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MasterNobody
Joined: 11 Jul 2008 Posts: 2791 Location: Duxbury, MA
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Posted: Fri Jan 15, 2010 5:20 am Post subject: Rock Band iPhone General Technique/Setup- New Questions |
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I can not figure out a good default setup for this game. Don't know what fingers to use, how to tilt/shake, whether to hold it or put it on a flat surface, whether to turn it sideways for vox... anything. Gah. I have tried lots of techniques and none have really worked too well. Let me know what works for you.
EDIT: Also, do you actually have to tilt to activate OD or can you just shake? As far as I know the iPod only has a shake sensor, not a tilt sensor. Again, lemme know. Thanks.
New question: scoring on vox? any idea how it works? _________________
Last edited by MasterNobody on Mon Jan 18, 2010 9:34 pm; edited 1 time in total |
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ajanata
Joined: 07 Jul 2007 Posts: 1167 Location: South Bay Area, CA
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Posted: Fri Jan 15, 2010 7:36 pm Post subject: |
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The iPhone and iPod touch have full 3-axis accelerometers, just like the Wii Remote.
I normally play holding it in my left hand and using my right fingers to tap the notes, but that still isn't perfect. The targets are just too small for me (and I don't have big fingers). _________________
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kcharles
Joined: 05 Jan 2009 Posts: 127 Location: BEHIND YOU!
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Posted: Sun Jan 17, 2010 12:34 am Post subject: |
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I hold it like you'd hold a phone to text (both hands, using thumbs to hit notes) and it works fine for me. And I have pretty big hands. If I try to use anything but my thumbs though, I mess up too much. _________________
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MasterNobody
Joined: 11 Jul 2008 Posts: 2791 Location: Duxbury, MA
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Posted: Mon Jan 18, 2010 9:23 pm Post subject: |
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kcharles wrote: | I hold it like you'd hold a phone to text (both hands, using thumbs to hit notes) and it works fine for me. And I have pretty big hands. If I try to use anything but my thumbs though, I mess up too much. |
thanks, I started playing consistently like this and it helped. One thing I had to do was tap the pads faster, that was a big help.
Another question, anybody know how to use OD on vox? I don't really understand the points system- are they all just holds or do phrases have value or what? _________________
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JOE2210
Joined: 19 Apr 2009 Posts: 2480 Location: In the Gagasphere
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Posted: Mon Jan 18, 2010 9:58 pm Post subject: |
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They are all holds as far as I know...
Scored depending on length and OD use.
:S _________________
Eastwinn wrote: |
I honestly don't get it. What is the point of riding someone's ass. What benefit does it bring you? |
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Rtsdeathreaper
Joined: 23 May 2009 Posts: 1623
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Posted: Mon Jan 18, 2010 9:59 pm Post subject: |
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I've had a bit of experience with this game now so I can give you a few tips.
I try and play with my index fingers. I feels more comfortable to me, and I can go a lot faster like that.
You need to tilt the iPhone to make the OD activate. This is annoying for me because I cant activate while playing with my fingers, only my thumbs.
For Vox, I preferred playing with the iPhone portrait (Like it normally is). I can see why you would want to turn it on the side, but I think it is much easier to hold it like it should. The scoring system works by hitting the note, and how long you hold the note for. Tambourine hits also count as points. OD works the same way on Vox as any other instrument: Just tilt.
Hope this can help _________________
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augthebomb
Joined: 20 Jan 2008 Posts: 812 Location: Amherst, NY
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Posted: Sat Jul 17, 2010 6:03 am Post subject: |
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My fingers are small, and the pads/frets are still too small for them. |
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GamingAwesome1
Joined: 28 Feb 2009 Posts: 247
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Posted: Fri Jan 20, 2012 11:30 pm Post subject: |
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Sideways orientation would've fixed all problems with the buttons being too small and cramped together.
It's a shame, I don't think they're unresponsive, just too close to each. Even in Vox's case which does have a sideways orientation but all the buttons are still bunched on half of the screen span. Why do that?
Shame really, I would've given this a punt for the asking price had it not been made for people who have toothpick-sized fingers, and this is why demo's are awesome. |
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