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Go With the Flow

 
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JCirri  





Joined: 04 Feb 2006
Posts: 4576

PostPosted: Wed Nov 21, 2007 2:43 pm    Post subject: Reply with quote

Note Chart
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violinhero86  





Joined: 18 Nov 2007
Posts: 376
Location: Brown University - Providence, RI

PostPosted: Thu Jan 31, 2008 5:09 am    Post subject: Reply with quote

My path:

4/immediate
2/wait two activations (after "I can go with the flow")
2/wait one activation (before first "ah" phrase)
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skeltonath  





Joined: 04 May 2006
Posts: 917
Location: Bonney Lake, WA

PostPosted: Sun Feb 17, 2008 7:39 am    Post subject: Reply with quote

Why is this song so goddamn hard to squeeze on?
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Nickisimo  





Joined: 21 Sep 2007
Posts: 774
Location: Charleston, SC

PostPosted: Sun Feb 17, 2008 2:49 pm    Post subject: Reply with quote

I've noticed that the activation windows are different for each song. In some you can activate so late that you actually need to hold off on singing for a bit otherwise you'll get a sub-k score on the first phrase. On songs like GWtF, you need to activate well before the window ends or it won't count. It seems to be consistent throughout an entire song, but maybe it's window by window.
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PhatTrumpet  





Joined: 15 Oct 2007
Posts: 1565
Location: Maine

PostPosted: Sat May 03, 2008 4:29 am    Post subject: Reply with quote

violinhero86 wrote:
My path:

4/immediate
2/wait two activations (after "I can go with the flow")
2/wait one activation (before first "ah" phrase)

I split the the first activation into two and got 152.5k. I believe it was:

2 / imm
2 / skip 2 (before "Falling in and out of love")

Pretty sure the last two activations remain the same. There's actually a guy on PS2 with 153k, but he's not talkin'.
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Code:
          Rock Band 1 Stats          Rock Band 2 Stats          Cross-Game Stats
Guitar:   10,411,426 [58 GS, 54 FC]  15,128,028 [83 GS, 68 FC]  25,539,454 [141GS, 120FC]
Bass:      9,226,503 [58 GS, 57 FC]  13,319,824 [83 GS, 83 FC]  22,546,327 [141GS, 140FC]
Drums:    11,105,579 [57 GS, 37 FC]  15,512,780 [76 GS, 36 FC]  26,618,359 [133GS, 73 FC]
Vocals:   11,525,519 [58 GS, 58 FC]  17,302,340 [84 GS, 84 FC]  28,827,859 [142GS, 142FC]
All-Inst: 42,269,027 [231GS, 206FC]  61,262,972 [326GS, 271FC] 103,531,999 [557GS, 477FC]
Rock Band Accomplishments Thread | Guitar Hero Accomplishments Thread
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Billtvshow  





Joined: 20 Dec 2007
Posts: 832
Location: NC, USA

PostPosted: Sun May 04, 2008 8:30 am    Post subject: Reply with quote

Tried that. It gave about 150kish. If you look through the scores you will see that a good number of the PS2 songs are mapped differently score wise, for example look at the score difference on Maps between PS2 and 360. About 7000 points. Pleasure is about 4k. I would say this happens to be one of the ones that is the same way. Many seem to be mapped identically, but there are those that are not.
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dogfoodnyc  





Joined: 02 Mar 2008
Posts: 1218
Location: New Hyde Park, NY

PostPosted: Sun May 04, 2008 1:07 pm    Post subject: Reply with quote

2nd that on bill, I was so excited to try that and still only came up with 150550 around.

so good luck on getting that 153k score man ^_^
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Dogfoodnyc (PS3)

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PhatTrumpet  





Joined: 15 Oct 2007
Posts: 1565
Location: Maine

PostPosted: Mon May 05, 2008 3:22 am    Post subject: Reply with quote

Ah shit... I figured the score discrepancies were only attributable to the percussion sections. Oh well...

Anyone have any idea how to tell which songs are charted differently, i.e. which songs I should try to re-path for PS2?
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Code:
          Rock Band 1 Stats          Rock Band 2 Stats          Cross-Game Stats
Guitar:   10,411,426 [58 GS, 54 FC]  15,128,028 [83 GS, 68 FC]  25,539,454 [141GS, 120FC]
Bass:      9,226,503 [58 GS, 57 FC]  13,319,824 [83 GS, 83 FC]  22,546,327 [141GS, 140FC]
Drums:    11,105,579 [57 GS, 37 FC]  15,512,780 [76 GS, 36 FC]  26,618,359 [133GS, 73 FC]
Vocals:   11,525,519 [58 GS, 58 FC]  17,302,340 [84 GS, 84 FC]  28,827,859 [142GS, 142FC]
All-Inst: 42,269,027 [231GS, 206FC]  61,262,972 [326GS, 271FC] 103,531,999 [557GS, 477FC]
Rock Band Accomplishments Thread | Guitar Hero Accomplishments Thread
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Arganbright  





