drawback is, of course, that you can't earn trophies on multiple PSN IDs simultaneously.
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dragoninforcer  





Joined: 10 Dec 2007
Posts: 1457
Location: Long Island

PostPosted: Sun Jan 02, 2011 12:11 am    Post subject: Reply with quote

i hate that when im not singing, when there is a male singer my singer stays, but when there is a female singer the drummer and the singer switch instruments. thats pretty annoying when im trying to recreate an actual band.
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jawnintendo  





Joined: 28 Dec 2009
Posts: 1202
Location: Edinburg, VA

PostPosted: Sun Jan 02, 2011 12:18 am    Post subject: Reply with quote

bclare wrote:
jawnintendo wrote:
I still say there's practically no front-end timing window. There's definitely a bigger back-end though.


CALIBRATION CALIBRATION CALIBRATION

If you use the calibration settings, you can move the hit window back so that it's balanced, or even move it way back so there's no back end and a long front end. The power is yours.


How do I do that?
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HellAshes wrote:
CODE RED! CODE RED!

In the event of a code red, please do not orgasm over an accomplishment of an elite player. That is because the player is currently in the zone. You will run of out of jizz before he is finished.
Thank you for listening and please save all orgasms for the end of the ride.



Accomplishments | 17/82 Pro Guitar FCs | 70/83 Pro Bass FCs | 55/63 Pro Keys FCs
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Rtsdeathreaper  





Joined: 23 May 2009
Posts: 1623

PostPosted: Sun Jan 02, 2011 2:02 am    Post subject: Reply with quote

The Drum Sustains are annoying me a bit, the lack of hyperspeed in practice is also annoying. Other than that, pretty cool...
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Sk8er4ever714  





Joined: 13 Apr 2007
Posts: 682
Location: West Islip, Long Island, NY

PostPosted: Sun Jan 02, 2011 2:22 am    Post subject: Reply with quote

This has probably been mentioned but I don't feel like reading through 71 pages. Why doesn't Breakneck Speed stay enabled like it did in Lego. I mean, a bunch of the other modifiers stay enabled so why not this one? Same thing for Individual Track Speed and Chord Numbering (which will definitely bug me once I get the Squier). It just makes no sense to me and it annoys me everytime I load up RB3
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LocalH  





Joined: 30 Oct 2006
Posts: 1400
Location: MiloHax

PostPosted: Sun Jan 02, 2011 6:05 am    Post subject: Reply with quote

Jesus Christ this fanbase is about as bad as the Sonic fanbase now, which sucks as RB3 is MUCH BETTER in relation to earlier versions as compared to Sonic 4.
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PlatStrat  





Joined: 26 Aug 2008
Posts: 1021

PostPosted: Sun Jan 02, 2011 6:41 am    Post subject: Reply with quote

LocalH wrote:
Jesus Christ this fanbase is about as bad as the Sonic fanbase now, which sucks as RB3 is MUCH BETTER in relation to earlier versions as compared to Sonic 4.
I wouldn't go THAT far saying that our fanbase is worse than those of Sonic. I'm pretty sure there aren't legions of sites that bash HMX any chance they get, unlike with Sega. It's just that with every three improvements HMX made to RB3 it seems they took a step backwards.

Sonic 4 on the other hand was just a jumbled mess of previous Genesis levels with a graphical upgrade and a homing attack. It wasn't bad, it just wasn't the "return of Sonic" everyone wanted it to be.
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