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...new news about tick glitch and PAL 50...
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esneky 
 
 



Joined: 15 Aug 2007
Posts: 606
Location: RIT

PostPosted: Fri Nov 06, 2009 3:04 pm    Post subject: Reply with quote

Nowhere in this thread did Strike say that it is easier to hit strumming on PAL than NTSC, or in any way compare the skill of PAL players to NTSC players. Only the people responding and telling him to stop have brought that up, discussing the very thing they don't want people to talk about. All he has said is a few theories on the tick glitch based on his available evidence and deductions. If you think he is wrong then say so and why, but stop hating on him for something he isn't doing.


On topic: This doesn't really affect me because I play on NTSC, but it is interesting. Have you tried comparing PAL-50 to PAL-60 to see if there seems to be any difference there?
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fudrick 
 
 



Joined: 17 Feb 2008
Posts: 1367

PostPosted: Fri Nov 06, 2009 3:48 pm    Post subject: Reply with quote

It is a fact that strumming s easier on PAL, so why should we pretend like it isn't? Acting like PAL strumming FC's are the same as NTSC strumming FC's is just as demeaning to NTSC players' accomplishments as saying PAL is easier than NTSC is to PAL players' accomplishments.
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FC Goals: GH1 - 44 [28] | GH2 - 63 [00] | GH80's - 29 [01] | GH3 - 68 [52] | GHA - 41 [00] | GHWT - 85 [00] | GHM - 45 [10] | GHSH - 47 [00] | RB2 - 84 [02]

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DoctorSoup 
 
 



Joined: 14 Apr 2009
Posts: 11

PostPosted: Fri Nov 06, 2009 6:25 pm    Post subject: Reply with quote

cptjarryd wrote:

I mean sure, NTSC may well be harder to hit strumming, but look at the simple points. ALL PAL trogdor FC's have been hit on HD or PAL-60 settings, not PAL-50 as we cannot use this for GH2.


I don't remember where I heard this, but apparently Shonsuperstar forced his system into PAL-50 when he FCed Trogdor.


Last edited by DoctorSoup on Fri Nov 06, 2009 8:18 pm; edited 1 time in total
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fudrick 
 
 



Joined: 17 Feb 2008
Posts: 1367

PostPosted: Fri Nov 06, 2009 7:41 pm    Post subject: Reply with quote

DoctorSoup wrote:
Um, no? Shonsuperstar forced his PS2 into PAL-50 when he FCed Trogdor.


Um, no? Shon used 360.
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FC Goals: GH1 - 44 [28] | GH2 - 63 [00] | GH80's - 29 [01] | GH3 - 68 [52] | GHA - 41 [00] | GHWT - 85 [00] | GHM - 45 [10] | GHSH - 47 [00] | RB2 - 84 [02]

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cptjarryd 
 
 



Joined: 09 Mar 2008
Posts: 62

PostPosted: Fri Nov 06, 2009 7:51 pm    Post subject: Reply with quote

esneky wrote:
Nowhere in this thread did Strike say that it is easier to hit strumming on PAL than NTSC, or in any way compare the skill of PAL players to NTSC players. Only the people responding and telling him to stop have brought that up, discussing the very thing they don't want people to talk about. All he has said is a few theories on the tick glitch based on his available evidence and deductions. If you think he is wrong then say so and why, but stop hating on him for something he isn't doing.


On topic: This doesn't really affect me because I play on NTSC, but it is interesting. Have you tried comparing PAL-50 to PAL-60 to see if there seems to be any difference there?


Hey may not have said it directly in this thread, but my point was more the whole PAL v NTSC debate that he insists on reviving and the only result is dividing the community.

Quote:
It is a fact that strumming s easier on PAL, so why should we pretend like it isn't? Acting like PAL strumming FC's are the same as NTSC strumming FC's is just as demeaning to NTSC players' accomplishments as saying PAL is easier than NTSC is to PAL players' accomplishments.


My main concern isnt that the FC's are treated the same, more that a PAL player will fc a difficult song and people will look at it and go meh its PAL, this is exactly what these findings do.