Joined: 27 Mar 2008
Posts: 21
Location: Philadelphia

PostPosted: Thu May 08, 2008 5:01 pm    Post subject: Reply with quote

i top out on 151 on vh's path (thanks btw), but the 2/, 2/skip 2, 2/skip 2, 2/skip 1 is giving you 150 to 151?

guess my 151 is just 2k short b/c of squeezes...i'm more concerned with FCing the song than squeezing, and i think it's kind of weird to go back once you have a song FCed just to work on squeezing, but as faith no more wrote, "it's a dirty job, but someone's gotta do it"
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Band=The Blue Devilz (#9 by fans PS3 April 2008)
#13 overall in PS3 vox Rock Band 1 (May 2008) -- (50/55 gold*)
#11 overall in PS3 vox Rock Band 2 (October 2008) -- (42 golds)
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sentimentalgeek  





Joined: 09 Aug 2007
Posts: 1075
Location: Seattle, WA

PostPosted: Thu Jun 19, 2008 9:18 pm    Post subject: Reply with quote

Attempting to shed light on the scoring discrepancy between PS2 and PS3/360 on this song:

Kawigi suggested in another thread that perhaps this could be attributable to the PS2 version being more possible to squeeze on. Never having played the PS3/360 versions before, I can't compare them directly.

However, I recorded a video of the PS2 version of this song, and quite easily got over 152K without trying especially hard to squeeze. Would anyone care to look and see what's happening here? It could be that I'm able to activate later in the window.

http://youtube.com/watch?v=kq9faLAEb3E
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84/84 RB2 Expert Vocals FCed on Oct 20, 2008!
ACCS: GH | RB | RB2 | PH Balanced
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dogfoodnyc  





Joined: 02 Mar 2008
Posts: 1218
Location: New Hyde Park, NY

PostPosted: Thu Jun 19, 2008 11:24 pm    Post subject: Reply with quote

aye, you are right on SG

xbox and ps3 - we can't activate that late or else it won't activate period hence the 1k difference
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Dogfoodnyc (PS3)

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Venganza01  





Joined: 01 Apr 2008
Posts: 136

PostPosted: Fri Jun 20, 2008 1:37 am    Post subject: Reply with quote

Correct. What would be our second activation is basically unsqueezable. I've tried everything to try to get a late activation in that field but it is just impossible in solo tour.

EDIT: To expand, basically anything in the last half of the field yields no arrow even with max sensitivity and a blowhorn (yes I have one). We have to activate earlier in the field.
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PhatTrumpet  





Joined: 15 Oct 2007
Posts: 1565
Location: Maine

PostPosted: Thu Oct 02, 2008 6:10 am    Post subject: Reply with quote

Just thought I'd note that I used to be in the same boat as you 360 users (pretty much impossible for me to squeeze this song) until I changed the way I activated. I used to say a loud, percussive "HUH" into the mic, but today I tried blowing strongly into the mic for about a second and the squeezes worked much better (i.e. normally). I'm on PS2, but it might still be worth a try for you guys.


EDIT: Just had a really good run with a new path that got me first. "Squeeze" path is:

2/, 2/sk1AS, 2/sk2, 2/sk1.

Big emphasis on "squeeze" though... you need to squeeze the ever-loving shit outta that second activation in order to pick up the next OD phrase.
_________________
Code:
          Rock Band 1 Stats          Rock Band 2 Stats          Cross-Game Stats
Guitar:   10,411,426 [58 GS, 54 FC]  15,128,028 [83 GS, 68 FC]  25,539,454 [141GS, 120FC]
Bass:      9,226,503 [58 GS, 57 FC]  13,319,824 [83 GS, 83 FC]  22,546,327 [141GS, 140FC]
Drums:    11,105,579 [57 GS, 37 FC]  15,512,780 [76 GS, 36 FC]  26,618,359 [133GS, 73 FC]
Vocals:   11,525,519 [58 GS, 58 FC]  17,302,340 [84 GS, 84 FC]  28,827,859 [142GS, 142FC]
All-Inst: 42,269,027 [231GS, 206FC]  61,262,972 [326GS, 271FC] 103,531,999 [557GS, 477FC]
Rock Band Accomplishments Thread | Guitar Hero Accomplishments Thread
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themoron112  





Joined: 19 Feb 2008
Posts: 616

PostPosted: Thu Oct 02, 2008 10:04 pm    Post subject: Reply with quote

Venganza01 wrote:
Correct. What would be our second activation is basically unsqueezable. I've tried everything to try to get a late activation in that field but it is just impossible in solo tour.

EDIT: To expand, basically anything in the last half of the field yields no arrow even with max sensitivity and a blowhorn (yes I have one). We have to activate earlier in the field.


From what I can tell from experiance, for Phat's path, this is possible by doing a WOO into the microphone right before the last yellow 'circle' in the overdrive activation field.
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