All this latest thing strike has theorized will do is when PAL players get optimal on score and aren't affected by the glitch people will be like LOLPAL, you guys get it so easy etc.
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Pas26 
 
 



Joined: 04 Oct 2008
Posts: 1373
Location: Québec, Canada

PostPosted: Fri Nov 06, 2009 10:50 pm    Post subject: Reply with quote

cptjarryd wrote:
esneky wrote:
Nowhere in this thread did Strike say that it is easier to hit strumming on PAL than NTSC, or in any way compare the skill of PAL players to NTSC players. Only the people responding and telling him to stop have brought that up, discussing the very thing they don't want people to talk about. All he has said is a few theories on the tick glitch based on his available evidence and deductions. If you think he is wrong then say so and why, but stop hating on him for something he isn't doing.


On topic: This doesn't really affect me because I play on NTSC, but it is interesting. Have you tried comparing PAL-50 to PAL-60 to see if there seems to be any difference there?


Hey may not have said it directly in this thread, but my point was more the whole PAL v NTSC debate that he insists on reviving and the only result is dividing the community.

Quote:
It is a fact that strumming s easier on PAL, so why should we pretend like it isn't? Acting like PAL strumming FC's are the same as NTSC strumming FC's is just as demeaning to NTSC players' accomplishments as saying PAL is easier than NTSC is to PAL players' accomplishments.


My main concern isnt that the FC's are treated the same, more that a PAL player will fc a difficult song and people will look at it and go meh its PAL, this is exactly what these findings do.

All this latest thing strike has theorized will do is when PAL players get optimal on score and aren't affected by the glitch people will be like LOLPAL, you guys get it so easy etc.


Yeah but nobody on NTSC even FC those fast strumming songs. It's not like anyone got Troggy on NTSC and said to a guy on PAL "Well, I'm better than you since I've FCed it on PAL" because, ya know, it's either impossible on NTSC or it takes some crazy luck. Yes, people living in PAL area also have mad skillz, but it's easy to see that more people who play that game competitively live in NTSC regions and that they never get these FCs. I highly doubt that being born in Europe gives you better strumming speed and accuracy
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RedSharkGuy 
 
 



Joined: 13 May 2008
Posts: 793
Location: Indianapolis

PostPosted: Fri Nov 06, 2009 11:57 pm    Post subject: Reply with quote

Just by observation, PAL is definitely easier, but I'm sure it's not by much. Just enough to be noticeable, really. I can almost 4-star Thrasher right now on NTSC, I doubt I could do all that much past 4* on PAL.

I'm pretty sure you still have to be consistent as hell at strumming things. If not, Thrasher bass would have gone down a lot faster than it did.
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strikebowler585 
 
 



Joined: 13 Jun 2007
Posts: 1676
Location: Rochester, NY

PostPosted: Sat Nov 07, 2009 6:09 am    Post subject: Reply with quote

Here's the deal with GHII 360. I suspect the early GHII 360 releases are just a complete copy of the ps2 game. That is, it is emulating all the files that were made for the ps2 (dta, dtb, probably not the milo ps2 ones or w/e). And since it is a complete copy of the ps2 game, it supports the PAL-50 option that the ps2 had. Later, they probably revised the game by moving some files around, and then removing the PAL-50 option, maybe to make the game more stable or work better for just the 60hz. Or maybe they thought the 50hz option was a pointless feature.

Levi bought GHII right when it came out for 360, and his can run in PAL 50hz, so it must be an early release of the game. Also, on an interesting note, RedOctane were the developers of the NTSC 360 GHII, and Activision were the developers of the PAL 360 GHII.
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S4VN01 
 
 



Joined: 07 Apr 2008
Posts: 497
Location: Dryden, MI

PostPosted: Sat Nov 07, 2009 6:26 am    Post subject: Reply with quote

strikebowler585 wrote:


Levi bought GHII right when it came out for 360, and his can run in PAL 50hz, so it must be an early release of the game. Also, on an interesting note, RedOctane were the developers of the NTSC 360 GHII, and Activision were the developers of the PAL 360 GHII.


Wouldn't that be Harmonix as Red Octane just made the guitars?
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cptjarryd 
 
 



Joined: 09 Mar 2008
Posts: 62

PostPosted: Sat Nov 07, 2009 8:07 am    Post subject: Reply with quote

RedSharkGuy wrote:
Just by observation, PAL is definitely easier, but I'm sure it's not by much. Just enough to be noticeable, really. I can almost 4-star Thrasher right now on NTSC, I doubt I could do all that much past 4* on PAL.

I'm pretty sure you still have to be consistent as hell at strumming things. If not, Thrasher bass would have gone down a lot faster than it did.


I think is quite possibly the best, most unbiased post i have seen on this issue by either side of this debate ever!

Have a cookie :P
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fudrick 
 
 



Joined: 17 Feb 2008
Posts: 1367

PostPosted: Sat Nov 07, 2009 2:28 pm    Post subject: Reply with quote

cptjarryd wrote:
My main concern isnt that the FC's are treated the same, more that a PAL player will fc a difficult song and people will look at it and go meh its PAL, this is exactly what these findings do.


You're missing the point. PAL is easier. It is going to be treated the same way as the same accomplishment on NTSC will be. I know you say that's not what you mean, but what you said is essentially the same thing, just reworded.

If you think people go "meh it's pal" at new strumming FC's, just go to ukog's thread, or Orson's thread when he FC'd AoH. They get more replies than even a TTFAF FC gets on the GH side these days. So, no, they aren't getting too little attention.
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FC Goals: GH1 - 44 [28] | GH2 - 63 [00] | GH80's - 29 [01] | GH3 - 68 [52] | GHA - 41 [00] | GHWT - 85 [00] | GHM - 45 [10] | GHSH - 47 [00] | RB2 - 84 [02]

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strikebowler585 
 
 



Joined: 13 Jun 2007
Posts: 1676
Location: Rochester, NY

PostPosted: Sat Nov 07, 2009 3:15 pm    Post subject: Reply with quote

S4VN01 wrote:
strikebowler585 wrote:


Levi bought GHII right when it came out for 360, and his can run in PAL 50hz, so it must be an early release of the game. Also, on an interesting note, RedOctane were the developers of the NTSC 360 GHII, and Activision were the developers of the PAL 360 GHII.


Wouldn't that be Harmonix as Red Octane just made the guitars?


http://www.gamefaqs.com/console/xbox360/data/935834.html
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soldat029 
 
 



Joined: 25 Jun 2007
Posts: 445
Location: Homer Glen, IL

PostPosted: Sat Nov 07, 2009 5:39 pm    Post subject: Reply with quote

strikebowler585 wrote:
S4VN01 wrote:
strikebowler585 wrote:


Levi bought GHII right when it came out for 360, and his can run in PAL 50hz, so it must be an early release of the game. Also, on an interesting note, RedOctane were the developers of the NTSC 360 GHII, and Activision were the developers of the PAL 360 GHII.


Wouldn't that be Harmonix as Red Octane just made the guitars?


http://www.gamefaqs.com/console/xbox360/data/935834.html


Those are publishers, not developers. Harmonix developed GH2. Red Octane/Activision marketed it and released it.
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strikebowler585 
 
 



Joined: 13 Jun 2007
Posts: 1676
Location: Rochester, NY

PostPosted: Sat Nov 07, 2009 9:25 pm    Post subject: Reply with quote

There are differences between the games though. and when you click the link on the page in that link it has a list of games they've developed or published and GHII is on each respective page (RedOctane, Activision). Like the codes are different between PAL and NTSC and for some reason the PAL doesn't have bonus videos (or I've heard). But, Harmonix made all the code and graphics and everything.

Idk why the website doesn't list Harmonix though.
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Eyce 
  
  



Joined: 17 May 2007
Posts: 377
Location: Melbourne, Australia

PostPosted: Sun Nov 08, 2009 1:46 am    Post subject: Reply with quote

strikebowler585 wrote:
There are differences between the games though. and when you click the link on the page in that link it has a list of games they've developed or published and GHII is on each respective page (RedOctane, Activision). Like the codes are different between PAL and NTSC and for some reason the PAL doesn't have bonus videos (or I've heard). But, Harmonix made all the code and graphics and everything.

Idk why the website doesn't list Harmonix though.


Of course NTSC and PAL would have different codes. You've got two different standards of video output. Ever see the whole thing with SNES/Mega Drive games playing slower on PAL with borders?

GHII didn't have the videos transferred to PAL because it would require re-encoding to be absolutely sure that it would 100% work on every PAL TV. Because the release was rushed to get in time with PAL (We had a ~5 month delay between America and Europe/Australia for GH1), they cut out the videos to save encoding and also space on disk for the several million languages they had to translate the game to.

Also, Activision got the international publishing rights to give a more timely release for outside of America. Many publishers have deals with other companies for international distribution.
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